mirror of
https://github.com/scummvm/scummvm.git
synced 2025-04-02 10:52:32 -04:00
73 lines
1.6 KiB
C++
73 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#ifndef MM1_DATA_ACTIVE_SPELLS_H
|
|
#define MM1_DATA_ACTIVE_SPELLS_H
|
|
|
|
#include "mm/mm1/data/character.h"
|
|
|
|
namespace MM {
|
|
namespace MM1 {
|
|
|
|
#define ACTIVE_SPELLS_COUNT 18
|
|
|
|
struct ActiveSpellsStruct {
|
|
byte fear;
|
|
byte cold;
|
|
byte fire;
|
|
byte poison;
|
|
byte acid;
|
|
byte electricity;
|
|
byte magic;
|
|
byte light;
|
|
byte leather_skin;
|
|
byte levitate;
|
|
byte walk_on_water;
|
|
byte guard_dog;
|
|
byte psychic_protection;
|
|
byte bless;
|
|
byte invisbility;
|
|
byte shield;
|
|
byte power_shield;
|
|
byte cursed;
|
|
};
|
|
|
|
union ActiveSpells {
|
|
ActiveSpellsStruct _s;
|
|
byte _arr[ACTIVE_SPELLS_COUNT];
|
|
|
|
ActiveSpells() { clear(); }
|
|
|
|
/**
|
|
* Clear the spells
|
|
*/
|
|
void clear();
|
|
|
|
/**
|
|
* Synchronize spell data to/from savegames
|
|
*/
|
|
void synchronize(Common::Serializer &s);
|
|
};
|
|
|
|
} // namespace MM1
|
|
} // namespace MM
|
|
|
|
#endif
|