scummvm/engines/mediastation/assets/sound.h
Nathanael Gentry 361996787d MEDIASTATION: Refactor file/stream handling classes
They are moved inside a single source unit, and the
rather messy implementation of Chunk is somewhat
cleaned up. Some hacks for chunk handling are left in
for now, but they should be addressed in the future.
2025-02-22 20:09:19 -05:00

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MEDIASTATION_ASSETS_SOUND_H
#define MEDIASTATION_ASSETS_SOUND_H
#include "audio/audiostream.h"
#include "mediastation/asset.h"
#include "mediastation/datafile.h"
#include "mediastation/assetheader.h"
#include "mediastation/mediascript/operand.h"
#include "mediastation/mediascript/scriptconstants.h"
namespace MediaStation {
class Sound : public Asset {
public:
Sound(AssetHeader *header);
~Sound();
virtual Operand callMethod(BuiltInMethod methodId, Common::Array<Operand> &args) override;
virtual void process() override;
virtual void readChunk(Chunk& chunk) override;
virtual void readSubfile(Subfile &subFile, Chunk &chunk) override;
private:
SoundEncoding _encoding;
Audio::SoundHandle _handle;
Common::Array<Audio::SeekableAudioStream *> _streams;
bool _isPlaying = true;
// Script method implementations
void timePlay();
void timeStop();
};
} // End of namespace MediaStation
#endif