mirror of
https://github.com/scummvm/scummvm.git
synced 2025-04-02 10:52:32 -04:00
71 lines
1.9 KiB
C++
71 lines
1.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#ifndef M4_RIDDLE_WALKER_H
|
|
#define M4_RIDDLE_WALKER_H
|
|
|
|
#include "common/array.h"
|
|
#include "m4/adv_r/adv_walk.h"
|
|
|
|
namespace M4 {
|
|
namespace Riddle {
|
|
|
|
extern const int16 RIPLEY_SERIES_DIRS[];
|
|
extern const int16 RIPLEY_SHADOWS_DIRS[6];
|
|
|
|
// These are the walker types
|
|
enum {
|
|
WALKER_PLAYER = 0,
|
|
WALKER_ALT = 1
|
|
};
|
|
|
|
// These are the shadow types
|
|
enum {
|
|
SHADOW_PLAYER = 0,
|
|
SHADOW_ALT = 1
|
|
};
|
|
|
|
class Walker : public M4::Walker {
|
|
// Strangerke : I turned the callback from private to public as it's called by room 803. TODO: Check if it's correct, then update the description accordingly
|
|
public:
|
|
/**
|
|
* This is called when PLAYER walker code sends system message back to C (used by MAIN PLAYER WALKER ONLY)
|
|
*/
|
|
static void player_walker_callback(frac16 myMessage, machine *sender);
|
|
|
|
public:
|
|
~Walker() override {}
|
|
|
|
bool walk_load_walker_and_shadow_series() override;
|
|
machine *walk_initialize_walker() override;
|
|
|
|
static void unloadSprites();
|
|
|
|
bool ripley_said(const char *const list[][2]);
|
|
};
|
|
|
|
void enable_player();
|
|
void disable_player();
|
|
|
|
} // namespace Riddle
|
|
} // namespace M4
|
|
|
|
#endif
|