mirror of
https://github.com/scummvm/scummvm.git
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218 lines
4.8 KiB
C++
218 lines
4.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/mm1/maps/map29.h"
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#include "mm/mm1/maps/maps.h"
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#include "mm/mm1/events.h"
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#include "mm/mm1/globals.h"
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#include "mm/mm1/sound.h"
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namespace MM {
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namespace MM1 {
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namespace Maps {
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#define ANSWER_OFFSET 67
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#define BEAST_FLAG 110
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void Map29::special() {
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Game::Encounter &enc = g_globals->_encounters;
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// Scan for special actions on the map cell
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for (uint i = 0; i < 4; ++i) {
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if (g_maps->_mapOffset == _data[51 + i]) {
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// Found a specially handled cell, but it
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// only triggers in designated direction(s)
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if (g_maps->_forwardMask & _data[55 + i]) {
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(this->*SPECIAL_FN[i])();
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} else {
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checkPartyDead();
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}
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return;
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}
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}
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switch (_walls[g_maps->_mapOffset]) {
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case 0:
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if (getRandomNumber(50) == 50) {
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int id1 = getRandomNumber(16);
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int monsterCount = getRandomNumber(id1 < 15 ? 13 : 4);
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enc.clearMonsters();
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for (int i = 0; i < monsterCount; ++i)
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enc.addMonster(id1, 11);
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enc._manual = true;
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enc._levelIndex = 80;
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enc.execute();
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} else {
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none160();
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}
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break;
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case 0xaa:
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if (g_maps->_forwardMask == DIRMASK_W)
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checkPartyDead();
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else
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// TODO: This key doesn't seem to be used by game
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g_events->addKeypress((Common::KeyCode)149);
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break;
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default:
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g_maps->clearSpecial();
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enc.execute();
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break;
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}
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}
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void Map29::special00() {
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visitedExit();
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send(SoundMessage(
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STRING["maps.map29.algary"],
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[]() {
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g_maps->_mapPos = Common::Point(8, 15);
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g_maps->changeMap(0x203, 1);
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}
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));
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}
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void Map29::special01() {
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if (_data[BEAST_FLAG]) {
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g_maps->clearSpecial();
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for (uint i = 0; i < g_globals->_party.size(); ++i) {
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Character &c = g_globals->_party[i];
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c._flags[2] |= CHARFLAG2_4;
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}
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} else {
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for (uint i = 0; i < g_globals->_party.size(); ++i) {
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Character &c = g_globals->_party[i];
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if (c._flags[2] & CHARFLAG2_4)
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return;
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}
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send(SoundMessage(
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STRING["maps.map29.beast"],
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[]() {
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g_maps->_mapPos = Common::Point(12, 12);
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g_maps->_currentMap->updateGame();
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},
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[]() {
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Game::Encounter &enc = g_globals->_encounters;
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Map29 &map = *static_cast<Map29 *>(g_maps->_currentMap);
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g_events->close();
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map[BEAST_FLAG]++;
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enc.clearMonsters();
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enc.addMonster(3, 12);
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for (int i = 1; i < 13; ++i)
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enc.addMonster(3, 5);
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enc._manual = true;
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enc._encounterType = Game::FORCE_SURPRISED;
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enc._levelIndex = 80;
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enc.execute();
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}
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));
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}
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}
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void Map29::special02() {
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if (!g_globals->_party.hasItem(B_QUEEN_IDOL_ID) ||
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!g_globals->_party.hasItem(W_QUEEN_IDOL_ID)) {
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begone();
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} else {
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g_events->addView("Chess");
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}
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}
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void Map29::special03() {
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SoundMessage msg(
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STRING["maps.map29.attack"],
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[]() {
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Game::Encounter &enc = g_globals->_encounters;
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int monsterCount = g_events->getRandomNumber(5) + 6;
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g_maps->clearSpecial();
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enc.clearMonsters();
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enc.addMonster(11, 12);
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for (int i = 1; i < monsterCount; ++i)
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enc.addMonster(1, 7);
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enc._manual = true;
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enc._encounterType = Game::FORCE_SURPRISED;
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enc._levelIndex = 80;
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enc.execute();
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}
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);
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msg._delaySeconds = 4;
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send(msg);
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}
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void Map29::chessAnswer(const Common::String &answer) {
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Common::String properAnswer;
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for (int i = 0; i < 22; ++i)
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properAnswer += _data[ANSWER_OFFSET + i] - 48;
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if (answer.equalsIgnoreCase(properAnswer)) {
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redrawGame();
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InfoMessage msg(
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16, 2, STRING["maps.map19.correct"],
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[]() {
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MM1::Maps::Map29 &map29 = *static_cast<MM1::Maps::Map29 *>(g_maps->_currentMap);
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for (uint i = 0; i < g_globals->_party.size(); ++i) {
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Character &c = g_globals->_party[i];
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c._exp += 25000;
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}
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g_maps->_mapPos.y = 7;
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map29.updateGame();
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}
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);
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msg._delaySeconds = 2;
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send(msg);
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Sound::sound(SOUND_3);
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Sound::sound(SOUND_3);
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} else {
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begone();
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}
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}
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void Map29::begone() {
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g_maps->_mapPos.y = 7;
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SoundMessage msg(STRING["maps.map29.begone"],
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[]() {
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g_maps->_currentMap->updateGame();
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}
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);
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msg._delaySeconds = 2;
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send(msg);
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}
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} // namespace Maps
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} // namespace MM1
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} // namespace MM
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