scummvm/engines/mm/mm1/console.h

116 lines
2.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MM_MM1_CONSOLE_H
#define MM_MM1_CONSOLE_H
#include "gui/debugger.h"
#include "mm/mm1/game/spell_casting.h"
namespace MM {
namespace MM1 {
class Console : public GUI::Debugger, public MM1::Game::SpellCasting {
protected:
/**
* Used to dump a map's code and data
*/
bool cmdDumpMap(int argc, const char **argv);
/**
* Dumps the monster list
*/
bool cmdDumpMonsters(int argc, const char **argv);
/**
* Dumps the item list
*/
bool cmdDumpItems(int argc, const char **argv);
/**
* Prints a string from within a map's data segment
*/
bool cmdMapString(int argc, const char **argv);
/**
* Toggles intangible mode, allowing walking through walls
*/
bool cmdIntangible(int argc, const char **argv);
/**
* Jumps to a given map, and optionally a given position
*/
bool cmdMap(int argc, const char **argv);
/**
* Changes the party's position in the current map
*/
bool cmdPos(int argc, const char **argv);
/**
* Casts a spell
*/
bool cmdCast(int argc, const char **argv);
/**
* Enables/disables casting any spell
*/
bool cmdSpellsAll(int argc, const char **argv);
/**
* Trigger an encounter
*/
bool cmdEncounter(int argc, const char **argv);
/**
* Turns encounters on or off
*/
bool cmdEncounters(int argc, const char **argv);
/**
* List the special cells in the current map
*/
bool cmdSpecials(int argc, const char **argv);
/**
* Trigger a special in the current map
*/
bool cmdSpecial(int argc, const char **argv);
/**
* Add a specific view
*/
bool cmdView(int argc, const char **argv);
/**
* Dump the roster in the original roster.dat format
*/
bool cmdDumpRoster(int argc, const char **argv);
public:
Console();
~Console() override {}
};
} // namespace MM1
} // namespace MM
#endif