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44 lines
No EOL
1.5 KiB
C++
44 lines
No EOL
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MEDIASTATION_SCREEN_H
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#define MEDIASTATION_SCREEN_H
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#include "mediastation/assetheader.h"
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#include "mediastation/asset.h"
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#include "mediastation/mediascript/operand.h"
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#include "mediastation/mediascript/scriptconstants.h"
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namespace MediaStation {
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// A Screen holds asset data and processes event handlers for a Context.
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// The original separated them this way - there is a ContextParameters section,
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// then a Screen asset header.
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class Screen : public Asset {
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public:
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Screen(AssetHeader *header) : Asset(header) {};
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virtual Operand callMethod(BuiltInMethod methodId, Common::Array<Operand> &args) override;
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};
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} // End of namespace MediaStation
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#endif |