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https://github.com/scummvm/scummvm.git
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183 lines
4.8 KiB
C++
183 lines
4.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/mm1/maps/map22.h"
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#include "mm/mm1/maps/maps.h"
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#include "mm/mm1/events.h"
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#include "mm/mm1/globals.h"
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#include "mm/mm1/sound.h"
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namespace MM {
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namespace MM1 {
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namespace Maps {
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#define WHISTLE_GIVEN 107
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static const byte MONSTER_ID1[5] = { 13, 12, 13, 12, 11 };
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static const byte MONSTER_ID2[5] = { 6, 6, 5, 5, 4 };
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void Map22::special() {
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// Scan for special actions on the map cell
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for (uint i = 0; i < 14; ++i) {
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if (g_maps->_mapOffset == _data[51 + i]) {
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// Found a specially handled cell, but it
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// only triggers in designated direction(s)
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if (g_maps->_forwardMask & _data[65 + i]) {
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(this->*SPECIAL_FN[i])();
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} else {
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checkPartyDead();
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}
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return;
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}
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}
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// All other cells on the map are encounters
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g_maps->clearSpecial();
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g_globals->_encounters.execute();
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}
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void Map22::special00() {
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bool hasFlags = false;
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for (uint i = 0; i < g_globals->_party.size() && !hasFlags; ++i) {
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g_globals->_currCharacter = &g_globals->_party[i];
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hasFlags = ((g_globals->_currCharacter->_flags[0] &
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(CHARFLAG0_ZAM_CLUE | CHARFLAG0_ZOM_CLUE)) ==
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(CHARFLAG0_ZAM_CLUE | CHARFLAG0_ZOM_CLUE));
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}
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if (!hasFlags) {
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none160();
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return;
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}
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Sound::sound(SOUND_3);
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InfoMessage msg(STRING["maps.map22.chest"]);
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msg._largeMessage = true;
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send(msg);
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for (uint i = 0; i < g_globals->_party.size() && !hasFlags; ++i) {
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Character &c = g_globals->_party[i];
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g_globals->_currCharacter = &c;
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// Remove the clue flags
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c._flags[0] = (c._flags[0] & ~(CHARFLAG0_ZAM_CLUE | CHARFLAG0_ZOM_CLUE)) |
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CHARFLAG0_FOUND_CHEST;
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// Add amulet to player
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if (!c._backpack.full()) {
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_data[WHISTLE_GIVEN]++;
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c._backpack.add(RUBY_WHISTLE_ID, 200);
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break;
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}
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}
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if (!_data[WHISTLE_GIVEN]) {
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// Entire party's inventory full. So screw it, replace
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// the last item in the last character's backpack
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g_globals->_currCharacter->_backpack.removeAt(INVENTORY_COUNT - 1);
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g_globals->_currCharacter->_backpack.add(RUBY_WHISTLE_ID, 192);
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}
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g_globals->_currCharacter->_gold += 5000;
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}
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void Map22::special01() {
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send(SoundMessage(STRING["maps.map22.roadsign"]));
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}
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void Map22::special02() {
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send(SoundMessage(
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STRING["maps.map22.wagons"],
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[]() {
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g_maps->clearSpecial();
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if (g_maps->_mapPos.x == 5) {
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g_globals->_treasure._items[2] = MERCHANTS_PASS_ID;
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g_events->addAction(KEYBIND_SEARCH);
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} else {
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InfoMessage msg1(
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16, 2, STRING["maps.map22.ambush"],
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[]() {
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Game::Encounter &enc = g_globals->_encounters;
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int monsterCount = g_events->getRandomNumber(3);
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int idx = g_events->getRandomNumber(5) - 1;
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const int id1 = MONSTER_ID1[idx];
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const int id2 = MONSTER_ID2[idx];
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enc.clearMonsters();
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for (int i = 0; i < monsterCount; ++i)
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enc.addMonster(id1, id2);
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enc._levelIndex = 32;
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enc._manual = true;
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enc._encounterType = Game::FORCE_SURPRISED;
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enc.execute();
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}
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);
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msg1._delaySeconds = 2;
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g_events->send(msg1);
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}
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}
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));
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}
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void Map22::special08() {
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send(SoundMessage(
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STRING["maps.map22.fountain"],
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[]() {
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switch (g_maps->_mapPos.x) {
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case 8:
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// Add might
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for (uint i = 0; i < g_globals->_party.size(); ++i)
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g_globals->_party[i]._might._current += 50;
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Sound::sound(SOUND_3);
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g_events->send(SoundMessage(STRING["maps.map22.today_might"]));
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break;
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case 9:
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// Add spell levels
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for (uint i = 0; i < g_globals->_party.size(); ++i)
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g_globals->_party[i]._spellLevel._current += 7;
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Sound::sound(SOUND_3);
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g_events->send(SoundMessage(STRING["maps.map22.today_spells"]));
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break;
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default:
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// Poison
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for (uint i = 0; i < g_globals->_party.size(); ++i) {
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Character &c = g_globals->_party[i];
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if (!(c._condition & BAD_CONDITION))
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c._condition |= POISONED;
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}
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Sound::sound(SOUND_3);
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g_events->send(SoundMessage(STRING["maps.map22.poison"]));
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break;
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}
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}
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));
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}
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} // namespace Maps
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} // namespace MM1
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} // namespace MM
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