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103 lines
No EOL
2.7 KiB
C++
103 lines
No EOL
2.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MEDIASTATION_SPRITE_H
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#define MEDIASTATION_SPRITE_H
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#include "common/rect.h"
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#include "common/array.h"
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#include "mediastation/asset.h"
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#include "mediastation/assetheader.h"
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#include "mediastation/datafile.h"
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#include "mediastation/bitmap.h"
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#include "mediastation/mediascript/operand.h"
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#include "mediastation/mediascript/scriptconstants.h"
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namespace MediaStation {
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class SpriteFrameHeader : public BitmapHeader {
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public:
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SpriteFrameHeader(Chunk &chunk);
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virtual ~SpriteFrameHeader() override;
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uint _index;
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Common::Point *_boundingBox;
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};
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class SpriteFrame : public Bitmap {
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public:
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SpriteFrame(Chunk &chunk, SpriteFrameHeader *header);
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virtual ~SpriteFrame() override;
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uint32 left();
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uint32 top();
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Common::Point topLeft();
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Common::Rect boundingBox();
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uint32 index();
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private:
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SpriteFrameHeader *_bitmapHeader = nullptr;
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};
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// Sprites are somewhat like movies, but they strictly show one frame at a time
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// and don't have sound. They are intended for background/recurrent animations.
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class Sprite : public Asset {
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friend class Context;
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public:
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Sprite(AssetHeader *header);
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~Sprite();
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virtual Operand callMethod(BuiltInMethod methodId, Common::Array<Operand> &args) override;
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virtual void process() override;
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virtual void redraw(Common::Rect &rect) override;
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virtual void readChunk(Chunk &chunk) override;
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private:
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Common::Array<SpriteFrame *> _frames;
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SpriteFrame *_activeFrame = nullptr;
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bool _showFirstFrame = true;
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bool _isShowing = false;
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bool _isPlaying = false;
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uint _currentFrameIndex = 0;
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uint _nextFrameTime = 0;
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int _xAdjust = 0;
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int _yAdjust = 0;
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// Method implementations.
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void spatialShow();
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void spatialHide();
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void timePlay();
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void timeStop();
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void movieReset();
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void setCurrentClip();
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void updateFrameState();
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void showFrame(SpriteFrame *frame);
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Common::Rect getActiveFrameBoundingBox();
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};
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} // End of namespace MediaStation
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#endif |