scummvm/engines/mm/mm1/maps/map24.cpp
2023-01-25 20:31:14 -08:00

171 lines
4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/maps/map24.h"
#include "mm/mm1/maps/maps.h"
#include "mm/mm1/events.h"
#include "mm/mm1/globals.h"
#include "mm/mm1/sound.h"
namespace MM {
namespace MM1 {
namespace Maps {
#define VAL1 91
void Map24::special() {
// Scan for special actions on the map cell
for (uint i = 0; i < 10; ++i) {
if (g_maps->_mapOffset == _data[51 + i]) {
// Found a specially handled cell, but it
// only triggers in designated direction(s)
if (g_maps->_forwardMask & _data[61 + i]) {
(this->*SPECIAL_FN[i])();
} else {
checkPartyDead();
}
return;
}
}
g_maps->clearSpecial();
g_globals->_encounters.execute();
}
void Map24::special00() {
send(SoundMessage(STRING["maps.map24.roadsign"]));
}
void Map24::special01() {
SoundMessage msg(
STRING["maps.map24.kilburn"],
[]() {
Map24 &map = *static_cast<Map24 *>(g_maps->_currentMap);
if (!map.addItem(MAP_OF_DESERT_ID)) {
g_maps->clearSpecial();
map.none160();
}
}
);
msg._largeMessage = true;
send(msg);
}
void Map24::special02() {
if (_data[VAL1]) {
send(SoundMessage(
STRING["maps.map24.wyvern_eye"],
[]() {
Map24 &map = *static_cast<Map24 *>(g_maps->_currentMap);
map.addItem(WYVERN_EYE_ID);
}
));
} else {
send(SoundMessage(
STRING["maps.map24.lair"],
[]() {
Map24 &map = *static_cast<Map24 *>(g_maps->_currentMap);
Game::Encounter &enc = g_globals->_encounters;
map[VAL1]++;
int monsterCount = g_events->getRandomNumber(4) + 3;
enc.clearMonsters();
enc.addMonster(6, 8);
for (int i = 1; i < monsterCount; ++i)
enc.addMonster(14, 7);
enc._manual = true;
enc._encounterType = Game::FORCE_SURPRISED;
enc._levelIndex = 40;
enc.execute();
}
));
}
}
void Map24::special03() {
g_maps->clearSpecial();
SoundMessage msg(
STRING["maps.map24.wyverns"],
[]() {
Game::Encounter &enc = g_globals->_encounters;
int monsterCount = g_events->getRandomNumber(4) + 3;
enc.clearMonsters();
for (int i = 1; i < monsterCount; ++i)
enc.addMonster(14, 7);
enc._manual = true;
enc._encounterType = Game::FORCE_SURPRISED;
enc._levelIndex = 40;
enc.execute();
}
);
msg._delaySeconds = 3;
send(msg);
}
void Map24::special08() {
send(SoundMessage(STRING["maps.map24.sign"]));
}
void Map24::special09() {
send(SoundMessage(
STRING["maps.map24.hermit"],
[]() {
for (uint i = 0; i < g_globals->_party.size(); ++i) {
Character &c = g_globals->_party[i];
c._backpack.clear();
for (int j = 0; j < INVENTORY_COUNT; ++j)
c._backpack.add(USELESS_ITEM_ID, 0);
}
Character &c = g_globals->_party[0];
g_globals->_currCharacter = &c;
c._backpack[0]._id = PIRATES_MAP_A_ID;
c._backpack[1]._id = PIRATES_MAP_B_ID;
g_maps->clearSpecial();
g_maps->_currentMap->none160();
}
));
}
bool Map24::addItem(byte itemId) {
for (uint i = 0; i < g_globals->_party.size(); ++i) {
Character &c = g_globals->_party[i];
g_globals->_currCharacter = &c;
if (!c._backpack.full()) {
c._backpack.add(itemId, 20);
return false;
}
}
g_events->send(SoundMessage(STRING["maps.map24.backpacks_full"]));
Sound::sound(SOUND_3);
return true;
}
} // namespace Maps
} // namespace MM1
} // namespace MM