scummvm/engines/mm/mm1/maps/map00.cpp
2023-04-11 22:03:12 -07:00

235 lines
4.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/maps/map00.h"
#include "mm/mm1/maps/maps.h"
#include "mm/mm1/events.h"
#include "mm/mm1/globals.h"
#include "mm/mm1/sound.h"
namespace MM {
namespace MM1 {
namespace Maps {
#define STATUE_VAL 0x412
void Map00::special() {
// Scan for special actions on the map cell
for (uint i = 0; i < 24; ++i) {
if (g_maps->_mapOffset == _data[51 + i]) {
// Found a specially handled cell, but it
// only triggers in designated direction(s)
if (g_maps->_forwardMask & _data[75 + i]) {
(this->*SPECIAL_FN[i])();
} else {
checkPartyDead();
}
return;
}
}
// All other cells on the map are encounters
g_maps->clearSpecial();
g_globals->_encounters.execute();
}
void Map00::special00() {
inn();
}
void Map00::special01() {
Common::String line2;
int x = 5;
switch (g_maps->_forwardMask) {
case DIRMASK_E:
line2 = STRING["maps.map00.market"];
x = 6;
break;
case DIRMASK_W:
line2 = STRING["maps.map00.blacksmith"];
break;
default:
line2 = STRING["maps.map00.inn"];
break;
}
send(SoundMessage(
2, 0, STRING["maps.sign"],
x, 1, line2
));
}
void Map00::special02() {
blacksmith();
}
void Map00::special03() {
market();
}
void Map00::special04() {
visitedExit();
send(SoundMessage(
STRING["maps.passage_outside1"],
[]() {
g_maps->_mapPos = Common::Point(10, 10);
g_maps->changeMap(0xa11, 2);
}
));
}
void Map00::special05() {
tavern();
}
void Map00::special06() {
temple();
}
void Map00::special07() {
training();
}
void Map00::special08() {
g_events->addView("Leprechaun");
}
void Map00::special09() {
visitedExit();
send(SoundMessage(
STRING["maps.stairs_down"],
[]() {
g_maps->changeMap(0xa11, 1);
}
));
}
void Map00::special10() {
Map &map = *g_maps->_currentMap;
map[STATUE_VAL] = 0;
searchStatue();
}
void Map00::special11() {
Map &map = *g_maps->_currentMap;
map[STATUE_VAL] = 1;
searchStatue();
}
void Map00::special12() {
Map &map = *g_maps->_currentMap;
map[STATUE_VAL] = 2;
searchStatue();
}
void Map00::special13() {
Map &map = *g_maps->_currentMap;
map[STATUE_VAL] = 3;
searchStatue();
}
void Map00::special14() {
Map &map = *g_maps->_currentMap;
map[STATUE_VAL] = 4;
searchStatue();
}
void Map00::special15() {
Map &map = *g_maps->_currentMap;
map[STATUE_VAL] = 5;
searchStatue();
}
void Map00::special16() {
Map &map = *g_maps->_currentMap;
map[STATUE_VAL] = 6;
searchStatue();
}
void Map00::special17() {
Map &map = *g_maps->_currentMap;
map[STATUE_VAL] = 7;
searchStatue();
}
void Map00::special18() {
send(SoundMessage(
2, 0, STRING["maps.sign"],
6, 1, STRING["maps.map00.temple"]
));
}
void Map00::special19() {
send(SoundMessage(
2, 0, STRING["maps.sign"],
6, 1, STRING["maps.map00.jail"]
));
}
void Map00::special20() {
send(SoundMessage(
2, 0, STRING["maps.sign"],
6, 1, STRING["maps.map00.tavern"]
));
}
void Map00::special21() {
send(SoundMessage(
2, 0, STRING["maps.sign"],
6, 1, STRING["maps.map00.training"]
));
}
void Map00::special22() {
Map &map = *g_maps->_currentMap;
map[MM1::Maps::MAP_47] = 3;
map[MM1::Maps::MAP_33] = 6;
g_maps->clearSpecial();
}
void Map00::special23() {
visitedExit();
Common::String msg = STRING["maps.map00.trapdoor"];
if (g_globals->_activeSpells._s.levitate)
msg += STRING["maps.map00.levitate"];
send(SoundMessage(msg,
[](const Common::KeyState &keyState) {
g_events->focusedView()->close();
if (!g_globals->_activeSpells._s.levitate)
g_maps->changeMap(0xa11, 1);
}
));
}
void Map00::searchStatue() {
send(SoundMessage(
STRING["maps.map00.statue"],
[]() {
Map &map = *g_maps->_currentMap;
g_events->send("Statue", GameMessage("STATUE", map[STATUE_VAL]));
}
));
}
} // namespace Maps
} // namespace MM1
} // namespace MM