scummvm/engines/mm/mm1/maps/map29.cpp
2023-04-07 21:02:25 -07:00

218 lines
4.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/maps/map29.h"
#include "mm/mm1/maps/maps.h"
#include "mm/mm1/events.h"
#include "mm/mm1/globals.h"
#include "mm/mm1/sound.h"
namespace MM {
namespace MM1 {
namespace Maps {
#define ANSWER_OFFSET 67
#define BEAST_FLAG 110
void Map29::special() {
Game::Encounter &enc = g_globals->_encounters;
// Scan for special actions on the map cell
for (uint i = 0; i < 4; ++i) {
if (g_maps->_mapOffset == _data[51 + i]) {
// Found a specially handled cell, but it
// only triggers in designated direction(s)
if (g_maps->_forwardMask & _data[55 + i]) {
(this->*SPECIAL_FN[i])();
} else {
checkPartyDead();
}
return;
}
}
switch (_walls[g_maps->_mapOffset]) {
case 0:
if (getRandomNumber(50) == 50) {
int id1 = getRandomNumber(16);
int monsterCount = getRandomNumber(id1 < 15 ? 13 : 4);
enc.clearMonsters();
for (int i = 0; i < monsterCount; ++i)
enc.addMonster(id1, 11);
enc._manual = true;
enc._levelIndex = 80;
enc.execute();
} else {
none160();
}
break;
case 0xaa:
if (g_maps->_forwardMask == DIRMASK_W)
checkPartyDead();
else
// TODO: This key doesn't seem to be used by game
g_events->addKeypress((Common::KeyCode)149);
break;
default:
g_maps->clearSpecial();
enc.execute();
break;
}
}
void Map29::special00() {
visitedExit();
send(SoundMessage(
STRING["maps.map29.algary"],
[]() {
g_maps->_mapPos = Common::Point(8, 15);
g_maps->changeMap(0x203, 1);
}
));
}
void Map29::special01() {
if (_data[BEAST_FLAG]) {
g_maps->clearSpecial();
for (uint i = 0; i < g_globals->_party.size(); ++i) {
Character &c = g_globals->_party[i];
c._flags[2] |= CHARFLAG2_4;
}
} else {
for (uint i = 0; i < g_globals->_party.size(); ++i) {
Character &c = g_globals->_party[i];
if (c._flags[2] & CHARFLAG2_4)
return;
}
send(SoundMessage(
STRING["maps.map29.beast"],
[]() {
g_maps->_mapPos = Common::Point(12, 12);
g_maps->_currentMap->updateGame();
},
[]() {
Game::Encounter &enc = g_globals->_encounters;
Map29 &map = *static_cast<Map29 *>(g_maps->_currentMap);
g_events->close();
map[BEAST_FLAG]++;
enc.clearMonsters();
enc.addMonster(3, 12);
for (int i = 1; i < 13; ++i)
enc.addMonster(3, 5);
enc._manual = true;
enc._encounterType = Game::FORCE_SURPRISED;
enc._levelIndex = 80;
enc.execute();
}
));
}
}
void Map29::special02() {
if (!g_globals->_party.hasItem(B_QUEEN_IDOL_ID) ||
!g_globals->_party.hasItem(W_QUEEN_IDOL_ID)) {
begone();
} else {
g_events->addView("Chess");
}
}
void Map29::special03() {
SoundMessage msg(
STRING["maps.map29.attack"],
[]() {
Game::Encounter &enc = g_globals->_encounters;
int monsterCount = g_events->getRandomNumber(5) + 6;
g_maps->clearSpecial();
enc.clearMonsters();
enc.addMonster(11, 12);
for (int i = 1; i < monsterCount; ++i)
enc.addMonster(1, 7);
enc._manual = true;
enc._encounterType = Game::FORCE_SURPRISED;
enc._levelIndex = 80;
enc.execute();
}
);
msg._delaySeconds = 4;
send(msg);
}
void Map29::chessAnswer(const Common::String &answer) {
Common::String properAnswer;
for (int i = 0; i < 22; ++i)
properAnswer += _data[ANSWER_OFFSET + i] - 48;
if (answer.equalsIgnoreCase(properAnswer)) {
redrawGame();
InfoMessage msg(
16, 2, STRING["maps.map19.correct"],
[]() {
MM1::Maps::Map29 &map29 = *static_cast<MM1::Maps::Map29 *>(g_maps->_currentMap);
for (uint i = 0; i < g_globals->_party.size(); ++i) {
Character &c = g_globals->_party[i];
c._exp += 25000;
}
g_maps->_mapPos.y = 7;
map29.updateGame();
}
);
msg._delaySeconds = 2;
send(msg);
Sound::sound(SOUND_3);
Sound::sound(SOUND_3);
} else {
begone();
}
}
void Map29::begone() {
g_maps->_mapPos.y = 7;
SoundMessage msg(STRING["maps.map29.begone"],
[]() {
g_maps->_currentMap->updateGame();
}
);
msg._delaySeconds = 2;
send(msg);
}
} // namespace Maps
} // namespace MM1
} // namespace MM