scummvm/engines/mm/mm1/maps/map25.cpp

194 lines
4.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/maps/map25.h"
#include "mm/mm1/maps/maps.h"
#include "mm/mm1/events.h"
#include "mm/mm1/globals.h"
#include "mm/mm1/sound.h"
namespace MM {
namespace MM1 {
namespace Maps {
void Map25::special() {
// Scan for special actions on the map cell
for (uint i = 0; i < 3; ++i) {
if (g_maps->_mapOffset == _data[51 + i]) {
// Found a specially handled cell, but it
// only triggers in designated direction(s)
if (g_maps->_forwardMask & _data[54 + i]) {
(this->*SPECIAL_FN[i])();
} else {
checkPartyDead();
}
return;
}
}
switch (_walls[g_maps->_mapOffset]) {
case 0:
if (getRandomNumber(100) == 100) {
Game::Encounter &enc = g_globals->_encounters;
Character &c = g_globals->_party[0];
g_globals->_currCharacter = &c;
int val = getRandomNumber((c._level >= 12 ? 14 : c._level) + 2);
int monsterCount = getRandomNumber((val < 15) ? 13 : 4);
enc.clearMonsters();
for (int i = 0; i < monsterCount; ++i)
enc.addMonster(val, 11);
enc._manual = true;
enc._levelIndex = 80;
enc.execute();
} else {
switch (getRandomNumber(100)) {
case 99:
send(SoundMessage(STRING["maps.map25.volcano"]));
reduceHP();
Sound::sound(SOUND_3);
break;
case 100: {
SoundMessage msg(
STRING["maps.map25.pirates"],
[]() {
Game::Encounter &enc = g_globals->_encounters;
int monsterCount = g_events->getRandomNumber(8) + 4;
enc.clearMonsters();
for (int i = 0; i < monsterCount; ++i)
enc.addMonster(12, 12);
enc._levelIndex = 64;
enc._manual = true;
enc.execute();
}
);
msg._delaySeconds = 3;
send(msg);
break;
}
default:
none160();
break;
}
}
break;
case 0x55:
if (g_maps->_mapPos.y < 9) {
nativesAttack();
} else {
if (g_maps->_mapPos.x >= 10) {
SoundMessage msg(STRING["maps.map25.weeping"]);
if (getRandomNumber(100) >= 99) {
msg._delaySeconds = 3;
msg._callback = []() {
g_globals->_encounters.execute();
};
}
send(msg);
} else if (getRandomNumber(100) >= 99) {
g_globals->_encounters.execute();
}
}
break;
default:
send(SoundMessage(
STRING["maps.map25.ship"],
[]() {
g_maps->clearSpecial();
if (g_maps->_mapOffset == 216) {
g_events->send(SoundMessage(STRING["maps.map25.jolly_raven"]));
for (uint i = 0; i < g_globals->_party.size(); ++i) {
g_globals->_currCharacter = &g_globals->_party[i];
g_globals->_currCharacter->_flags[7] |= CHARFLAG7_10;
}
g_globals->_treasure.setGems(20);
} else {
g_globals->_activeSpells._s.cursed = 10;
g_globals->_encounters.execute();
}
}
));
break;
}
}
void Map25::special00() {
visitedExit();
send(SoundMessage(
STRING["maps.map25.portal"],
[]() {
g_maps->_mapPos = Common::Point(12, 4);
g_maps->changeMap(0x201, 3);
}
));
}
void Map25::special01() {
visitedExit();
if (g_globals->_party.hasItem(CORAL_KEY_ID)) {
send(InfoMessage(
STRING["maps.map25.key"],
[]() {
g_maps->_mapPos = Common::Point(7, 5);
g_maps->changeMap(0x212, 1);
}
));
}
}
void Map25::special02() {
nativesAttack();
}
void Map25::nativesAttack() {
SoundMessage msg(
STRING["maps.map25.natives"],
[]() {
Game::Encounter &enc = g_globals->_encounters;
int monsterCount = g_events->getRandomNumber(6) + 7;
enc.clearMonsters();
for (int i = 0; i < monsterCount; ++i)
enc.addMonster(9, 12);
g_maps->clearSpecial();
enc._levelIndex = 64;
enc._manual = true;
enc.execute();
}
);
msg._delaySeconds = 3;
send(msg);
}
} // namespace Maps
} // namespace MM1
} // namespace MM