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139 lines
3.1 KiB
C++
139 lines
3.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/mm1/maps/map31.h"
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#include "mm/mm1/maps/maps.h"
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#include "mm/mm1/events.h"
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#include "mm/mm1/globals.h"
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#include "mm/mm1/sound.h"
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namespace MM {
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namespace MM1 {
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namespace Maps {
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#define VAL1 79
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void Map31::special() {
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// Scan for special actions on the map cell
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for (uint i = 0; i < 7; ++i) {
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if (g_maps->_mapOffset == _data[51 + i]) {
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// Found a specially handled cell, but it
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// only triggers in designated direction(s)
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if (g_maps->_forwardMask & _data[58 + i]) {
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(this->*SPECIAL_FN[i])();
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} else {
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checkPartyDead();
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}
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return;
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}
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}
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if (_walls[g_maps->_mapOffset] != 0xff) {
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if (getRandomNumber(100) < 25) {
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g_maps->clearSpecial();
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g_globals->_encounters.execute();
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} else {
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send(SoundMessage(STRING["maps.map31.poof"]));
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g_maps->_mapPos = Common::Point(
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getRandomNumber(15), getRandomNumber(15));
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updateGame();
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}
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return;
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}
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desert();
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}
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void Map31::special00() {
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send(SoundMessage(STRING["maps.map31.device"]));
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for (uint i = 0; i < g_globals->_party.size(); ++i) {
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Character &c = g_globals->_party[i];
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if (!(c._flags[11] & CHARFLAG11_GOT_INTELLIGENCE)) {
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c._flags[11] |= CHARFLAG11_GOT_INTELLIGENCE;
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c._intelligence._current = c._intelligence._base =
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MIN(c._intelligence._base + 4, 30);
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}
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}
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}
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void Map31::special01() {
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g_events->addView("Alien");
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}
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void Map31::special02() {
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if (_data[VAL1]) {
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none160();
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} else {
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encounter();
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}
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}
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void Map31::special06() {
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if (_data[VAL1]) {
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g_globals->_treasure._items[2] = LASER_BLASTER_ID;
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g_events->addAction(KEYBIND_SEARCH);
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} else {
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none160();
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}
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}
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void Map31::encounter() {
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Game::Encounter &enc = g_globals->_encounters;
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int monsterCount = getRandomNumber(7) + 5;
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enc.clearMonsters();
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for (int i = 0; i < monsterCount; ++i)
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enc.addMonster(8, 12);
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enc._manual = true;
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enc._levelIndex = 80;
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enc.execute();
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}
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void Map31::hostile() {
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SoundMessage msg(
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STRING["maps.map31.flash"],
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[]() {
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for (uint i = 0; i < g_globals->_party.size(); ++i) {
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g_globals->_party[i]._condition = ERADICATED;
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}
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}
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);
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msg._delaySeconds = 2;
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send(msg);
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}
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void Map31::neutral() {
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_data[VAL1]--;
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encounter();
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}
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void Map31::friendly() {
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send(SoundMessage(STRING["maps.map31.varnlings"]));
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g_maps->clearSpecial();
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}
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} // namespace Maps
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} // namespace MM1
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} // namespace MM
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