scummvm/engines/mm/mm1/maps/map17.cpp

168 lines
4.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/maps/map17.h"
#include "mm/mm1/maps/maps.h"
#include "mm/mm1/events.h"
#include "mm/mm1/globals.h"
#include "mm/mm1/sound.h"
namespace MM {
namespace MM1 {
namespace Maps {
#define VAL1 509
#define CORRECT_ANSWERS 511
void Map17::special() {
Game::Encounter &enc = g_globals->_encounters;
// Scan for special actions on the map cell
for (uint i = 0; i < 9; ++i) {
if (g_maps->_mapOffset == _data[51 + i]) {
// Found a specially handled cell, but it
// only triggers in designated direction(s)
if (g_maps->_forwardMask & _data[60 + i]) {
(this->*SPECIAL_FN[i])();
} else {
checkPartyDead();
}
return;
}
}
if (getRandomNumber(100) == 100) {
Character &c = g_globals->_party[0];
g_globals->_currCharacter = &c;
int id1 = getRandomNumber(c._level >= 12 ? 14 : c._level) + 2;
int monsterCount = getRandomNumber(id1 < 15 ? 13 : 4);
enc.clearMonsters();
for (int i = 0; i < monsterCount; ++i)
enc.addMonster(id1, 11);
enc._manual = true;
enc._levelIndex = 80;
enc.execute();
} else if (getRandomNumber(30) == 10) {
g_maps->_mapPos = Common::Point(15, 15);
updateGame();
send(SoundMessage(STRING["maps.map17.wave"]));
} else {
none160();
}
}
void Map17::special00() {
send(SoundMessage(STRING["maps.map17.islands"]));
}
void Map17::special01() {
SoundMessage msg(STRING["maps.map17.bridge"],
[]() {
g_events->addView("ColorQuestions");
}
);
msg._largeMessage = true;
send(msg);
}
void Map17::special02() {
if (_data[CORRECT_ANSWERS]) {
g_globals->_treasure._items[2] = CORAL_KEY_ID;
g_events->addAction(KEYBIND_SEARCH);
} else {
none160();
}
}
void Map17::special03() {
g_maps->clearSpecial();
g_globals->_encounters.execute();
}
/*
void Map17::askQuestion(uint partyIndex) {
if (partyIndex >= g_globals->_party.size()) {
// Entire party has answered the question
if (_data[CORRECT_ANSWERS]) {
g_maps->_mapPos.y = 2;
updateGame();
} else {
none160();
}
return;
}
_data[VAL1] = partyIndex;
g_globals->_currCharacter = &g_globals->_party[partyIndex];
if (!(g_globals->_currCharacter->_condition & BAD_CONDITION)) {
InfoMessage msg(
0, 0, STRING["maps.map17.color"],
0, 2, STRING["maps.map17.options"],
[](const Common::KeyState &ks) {
Map17 &map = *static_cast<Map17 *>(g_maps->_currentMap);
if (ks.keycode >= Common::KEYCODE_1 &&
ks.keycode <= Common::KEYCODE_9) {
map[COLOR] = ks.ascii - '1';
Common::String line;
Character &c = *g_globals->_currCharacter;
int color = c._flags[2] & 0xf;
// If a color hasn't been designated yet from talking to Gypsy,
// or it has but the wrong color is selected, eradicate them
if (!color || (color & 7) != map[COLOR]) {
c._condition = ERADICATED;
line = STRING["maps.map17.wrong"];
} else {
map[CORRECT_ANSWERS]++;
c._flags[4] |= CHARFLAG4_80;
line = STRING["maps.map17.correct"];
}
Sound::sound(SOUND_3);
InfoMessage msg2;
msg2._largeMessage = true;
msg2._delaySeconds = 1;
msg2._lines.push_back(Line(0, 0, STRING["maps.map17.color"]));
msg2._lines.push_back(Line(0, 2, STRING["maps.map17.options"]));
msg2._lines.push_back(Line(16, 6, line));
msg2._callback = []() {
Map17 &map17 = *static_cast<Map17 *>(g_maps->_currentMap);
map17.askQuestion(map17[VAL1] + 1);
};
g_events->send(msg2);
}
}
);
msg._largeMessage = true;
send(msg);
}
}
*/
} // namespace Maps
} // namespace MM1
} // namespace MM