scummvm/engines/mm/mm1/data/active_spells.h
2023-01-22 20:07:35 +01:00

73 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MM1_DATA_ACTIVE_SPELLS_H
#define MM1_DATA_ACTIVE_SPELLS_H
#include "mm/mm1/data/character.h"
namespace MM {
namespace MM1 {
#define ACTIVE_SPELLS_COUNT 18
struct ActiveSpellsStruct {
byte fear;
byte cold;
byte fire;
byte poison;
byte acid;
byte electricity;
byte magic;
byte light;
byte leather_skin;
byte levitate;
byte walk_on_water;
byte guard_dog;
byte psychic_protection;
byte bless;
byte invisbility;
byte shield;
byte power_shield;
byte cursed;
};
union ActiveSpells {
ActiveSpellsStruct _s;
byte _arr[ACTIVE_SPELLS_COUNT];
ActiveSpells() { clear(); }
/**
* Clear the spells
*/
void clear();
/**
* Synchronize spell data to/from savegames
*/
void synchronize(Common::Serializer &s);
};
} // namespace MM1
} // namespace MM
#endif