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171 lines
4 KiB
C++
171 lines
4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/mm1/maps/map24.h"
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#include "mm/mm1/maps/maps.h"
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#include "mm/mm1/events.h"
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#include "mm/mm1/globals.h"
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#include "mm/mm1/sound.h"
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namespace MM {
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namespace MM1 {
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namespace Maps {
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#define VAL1 91
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void Map24::special() {
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// Scan for special actions on the map cell
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for (uint i = 0; i < 10; ++i) {
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if (g_maps->_mapOffset == _data[51 + i]) {
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// Found a specially handled cell, but it
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// only triggers in designated direction(s)
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if (g_maps->_forwardMask & _data[61 + i]) {
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(this->*SPECIAL_FN[i])();
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} else {
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checkPartyDead();
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}
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return;
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}
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}
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g_maps->clearSpecial();
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g_globals->_encounters.execute();
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}
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void Map24::special00() {
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send(SoundMessage(STRING["maps.map24.roadsign"]));
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}
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void Map24::special01() {
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SoundMessage msg(
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STRING["maps.map24.kilburn"],
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[]() {
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Map24 &map = *static_cast<Map24 *>(g_maps->_currentMap);
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if (!map.addItem(MAP_OF_DESERT_ID)) {
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g_maps->clearSpecial();
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map.none160();
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}
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}
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);
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msg._largeMessage = true;
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send(msg);
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}
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void Map24::special02() {
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if (_data[VAL1]) {
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send(SoundMessage(
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STRING["maps.map24.wyvern_eye"],
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[]() {
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Map24 &map = *static_cast<Map24 *>(g_maps->_currentMap);
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map.addItem(WYVERN_EYE_ID);
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}
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));
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} else {
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send(SoundMessage(
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STRING["maps.map24.lair"],
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[]() {
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Map24 &map = *static_cast<Map24 *>(g_maps->_currentMap);
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Game::Encounter &enc = g_globals->_encounters;
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map[VAL1]++;
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int monsterCount = g_events->getRandomNumber(4) + 3;
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enc.clearMonsters();
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enc.addMonster(6, 8);
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for (int i = 1; i < monsterCount; ++i)
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enc.addMonster(14, 7);
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enc._manual = true;
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enc._encounterType = Game::FORCE_SURPRISED;
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enc._levelIndex = 40;
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enc.execute();
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}
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));
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}
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}
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void Map24::special03() {
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g_maps->clearSpecial();
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SoundMessage msg(
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STRING["maps.map24.wyverns"],
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[]() {
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Game::Encounter &enc = g_globals->_encounters;
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int monsterCount = g_events->getRandomNumber(4) + 3;
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enc.clearMonsters();
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for (int i = 1; i < monsterCount; ++i)
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enc.addMonster(14, 7);
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enc._manual = true;
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enc._encounterType = Game::FORCE_SURPRISED;
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enc._levelIndex = 40;
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enc.execute();
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}
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);
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msg._delaySeconds = 3;
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send(msg);
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}
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void Map24::special08() {
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send(SoundMessage(STRING["maps.map24.sign"]));
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}
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void Map24::special09() {
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send(SoundMessage(
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STRING["maps.map24.hermit"],
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[]() {
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for (uint i = 0; i < g_globals->_party.size(); ++i) {
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Character &c = g_globals->_party[i];
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c._backpack.clear();
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for (int j = 0; j < INVENTORY_COUNT; ++j)
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c._backpack.add(USELESS_ITEM_ID, 0);
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}
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Character &c = g_globals->_party[0];
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g_globals->_currCharacter = &c;
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c._backpack[0]._id = PIRATES_MAP_A_ID;
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c._backpack[1]._id = PIRATES_MAP_B_ID;
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g_maps->clearSpecial();
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g_maps->_currentMap->none160();
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}
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));
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}
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bool Map24::addItem(byte itemId) {
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for (uint i = 0; i < g_globals->_party.size(); ++i) {
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Character &c = g_globals->_party[i];
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g_globals->_currCharacter = &c;
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if (!c._backpack.full()) {
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c._backpack.add(itemId, 20);
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return false;
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}
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}
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g_events->send(SoundMessage(STRING["maps.map24.backpacks_full"]));
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Sound::sound(SOUND_3);
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return true;
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}
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} // namespace Maps
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} // namespace MM1
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} // namespace MM
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