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55 lines
1.5 KiB
C++
55 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "m4/riddle/flags.h"
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#include "m4/riddle/vars.h"
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#include "m4/core/term.h"
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#include "m4/adv_r/adv.h"
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#include "m4/adv_r/adv_inv.h"
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namespace M4 {
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namespace Riddle {
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int32 Flags::_flags[FLAGS_COUNT];
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Flags::Flags() {
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reset();
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}
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void Flags::sync(Common::Serializer &s) {
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size_t count = size();
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for (uint i = 0; i < count; ++i)
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s.syncAsSint32LE(_flags[i]);
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}
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void Flags::reset() {
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Common::fill(_flags, _flags + FLAGS_COUNT, 0);
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_flags[V071] = 2;
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_flags[V088] = 1;
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_flags[V086] = 2;
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_flags[V014] = 1;
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_flags[V270] = 824;
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_flags[V282] = 1;
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_flags[V292] = 1;
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}
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} // namespace Riddle
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} // namespace M4
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