scummvm/engines/mm/mm1/maps/map10.h
Paul Gilbert b8852e1df4
MM: MM1: Added a default section to every map
This will be used by the console to make it easier
to switch to arbitrary maps without having to figure
out the section each time
2023-01-22 20:07:45 +01:00

97 lines
2.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MM1_MAPS_MAP10_H
#define MM1_MAPS_MAP10_H
#include "mm/mm1/maps/map.h"
namespace MM {
namespace MM1 {
namespace Maps {
class Map10 : public Map {
typedef void (Map10:: *SpecialFn)();
private:
void special00();
void special01();
void special02();
void special17();
void special18();
void special19();
void special20();
void special23();
void special29();
void special30();
void special31();
void special32();
void special33();
const SpecialFn SPECIAL_FN[34] = {
&Map10::special00,
&Map10::special01,
&Map10::special02,
&Map10::special02,
&Map10::special02,
&Map10::special02,
&Map10::special02,
&Map10::special02,
&Map10::special02,
&Map10::special02,
&Map10::special02,
&Map10::special02,
&Map10::special02,
&Map10::special02,
&Map10::special02,
&Map10::special02,
&Map10::special02,
&Map10::special17,
&Map10::special18,
&Map10::special19,
&Map10::special20,
&Map10::special20,
&Map10::special20,
&Map10::special23,
&Map10::special23,
&Map10::special23,
&Map10::special23,
&Map10::special23,
&Map10::special23,
&Map10::special29,
&Map10::special30,
&Map10::special31,
&Map10::special32,
&Map10::special33
};
public:
Map10() : Map(10, "cave6", 0x51b, 1) {}
/**
* Handles all special stuff that happens on the map
*/
void special() override;
};
} // namespace Maps
} // namespace MM1
} // namespace MM
#endif