scummvm/engines/mm/mm1/game/equip_remove.h
2023-04-11 22:51:08 -07:00

53 lines
1.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MM1_GAME_EQUIP_REMOVE_H
#define MM1_GAME_EQUIP_REMOVE_H
#include "common/rect.h"
namespace MM {
namespace MM1 {
namespace Game {
struct EquipRemove {
/**
* Equip an item
*/
bool equipItem(int index, Common::Point &textPos, Common::String &equipError);
/**
* Remove an item
*/
bool removeItem(int index, Common::Point &textPos, Common::String &removeError);
/**
* apply an equip bonus on a current character
*/
void applyEquipBonus(int id, int value);
};
} // namespace Game
} // namespace MM1
} // namespace MM
#endif