scummvm/engines/mm/mm1/maps/map31.cpp
2023-01-22 20:07:48 +01:00

139 lines
3.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/maps/map31.h"
#include "mm/mm1/maps/maps.h"
#include "mm/mm1/events.h"
#include "mm/mm1/globals.h"
#include "mm/mm1/sound.h"
namespace MM {
namespace MM1 {
namespace Maps {
#define VAL1 79
void Map31::special() {
// Scan for special actions on the map cell
for (uint i = 0; i < 7; ++i) {
if (g_maps->_mapOffset == _data[51 + i]) {
// Found a specially handled cell, but it
// only triggers in designated direction(s)
if (g_maps->_forwardMask & _data[58 + i]) {
(this->*SPECIAL_FN[i])();
} else {
checkPartyDead();
}
return;
}
}
if (_walls[g_maps->_mapOffset] != 0xff) {
if (getRandomNumber(100) < 25) {
g_maps->clearSpecial();
g_globals->_encounters.execute();
} else {
send(SoundMessage(STRING["maps.map31.poof"]));
g_maps->_mapPos = Common::Point(
getRandomNumber(15), getRandomNumber(15));
updateGame();
}
return;
}
desert();
}
void Map31::special00() {
send(SoundMessage(STRING["maps.map31.device"]));
for (uint i = 0; i < g_globals->_party.size(); ++i) {
Character &c = g_globals->_party[i];
if (!(c._flags[11] & CHARFLAG11_GOT_INTELLIGENCE)) {
c._flags[11] |= CHARFLAG11_GOT_INTELLIGENCE;
c._intelligence._current = c._intelligence._base =
MIN(c._intelligence._base + 4, 30);
}
}
}
void Map31::special01() {
g_events->addView("Alien");
}
void Map31::special02() {
if (_data[VAL1]) {
none160();
} else {
encounter();
}
}
void Map31::special06() {
if (_data[VAL1]) {
g_globals->_treasure._items[2] = LASER_BLASTER_ID;
g_events->addAction(KEYBIND_SEARCH);
} else {
none160();
}
}
void Map31::encounter() {
Game::Encounter &enc = g_globals->_encounters;
int monsterCount = getRandomNumber(7) + 5;
enc.clearMonsters();
for (int i = 0; i < monsterCount; ++i)
enc.addMonster(8, 12);
enc._manual = true;
enc._levelIndex = 80;
enc.execute();
}
void Map31::hostile() {
SoundMessage msg(
STRING["maps.map31.flash"],
[]() {
for (uint i = 0; i < g_globals->_party.size(); ++i) {
g_globals->_party[i]._condition = ERADICATED;
}
}
);
msg._delaySeconds = 2;
send(msg);
}
void Map31::neutral() {
_data[VAL1]--;
encounter();
}
void Map31::friendly() {
send(SoundMessage(STRING["maps.map31.varnlings"]));
g_maps->clearSpecial();
}
} // namespace Maps
} // namespace MM1
} // namespace MM