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67 lines
1.9 KiB
C++
67 lines
1.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/mm1/game/leprechaun.h"
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#include "mm/mm1/maps/map00.h"
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#include "mm/mm1/globals.h"
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#define TOWN_NUM 0x2fe
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#define LEPRECHAUN_MAP_ID1 0x2ff
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#define LEPRECHAUN_MAP_ID2 0x304
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#define LEPRECHAUN_MAP_X 0x309
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#define LEPRECHAUN_MAP_Y 0x30E
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namespace MM {
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namespace MM1 {
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namespace Game {
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void Leprechaun::teleportToTown(char townNum) {
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Maps::Maps &maps = *g_maps;
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Maps::Map00 &map = *static_cast<Maps::Map00 *>(g_maps->_currentMap);
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map[TOWN_NUM] = townNum;
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// Scan the party for someone with any gems
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for (uint i = 0; i < g_globals->_party.size(); ++i) {
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Character &c = g_globals->_party[i];
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if (c._gems) {
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c._gems--;
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int townIndex = map[TOWN_NUM] - Common::KEYCODE_1;
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maps._mapPos.x = map[LEPRECHAUN_MAP_X + townIndex];
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maps._mapPos.y = map[LEPRECHAUN_MAP_Y + townIndex];
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maps.changeMap(
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map[LEPRECHAUN_MAP_ID1 + townIndex] |
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(map[LEPRECHAUN_MAP_ID2 + townIndex] << 8),
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1);
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g_events->redraw();
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return;
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}
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}
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maps._mapPos = Common::Point(8, 5);
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map.updateGame();
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}
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} // namespace Game
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} // namespace MM1
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} // namespace MM
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