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168 lines
4.3 KiB
C++
168 lines
4.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/mm1/maps/map17.h"
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#include "mm/mm1/maps/maps.h"
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#include "mm/mm1/events.h"
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#include "mm/mm1/globals.h"
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#include "mm/mm1/sound.h"
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namespace MM {
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namespace MM1 {
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namespace Maps {
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#define VAL1 509
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#define CORRECT_ANSWERS 511
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void Map17::special() {
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Game::Encounter &enc = g_globals->_encounters;
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// Scan for special actions on the map cell
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for (uint i = 0; i < 9; ++i) {
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if (g_maps->_mapOffset == _data[51 + i]) {
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// Found a specially handled cell, but it
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// only triggers in designated direction(s)
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if (g_maps->_forwardMask & _data[60 + i]) {
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(this->*SPECIAL_FN[i])();
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} else {
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checkPartyDead();
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}
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return;
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}
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}
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if (getRandomNumber(100) == 100) {
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Character &c = g_globals->_party[0];
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g_globals->_currCharacter = &c;
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int id1 = getRandomNumber(c._level >= 12 ? 14 : c._level) + 2;
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int monsterCount = getRandomNumber(id1 < 15 ? 13 : 4);
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enc.clearMonsters();
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for (int i = 0; i < monsterCount; ++i)
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enc.addMonster(id1, 11);
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enc._manual = true;
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enc._levelIndex = 80;
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enc.execute();
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} else if (getRandomNumber(30) == 10) {
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g_maps->_mapPos = Common::Point(15, 15);
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updateGame();
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send(SoundMessage(STRING["maps.map17.wave"]));
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} else {
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none160();
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}
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}
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void Map17::special00() {
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send(SoundMessage(STRING["maps.map17.islands"]));
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}
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void Map17::special01() {
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SoundMessage msg(STRING["maps.map17.bridge"],
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[]() {
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g_events->addView("ColorQuestions");
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}
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);
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msg._largeMessage = true;
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send(msg);
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}
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void Map17::special02() {
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if (_data[CORRECT_ANSWERS]) {
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g_globals->_treasure._items[2] = CORAL_KEY_ID;
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g_events->addAction(KEYBIND_SEARCH);
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} else {
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none160();
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}
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}
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void Map17::special03() {
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g_maps->clearSpecial();
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g_globals->_encounters.execute();
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}
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/*
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void Map17::askQuestion(uint partyIndex) {
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if (partyIndex >= g_globals->_party.size()) {
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// Entire party has answered the question
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if (_data[CORRECT_ANSWERS]) {
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g_maps->_mapPos.y = 2;
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updateGame();
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} else {
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none160();
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}
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return;
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}
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_data[VAL1] = partyIndex;
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g_globals->_currCharacter = &g_globals->_party[partyIndex];
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if (!(g_globals->_currCharacter->_condition & BAD_CONDITION)) {
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InfoMessage msg(
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0, 0, STRING["maps.map17.color"],
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0, 2, STRING["maps.map17.options"],
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[](const Common::KeyState &ks) {
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Map17 &map = *static_cast<Map17 *>(g_maps->_currentMap);
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if (ks.keycode >= Common::KEYCODE_1 &&
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ks.keycode <= Common::KEYCODE_9) {
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map[COLOR] = ks.ascii - '1';
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Common::String line;
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Character &c = *g_globals->_currCharacter;
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int color = c._flags[2] & 0xf;
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// If a color hasn't been designated yet from talking to Gypsy,
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// or it has but the wrong color is selected, eradicate them
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if (!color || (color & 7) != map[COLOR]) {
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c._condition = ERADICATED;
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line = STRING["maps.map17.wrong"];
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} else {
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map[CORRECT_ANSWERS]++;
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c._flags[4] |= CHARFLAG4_80;
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line = STRING["maps.map17.correct"];
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}
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Sound::sound(SOUND_3);
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InfoMessage msg2;
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msg2._largeMessage = true;
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msg2._delaySeconds = 1;
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msg2._lines.push_back(Line(0, 0, STRING["maps.map17.color"]));
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msg2._lines.push_back(Line(0, 2, STRING["maps.map17.options"]));
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msg2._lines.push_back(Line(16, 6, line));
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msg2._callback = []() {
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Map17 &map17 = *static_cast<Map17 *>(g_maps->_currentMap);
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map17.askQuestion(map17[VAL1] + 1);
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};
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g_events->send(msg2);
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}
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}
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);
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msg._largeMessage = true;
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send(msg);
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}
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}
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*/
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} // namespace Maps
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} // namespace MM1
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} // namespace MM
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