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This will be used by the console to make it easier to switch to arbitrary maps without having to figure out the section each time
68 lines
1.6 KiB
C++
68 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MM1_MAPS_MAP15_H
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#define MM1_MAPS_MAP15_H
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#include "mm/mm1/maps/map.h"
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namespace MM {
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namespace MM1 {
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namespace Maps {
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class Map15 : public Map {
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typedef void (Map15:: *SpecialFn)();
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private:
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void special00();
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void special01();
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void special02();
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void special03();
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void special04();
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void special05();
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void special06();
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void special08();
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void cove();
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const SpecialFn SPECIAL_FN[9] = {
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&Map15::special00,
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&Map15::special01,
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&Map15::special02,
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&Map15::special03,
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&Map15::special04,
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&Map15::special05,
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&Map15::special06,
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&Map15::special00,
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&Map15::special08
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};
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public:
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Map15() : Map(15, "areaa2", 0x502, 2) {}
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/**
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* Handles all special stuff that happens on the map
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*/
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void special() override;
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};
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} // namespace Maps
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} // namespace MM1
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} // namespace MM
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#endif
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