mirror of
https://github.com/scummvm/scummvm.git
synced 2025-04-02 10:52:32 -04:00
I originally thought _age was an attribute pair, but the second field is actually a counter that's incremented during rest, and when it overflows increases the character's age by a year. As such they are distinct fields. And in fact, separating it revealed multiple places the "current" field was being changed when the base _age was intended. These are all fixed now.
146 lines
4.5 KiB
C++
146 lines
4.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#include "mm/mm1/game/use_item.h"
|
|
#include "mm/mm1/game/equip_remove.h"
|
|
#include "mm/mm1/game/combat.h"
|
|
#include "mm/mm1/game/spells_party.h"
|
|
#include "mm/mm1/globals.h"
|
|
|
|
namespace MM {
|
|
namespace MM1 {
|
|
namespace Game {
|
|
|
|
|
|
Common::String UseItem::combatUseItem(Inventory &inv, Inventory::Entry &invEntry,
|
|
bool isEquipped) {
|
|
Common::String msg;
|
|
Item *item = g_globals->_items.getItem(invEntry._id);
|
|
|
|
if (!item->_tempBonus_id) {
|
|
msg = STRING["dialogs.character.use_combat.no_special_power"];
|
|
|
|
} else if (item->_constBonus_id == IS_EQUIPPABLE || isEquipped) {
|
|
if (invEntry._charges) {
|
|
g_globals->_combatEffectCtr++;
|
|
inv.removeCharge(&invEntry);
|
|
|
|
if (item->_tempBonus_id == 0xff) {
|
|
setSpell(item->_spellId, 0, 0);
|
|
Game::SpellsParty::cast(_spellIndex, g_globals->_currCharacter);
|
|
|
|
} else {
|
|
// TODO: find out area of Character _effectId is used as an offset for
|
|
//error("TODO: _effectId used as a character offset to increase attribute?");
|
|
//add temporary equip bonus to character parameters
|
|
applyItemBonus(item->_tempBonus_id, item->_tempBonus_value);
|
|
|
|
if (g_globals->_combatEffectCtr)
|
|
(isEquipped ? &g_globals->_currCharacter->_equipped :
|
|
&g_globals->_currCharacter->_backpack)->removeCharge(&invEntry);
|
|
|
|
g_globals->_party.updateAC();
|
|
msg = STRING["dialogs.character.use_combat.done"];
|
|
return "";
|
|
}
|
|
} else {
|
|
msg = STRING["dialogs.character.use_combat.no_charges_left"];
|
|
}
|
|
} else {
|
|
msg = STRING["dialogs.character.use_combat.not_equipped"];
|
|
}
|
|
|
|
g_events->send("Combat", GameMessage("DISABLE_ATTACKS"));
|
|
|
|
return msg;
|
|
}
|
|
|
|
Common::String UseItem::nonCombatUseItem(Inventory &inv, Inventory::Entry &invEntry,
|
|
bool isEquipped) {
|
|
Common::String msg;
|
|
Item *item = g_globals->_items.getItem(invEntry._id);
|
|
|
|
if (!item->_tempBonus_id) {
|
|
msg = STRING["dialogs.character.use_noncombat.no_special_power"];
|
|
|
|
} else if (item->_constBonus_id == IS_EQUIPPABLE || isEquipped) {
|
|
if (invEntry._charges) {
|
|
g_globals->_nonCombatEffectCtr++;
|
|
inv.removeCharge(&invEntry);
|
|
|
|
if (item->_tempBonus_id== 0xff) {
|
|
setSpell(item->_spellId, 0, 0);
|
|
SpellResult result = Game::SpellsParty::cast(_spellIndex, g_globals->_currCharacter);
|
|
switch (result) {
|
|
case SR_SUCCESS_DONE:
|
|
msg = STRING["spells.done"];
|
|
break;
|
|
case SR_FAILED:
|
|
msg = STRING["spells.failed"];
|
|
break;
|
|
case SR_SUCCESS_SILENT:
|
|
break;
|
|
}
|
|
} else {
|
|
// Add temorary equip bonus to character parameters
|
|
applyItemBonus (item->_tempBonus_id, item->_tempBonus_value);
|
|
|
|
if (g_globals->_nonCombatEffectCtr)
|
|
(isEquipped ? &g_globals->_currCharacter->_equipped :
|
|
&g_globals->_currCharacter->_backpack)->removeCharge(&invEntry);
|
|
|
|
g_globals->_party.updateAC();
|
|
msg = STRING["spells.done"];
|
|
}
|
|
} else {
|
|
msg = STRING["dialogs.character.use_noncombat.no_charges_left"];
|
|
}
|
|
} else {
|
|
msg = STRING["dialogs.character.use_noncombat.not_equipped"];
|
|
}
|
|
|
|
return msg;
|
|
}
|
|
|
|
void UseItem::applyItemBonus(int id, int value){
|
|
if ((id<2)||(id>=0xff)) return;
|
|
Character &c = *g_globals->_currCharacter;
|
|
switch (id) {
|
|
case 24: c._might._current += value; break;
|
|
case 30: c._speed._current += value; break;
|
|
case 32: c._accuracy._current += value; break;
|
|
case 34: c._luck._current += value; break;
|
|
case 36: c._level._current += value; break;
|
|
case 37: c._age += value; break;
|
|
case 43: c._sp._current += value; break;
|
|
case 48: c._spellLevel._current += value; break;
|
|
case 49: c._gems += value; break;
|
|
case 58: c._gold += 255*value; break;
|
|
case 62: c._food += value; break;
|
|
case 89: c._resistances._s._magic._current += value; break;
|
|
case 99: c._resistances._s._fear._current += value; break;
|
|
}
|
|
}
|
|
|
|
|
|
} // namespace Game
|
|
} // namespace MM1
|
|
} // namespace MM
|