scummvm/engines/mm/mm1/maps/map33.cpp
2023-02-05 11:22:56 -08:00

214 lines
5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/maps/map33.h"
#include "mm/mm1/maps/maps.h"
#include "mm/mm1/events.h"
#include "mm/mm1/globals.h"
#include "mm/mm1/sound.h"
namespace MM {
namespace MM1 {
namespace Maps {
#define VAL1 71
#define VAL2 72
static const byte MONSTER_IDS11[10] = {
15, 16, 15, 16, 14, 15, 4, 5, 3, 2
};
static const byte MONSTER_IDS12[10] = {
7, 7, 8, 8, 9, 9, 10, 10, 10, 10
};
static const byte MONSTER_IDS21[12] = {
2, 12, 7, 5, 5, 1, 2, 3, 1, 4, 5, 2
};
static const byte MONSTER_IDS22[12] = {
5, 18, 10, 10, 11, 11, 11, 14, 13, 16, 15, 16
};
void Map33::special() {
Game::Encounter &enc = g_globals->_encounters;
// Scan for special actions on the map cell
for (uint i = 0; i < 5; ++i) {
if (g_maps->_mapOffset == _data[51 + i]) {
// Found a specially handled cell, but it
// only triggers in designated direction(s)
if (g_maps->_forwardMask & _data[56 + i]) {
(this->*SPECIAL_FN[i])();
} else {
checkPartyDead();
}
return;
}
}
if (_walls[g_maps->_mapOffset] == 0xff) {
if (g_maps->_mapPos.x >= 6 || g_maps->_mapPos.y < 5 ||
g_maps->_mapPos.y >= 8) {
if (g_maps->_mapPos.y < 5 && g_maps->_forwardMask != DIRMASK_N) {
g_events->addKeypress((Common::KeyCode)149);
} else {
InfoMessage msg(0, 1, STRING["maps.map33.slime"]);
Sound::sound(SOUND_2);
switch (getRandomNumber(200)) {
case 198: {
Character &c = g_globals->_party[
getRandomNumber(g_globals->_party.size() - 1)
];
if (!(c._condition & BAD_CONDITION)) {
c._condition |= SILENCED | PARALYZED | UNCONSCIOUS;
c._hpCurrent = 0;
msg._lines.push_back(Line(0, 2, STRING["maps.map33.quicksand"]));
Sound::sound(SOUND_3);
}
break;
}
case 199:
case 200: {
int monsterCount = getRandomNumber(10) + 3;
enc.clearMonsters();
for (int i = 0; i < monsterCount; ++i) {
int idx = getRandomNumber(12) - 1;
enc.addMonster(MONSTER_IDS21[idx], MONSTER_IDS22[idx]);
}
enc._manual = true;
enc._levelIndex = 80;
enc.execute();
break;
}
default:
break;
}
}
} else {
send(SoundMessage(STRING["maps.map33.tombstones"]));
}
} else {
if (g_maps->_mapPos.y < 5) {
int monsterCount = getRandomNumber(6) + 2;
int idx = getRandomNumber(6) - 1;
int id1 = MONSTER_IDS11[idx];
int id2 = MONSTER_IDS12[idx];
enc.clearMonsters();
for (int i = 0; i < monsterCount; ++i)
enc.addMonster(id1, id2);
enc._manual = true;
enc._levelIndex = 64;
}
g_maps->clearSpecial();
enc.execute();
}
}
void Map33::special00() {
send(SoundMessage(
STRING["maps.map33.meeting"],
[]() {
Game::Encounter &enc = g_globals->_encounters;
g_maps->clearSpecial();
enc.clearMonsters();
for (int i = 0; i < 10; ++i)
enc.addMonster(MONSTER_IDS11[i], MONSTER_IDS12[i]);
enc._manual = true;
enc._levelIndex = 80;
enc.execute();
}
));
}
void Map33::special01() {
visitedExit();
send(SoundMessage(
STRING["maps.map33.building"],
[]() {
g_maps->_mapPos = Common::Point(0, 0);
g_maps->changeMap(0xf01, 3);
}
));
}
void Map33::special02() {
_data[VAL1] = 12;
_data[VAL2] = 8;
search(STRING["maps.map33.coffin"]);
}
void Map33::special03() {
_data[VAL1] = 10;
_data[VAL2] = 10;
search(STRING["maps.map33.crypt"]);
}
void Map33::special04() {
g_maps->clearSpecial();
send(SoundMessage(
STRING["maps.map33.corpse"],
[]() {
SoundMessage msg(
STRING["maps.map33.thanks"],
[](const Common::KeyState &) {
g_events->close();
g_globals->_treasure.setGems(50);
g_events->addAction(KEYBIND_SEARCH);
}
);
g_events->send(msg);
}
));
}
void Map33::search(const Common::String &msg) {
send(SoundMessage(
msg,
[]() {
Map33 &map = *static_cast<Map33 *>(g_maps->_currentMap);
Game::Encounter &enc = g_globals->_encounters;
int monsterCount = g_events->getRandomNumber(6) + 7;
enc.clearMonsters();
enc.addMonster(map[VAL1], map[VAL2]);
for (int i = 1; i < monsterCount; ++i)
enc.addMonster(10, 7);
enc._manual = true;
enc._levelIndex = 80;
enc.execute();
}
));
}
} // namespace Maps
} // namespace MM1
} // namespace MM