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https://github.com/scummvm/scummvm.git
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235 lines
4.6 KiB
C++
235 lines
4.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/mm1/maps/map00.h"
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#include "mm/mm1/maps/maps.h"
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#include "mm/mm1/events.h"
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#include "mm/mm1/globals.h"
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#include "mm/mm1/sound.h"
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namespace MM {
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namespace MM1 {
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namespace Maps {
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#define STATUE_VAL 0x412
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void Map00::special() {
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// Scan for special actions on the map cell
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for (uint i = 0; i < 24; ++i) {
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if (g_maps->_mapOffset == _data[51 + i]) {
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// Found a specially handled cell, but it
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// only triggers in designated direction(s)
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if (g_maps->_forwardMask & _data[75 + i]) {
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(this->*SPECIAL_FN[i])();
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} else {
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checkPartyDead();
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}
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return;
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}
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}
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// All other cells on the map are encounters
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g_maps->clearSpecial();
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g_globals->_encounters.execute();
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}
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void Map00::special00() {
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inn();
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}
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void Map00::special01() {
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Common::String line2;
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int x = 5;
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switch (g_maps->_forwardMask) {
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case DIRMASK_E:
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line2 = STRING["maps.map00.market"];
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x = 6;
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break;
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case DIRMASK_W:
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line2 = STRING["maps.map00.blacksmith"];
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break;
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default:
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line2 = STRING["maps.map00.inn"];
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break;
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}
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send(SoundMessage(
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2, 0, STRING["maps.sign"],
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x, 1, line2
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));
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}
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void Map00::special02() {
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blacksmith();
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}
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void Map00::special03() {
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market();
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}
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void Map00::special04() {
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visitedExit();
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send(SoundMessage(
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STRING["maps.passage_outside1"],
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[]() {
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g_maps->_mapPos = Common::Point(10, 10);
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g_maps->changeMap(0xa11, 2);
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}
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));
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}
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void Map00::special05() {
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tavern();
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}
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void Map00::special06() {
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temple();
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}
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void Map00::special07() {
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training();
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}
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void Map00::special08() {
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g_events->addView("Leprechaun");
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}
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void Map00::special09() {
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visitedExit();
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send(SoundMessage(
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STRING["maps.stairs_down"],
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[]() {
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g_maps->changeMap(0xa11, 1);
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}
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));
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}
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void Map00::special10() {
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Map &map = *g_maps->_currentMap;
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map[STATUE_VAL] = 0;
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searchStatue();
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}
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void Map00::special11() {
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Map &map = *g_maps->_currentMap;
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map[STATUE_VAL] = 1;
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searchStatue();
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}
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void Map00::special12() {
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Map &map = *g_maps->_currentMap;
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map[STATUE_VAL] = 2;
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searchStatue();
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}
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void Map00::special13() {
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Map &map = *g_maps->_currentMap;
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map[STATUE_VAL] = 3;
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searchStatue();
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}
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void Map00::special14() {
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Map &map = *g_maps->_currentMap;
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map[STATUE_VAL] = 4;
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searchStatue();
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}
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void Map00::special15() {
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Map &map = *g_maps->_currentMap;
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map[STATUE_VAL] = 5;
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searchStatue();
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}
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void Map00::special16() {
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Map &map = *g_maps->_currentMap;
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map[STATUE_VAL] = 6;
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searchStatue();
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}
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void Map00::special17() {
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Map &map = *g_maps->_currentMap;
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map[STATUE_VAL] = 7;
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searchStatue();
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}
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void Map00::special18() {
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send(SoundMessage(
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2, 0, STRING["maps.sign"],
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6, 1, STRING["maps.map00.temple"]
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));
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}
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void Map00::special19() {
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send(SoundMessage(
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2, 0, STRING["maps.sign"],
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6, 1, STRING["maps.map00.jail"]
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));
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}
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void Map00::special20() {
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send(SoundMessage(
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2, 0, STRING["maps.sign"],
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6, 1, STRING["maps.map00.tavern"]
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));
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}
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void Map00::special21() {
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send(SoundMessage(
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2, 0, STRING["maps.sign"],
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6, 1, STRING["maps.map00.training"]
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));
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}
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void Map00::special22() {
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Map &map = *g_maps->_currentMap;
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map[MM1::Maps::MAP_47] = 3;
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map[MM1::Maps::MAP_33] = 6;
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g_maps->clearSpecial();
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}
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void Map00::special23() {
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visitedExit();
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Common::String msg = STRING["maps.map00.trapdoor"];
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if (g_globals->_activeSpells._s.levitate)
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msg += STRING["maps.map00.levitate"];
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send(SoundMessage(msg,
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[](const Common::KeyState &keyState) {
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g_events->focusedView()->close();
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if (!g_globals->_activeSpells._s.levitate)
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g_maps->changeMap(0xa11, 1);
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}
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));
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}
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void Map00::searchStatue() {
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send(SoundMessage(
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STRING["maps.map00.statue"],
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[]() {
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Map &map = *g_maps->_currentMap;
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g_events->send("Statue", GameMessage("STATUE", map[STATUE_VAL]));
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}
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));
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}
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} // namespace Maps
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} // namespace MM1
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} // namespace MM
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