mirror of
https://github.com/scummvm/scummvm.git
synced 2025-04-02 10:52:32 -04:00
250 lines
5.8 KiB
C++
250 lines
5.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#include "common/util.h"
|
|
#include "mm/mm1/game/view_base.h"
|
|
#include "mm/mm1/globals.h"
|
|
#include "mm/mm1/mm1.h"
|
|
#include "mm/mm1/mm1.h"
|
|
#include "mm/mm1/sound.h"
|
|
|
|
namespace MM {
|
|
namespace MM1 {
|
|
namespace Game {
|
|
|
|
ViewBase::ViewBase(UIElement *owner) : Views::TextView("View", owner) {
|
|
}
|
|
|
|
void ViewBase::update() {
|
|
Maps::Maps &maps = g_globals->_maps;
|
|
Maps::Map &map = *maps._currentMap;
|
|
|
|
maps._mapOffset = maps._mapPos.y * MAP_W + maps._mapPos.x;
|
|
maps._currentWalls = map._walls[maps._mapOffset];
|
|
maps._currentState = map._states[maps._mapOffset];
|
|
_isDark = false;
|
|
|
|
if (maps._currentState & Maps::CELL_DARK) {
|
|
if (g_globals->_activeSpells._s.light) {
|
|
g_globals->_activeSpells._s.light--;
|
|
} else {
|
|
goto darkness;
|
|
}
|
|
}
|
|
|
|
if ((map[Maps::MAP_FLAGS] & 1) && !g_globals->_activeSpells._s.light) {
|
|
darkness:
|
|
_isDark = true;
|
|
}
|
|
|
|
// Refresh the view immediately, so things like the minimap will
|
|
// update before special actions run
|
|
g_events->redraw();
|
|
g_events->drawElements();
|
|
|
|
// Encounter checks
|
|
g_globals->_encounters._encounterType = NORMAL_SURPRISED;
|
|
if (maps._currentState & Maps::CELL_SPECIAL) {
|
|
map.visitedSpecial();
|
|
draw();
|
|
|
|
map.special();
|
|
return;
|
|
|
|
} else if (_stepRandom) {
|
|
g_globals->_encounters._encounterType = NORMAL_ENCOUNTER;
|
|
_stepRandom = false;
|
|
g_globals->_encounters.execute();
|
|
} else {
|
|
g_globals->_party.checkPartyDead();
|
|
}
|
|
}
|
|
|
|
bool ViewBase::msgAction(const ActionMessage &msg) {
|
|
switch (msg._action) {
|
|
case KEYBIND_FORWARDS:
|
|
case KEYBIND_STRAFE_LEFT:
|
|
case KEYBIND_STRAFE_RIGHT:
|
|
forward(msg._action);
|
|
break;
|
|
case KEYBIND_BACKWARDS:
|
|
backwards();
|
|
break;
|
|
case KEYBIND_TURN_LEFT:
|
|
turnLeft();
|
|
break;
|
|
case KEYBIND_TURN_RIGHT:
|
|
turnRight();
|
|
break;
|
|
default:
|
|
return TextView::msgAction(msg);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ViewBase::msgFocus(const FocusMessage &msg) {
|
|
return false;
|
|
}
|
|
|
|
bool ViewBase::msgGame(const GameMessage &msg) {
|
|
if (msg._name == "DISPLAY") {
|
|
replaceView("Game");
|
|
return true;
|
|
} else if (msg._name == "UPDATE") {
|
|
replaceView("Game");
|
|
update();
|
|
return true;
|
|
} else if (msg._name == "LOCATION") {
|
|
_descriptionLine = STRING[Common::String::format(
|
|
"dialogs.location.titles.%d", msg._value)];
|
|
draw();
|
|
return true;
|
|
}
|
|
|
|
return TextView::msgGame(msg);
|
|
}
|
|
|
|
bool ViewBase::msgHeader(const HeaderMessage &msg) {
|
|
_descriptionLine = msg._name;
|
|
draw();
|
|
return true;
|
|
}
|
|
|
|
void ViewBase::turnLeft() {
|
|
g_globals->_maps.turnLeft();
|
|
update();
|
|
}
|
|
|
|
void ViewBase::turnRight() {
|
|
g_globals->_maps.turnRight();
|
|
update();
|
|
}
|
|
|
|
void ViewBase::forward(KeybindingAction action) {
|
|
Maps::Maps &maps = g_globals->_maps;
|
|
Maps::Map &map = *g_globals->_maps._currentMap;
|
|
|
|
// Figure out direction mask
|
|
byte mask = maps._forwardMask;
|
|
if (action == KEYBIND_STRAFE_LEFT) {
|
|
mask = maps._leftMask;
|
|
} else if (action == KEYBIND_STRAFE_RIGHT) {
|
|
mask = maps._rightMask;
|
|
}
|
|
|
|
// Get the delta X/Y from the direction
|
|
Common::Point delta = g_maps->getMoveDelta(mask);
|
|
|
|
// Check for obstructions
|
|
if (!g_globals->_intangible) {
|
|
if (maps._currentWalls & mask) {
|
|
if (maps._currentState & 0x55 & mask) {
|
|
obstructed(mask);
|
|
redraw();
|
|
return;
|
|
}
|
|
|
|
int offset;
|
|
if (!(maps._currentWalls & mask & 0x55))
|
|
offset = 1;
|
|
else if (maps._currentWalls & mask & 0xaa)
|
|
offset = 2;
|
|
else
|
|
offset = 0;
|
|
|
|
if (map.dataByte(Maps::MAP_30 + offset) == 4 &&
|
|
!g_globals->_activeSpells._s.walk_on_water) {
|
|
Sound::sound(SOUND_1);
|
|
_dialogMessage = STRING["movement.obstructed.cant_swim"];
|
|
redraw();
|
|
return;
|
|
}
|
|
} else {
|
|
if (maps._currentState & 0x55 & mask) {
|
|
barrier();
|
|
redraw();
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
g_globals->_treasure.clear();
|
|
|
|
int maxVal = map[Maps::MAP_29];
|
|
if (g_engine->getRandomNumber(maxVal) == maxVal)
|
|
_stepRandom = true;
|
|
|
|
g_globals->_maps.step(delta);
|
|
update();
|
|
}
|
|
|
|
void ViewBase::backwards() {
|
|
Maps::Maps &maps = g_globals->_maps;
|
|
Maps::Map &map = *g_globals->_maps._currentMap;
|
|
Common::Point delta = g_maps->getMoveDelta(maps._backwardsMask);
|
|
|
|
if (!g_globals->_intangible) {
|
|
if (maps._currentWalls & maps._backwardsMask) {
|
|
Sound::sound(SOUND_1);
|
|
g_globals->_party.checkPartyDead();
|
|
return;
|
|
}
|
|
if (maps._currentState & 0x55 & maps._backwardsMask) {
|
|
Sound::sound(SOUND_1);
|
|
g_globals->_party.checkPartyDead();
|
|
return;
|
|
}
|
|
}
|
|
|
|
g_globals->_treasure.clear();
|
|
|
|
int maxVal = map[Maps::MAP_29];
|
|
if (g_engine->getRandomNumber(maxVal) == maxVal)
|
|
_stepRandom = true;
|
|
|
|
g_globals->_maps.step(delta);
|
|
update();
|
|
}
|
|
|
|
void ViewBase::obstructed(byte mask) {
|
|
Maps::Maps &maps = g_globals->_maps;
|
|
Maps::Map &map = *maps._currentMap;
|
|
Sound::sound(SOUND_1);
|
|
|
|
int index = 32;
|
|
if (!(maps._currentWalls & mask & 0x55))
|
|
index = 31;
|
|
else if (!(maps._currentWalls & mask & 0xaa))
|
|
index = 30;
|
|
|
|
_dialogMessage = STRING[Common::String::format(
|
|
"movement.obstructed.%d", map.dataByte(index))];
|
|
}
|
|
|
|
void ViewBase::barrier() {
|
|
_dialogMessage = STRING["movement.obstructed.barrier"];
|
|
Sound::sound(SOUND_1);
|
|
}
|
|
|
|
} // namespace Game
|
|
} // namespace MM1
|
|
} // namespace MM
|