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72 lines
2.1 KiB
C++
72 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/mm1/events.h"
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#include "mm/mm1/mm1.h"
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#include "mm/mm1/game/rest.h"
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#include "mm/mm1/game/encounter.h"
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#include "mm/mm1/maps/maps.h"
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namespace MM {
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namespace MM1 {
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namespace Game {
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void Rest::check() {
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int dangerRate = g_maps->_currentMap->dataByte(44);
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if (!dangerRate ||
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g_engine->getRandomNumber(dangerRate) != dangerRate) {
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// Rest allowed
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execute();
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} else {
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// Choose a random character, and make everyone
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// but them be asleep
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uint awakeIndex = g_engine->getRandomNumber(
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g_globals->_party.size() - 1);
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for (uint i = 0; i < g_globals->_party.size(); ++i) {
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Character &c = g_globals->_party[i];
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if (!(c._condition & BAD_CONDITION) && i != awakeIndex)
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c._condition |= ASLEEP;
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}
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// Start an encounter
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g_globals->_encounters.execute();
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}
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}
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void Rest::execute() {
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// Reset active spells
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Common::fill(&g_globals->_activeSpells._arr[0],
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&g_globals->_activeSpells._arr[ACTIVE_SPELLS_COUNT], 0);
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// Rest the characters of the party
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for (uint i = 0; i < g_globals->_party.size(); ++i) {
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Character &c = g_globals->_party[i];
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c.rest();
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}
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g_events->send(InfoMessage(
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STRING["dialogs.game.rest.rest_complete"]
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));
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}
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} // namespace Game
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} // namespace MM1
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} // namespace MM
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