mirror of
https://github.com/scummvm/scummvm.git
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194 lines
4.5 KiB
C++
194 lines
4.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/mm1/maps/map25.h"
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#include "mm/mm1/maps/maps.h"
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#include "mm/mm1/events.h"
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#include "mm/mm1/globals.h"
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#include "mm/mm1/sound.h"
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namespace MM {
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namespace MM1 {
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namespace Maps {
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void Map25::special() {
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// Scan for special actions on the map cell
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for (uint i = 0; i < 3; ++i) {
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if (g_maps->_mapOffset == _data[51 + i]) {
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// Found a specially handled cell, but it
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// only triggers in designated direction(s)
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if (g_maps->_forwardMask & _data[54 + i]) {
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(this->*SPECIAL_FN[i])();
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} else {
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checkPartyDead();
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}
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return;
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}
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}
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switch (_walls[g_maps->_mapOffset]) {
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case 0:
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if (getRandomNumber(100) == 100) {
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Game::Encounter &enc = g_globals->_encounters;
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Character &c = g_globals->_party[0];
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g_globals->_currCharacter = &c;
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int val = getRandomNumber((c._level >= 12 ? 14 : c._level) + 2);
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int monsterCount = getRandomNumber((val < 15) ? 13 : 4);
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enc.clearMonsters();
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for (int i = 0; i < monsterCount; ++i)
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enc.addMonster(val, 11);
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enc._manual = true;
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enc._levelIndex = 80;
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enc.execute();
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} else {
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switch (getRandomNumber(100)) {
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case 99:
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send(SoundMessage(STRING["maps.map25.volcano"]));
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reduceHP();
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Sound::sound(SOUND_3);
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break;
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case 100: {
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SoundMessage msg(
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STRING["maps.map25.pirates"],
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[]() {
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Game::Encounter &enc = g_globals->_encounters;
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int monsterCount = g_events->getRandomNumber(8) + 4;
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enc.clearMonsters();
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for (int i = 0; i < monsterCount; ++i)
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enc.addMonster(12, 12);
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enc._levelIndex = 64;
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enc._manual = true;
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enc.execute();
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}
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);
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msg._delaySeconds = 3;
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send(msg);
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break;
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}
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default:
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none160();
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break;
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}
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}
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break;
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case 0x55:
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if (g_maps->_mapPos.y < 9) {
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nativesAttack();
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} else {
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if (g_maps->_mapPos.x >= 10) {
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SoundMessage msg(STRING["maps.map25.weeping"]);
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if (getRandomNumber(100) >= 99) {
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msg._delaySeconds = 3;
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msg._callback = []() {
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g_globals->_encounters.execute();
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};
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}
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send(msg);
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} else if (getRandomNumber(100) >= 99) {
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g_globals->_encounters.execute();
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}
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}
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break;
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default:
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send(SoundMessage(
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STRING["maps.map25.ship"],
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[]() {
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g_maps->clearSpecial();
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if (g_maps->_mapOffset == 216) {
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g_events->send(SoundMessage(STRING["maps.map25.jolly_raven"]));
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for (uint i = 0; i < g_globals->_party.size(); ++i) {
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g_globals->_currCharacter = &g_globals->_party[i];
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g_globals->_currCharacter->_flags[7] |= CHARFLAG7_10;
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}
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g_globals->_treasure.setGems(20);
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} else {
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g_globals->_activeSpells._s.cursed = 10;
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g_globals->_encounters.execute();
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}
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}
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));
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break;
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}
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}
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void Map25::special00() {
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visitedExit();
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send(SoundMessage(
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STRING["maps.map25.portal"],
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[]() {
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g_maps->_mapPos = Common::Point(12, 4);
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g_maps->changeMap(0x201, 3);
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}
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));
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}
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void Map25::special01() {
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visitedExit();
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if (g_globals->_party.hasItem(CORAL_KEY_ID)) {
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send(InfoMessage(
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STRING["maps.map25.key"],
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[]() {
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g_maps->_mapPos = Common::Point(7, 5);
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g_maps->changeMap(0x212, 1);
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}
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));
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}
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}
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void Map25::special02() {
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nativesAttack();
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}
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void Map25::nativesAttack() {
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SoundMessage msg(
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STRING["maps.map25.natives"],
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[]() {
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Game::Encounter &enc = g_globals->_encounters;
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int monsterCount = g_events->getRandomNumber(6) + 7;
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enc.clearMonsters();
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for (int i = 0; i < monsterCount; ++i)
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enc.addMonster(9, 12);
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g_maps->clearSpecial();
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enc._levelIndex = 64;
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enc._manual = true;
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enc.execute();
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}
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);
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msg._delaySeconds = 3;
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send(msg);
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}
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} // namespace Maps
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} // namespace MM1
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} // namespace MM
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