mirror of
https://github.com/scummvm/scummvm.git
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394 lines
11 KiB
C++
394 lines
11 KiB
C++
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef M4_GUI_GUI_MENU_ITEMS_H
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#define M4_GUI_GUI_MENU_ITEMS_H
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#include "graphics/surface.h"
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#include "m4/m4_types.h"
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#include "m4/graphics/gr_buff.h"
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#include "m4/gui/gui_univ.h"
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namespace M4 {
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namespace Burger {
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namespace GUI {
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enum options_menu_sprites {
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OM_DIALOG_BOX,
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OM_SLIDER_BTN_NORM,
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OM_SLIDER_BTN_OVER,
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OM_SLIDER_BTN_PRESS,
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OM_SLIDER_BAR,
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OM_DONE_BTN_GREY,
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OM_DONE_BTN_NORM,
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OM_DONE_BTN_OVER,
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OM_DONE_BTN_PRESS,
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OM_CANCEL_BTN_NORM,
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OM_CANCEL_BTN_OVER,
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OM_CANCEL_BTN_PRESS,
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OM_TOTAL_SPRITES
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};
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} // namespace GUI
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} // namespace Burger
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namespace Riddle {
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namespace GUI {
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enum options_menu_sprites {
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OM_DIALOG_BOX,
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OM_SLIDER_BTN_NORM = 5,
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OM_SLIDER_BTN_OVER = 6,
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OM_SLIDER_BTN_PRESS = 7,
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OM_SCROLLING_ON_BTN_NORM = 8,
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OM_SCROLLING_ON_BTN_OVER = 9,
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OM_SCROLLING_ON_BTN_PRESS = 13,
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OM_SCROLLING_OFF_BTN_NORM = 11,
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OM_SCROLLING_OFF_BTN_OVER = 12,
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OM_SCROLLING_OFF_BTN_PRESS = 10,
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OM_TOTAL_SPRITES = 14
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};
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} // namespace GUI
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} // namespace Riddle
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namespace GUI {
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#define _GM(X) ::M4::g_vars->_menu.X
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#define LockMouseSprite mouse_lock_sprite
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#define UnlockMouseSprite mouse_unlock_sprite
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enum save_load_menu_item_tags {
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SL_TAG_SAVE = 100,
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SL_TAG_SAVE_LABEL,
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SL_TAG_LOAD,
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SL_TAG_LOAD_LABEL,
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SL_TAG_CANCEL,
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SL_TAG_SAVE_TITLE_LABEL,
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SL_TAG_LOAD_TITLE_LABEL,
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SL_TAG_VSLIDER,
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SL_TAG_THUMBNAIL
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};
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struct menuItem;
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struct guiMenu;
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typedef bool (*ItemHandlerFunction)(menuItem *theItem, int32 eventType, int32 event, int32 x, int32 y, void **currItem);
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typedef void (*DrawFunction)(void *source, guiMenu *dest, int32 x1, int32 y1, int32 x2, int32 y2);
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typedef void (*DestroyFunction)(menuItem *theItem);
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typedef M4CALLBACK CALLBACK;
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typedef M4sprite Sprite;
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enum game_menu_sprites {
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GM_DIALOG_BOX,
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GM_BUTTON_GREY,
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GM_BUTTON_NORM,
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GM_BUTTON_OVER,
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GM_BUTTON_PRESS,
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GM_TOTAL_SPRITES
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};
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struct guiMenu;
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struct menuItem {
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enum {
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TEXT_COLOR_GREY_HILITE = 192,
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TEXT_COLOR_GREY_FOREGROUND = 210,
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TEXT_COLOR_GREY_SHADOW = 229,
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TEXT_COLOR_NORM_HILITE = 3,
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TEXT_COLOR_NORM_FOREGROUND = 2,
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TEXT_COLOR_NORM_SHADOW = 1,
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TEXT_COLOR_OVER_HILITE = 3,
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TEXT_COLOR_OVER_FOREGROUND = 2,
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TEXT_COLOR_OVER_SHADOW = 1,
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TEXT_COLOR_PRESS_HILITE = 3,
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TEXT_COLOR_PRESS_FOREGROUND = 2,
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TEXT_COLOR_PRESS_SHADOW = 1,
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};
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menuItem *next = nullptr;
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menuItem *prev = nullptr;
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guiMenu *myMenu = nullptr;
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int32 tag = 0;
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int32 x1 = 0, y1 = 0, x2 = 0, y2 = 0;
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bool transparent = false;
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GrBuff *background = nullptr;
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CALLBACK callback = nullptr;
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DrawFunction redraw = nullptr;
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DestroyFunction destroy = nullptr;
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ItemHandlerFunction itemEventHandler = nullptr;
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static void destroyItem(menuItem *theItem);
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static bool cursorInsideItem(menuItem *myItem, int32 cursorX, int32 cursorY);
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};
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struct menuItemMsg : public menuItem {
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private:
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static void drawMsg(menuItemMsg *myItem, guiMenu *myMenu, int32 x, int32 y, int32, int32);
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public:
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int32 itemFlags = 0;
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static menuItemMsg *msgAdd(guiMenu *myMenu, int32 tag, int32 x, int32 y, int32 w, int32 h, bool transparent = false);
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static void disableMsg(menuItemMsg *myItem, int32 tag, guiMenu *myMenu);
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static void enableMsg(menuItemMsg *myItem, int32 tag, guiMenu *myMenu);
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};
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struct menuItemButton : public menuItem {
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private:
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static void drawButton(menuItemButton *myItem, guiMenu *myMenu,
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int32 x, int32 y, int32, int32);
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public:
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enum button_states {
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BTN_STATE_NORM = 0,
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BTN_STATE_OVER = 1,
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BTN_STATE_PRESS = 2,
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BTN_STATE_GREY = 3
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};
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enum button_types {
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BTN_TYPE_GM_GENERIC,
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// Burger
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BTN_TYPE_SL_SAVE,
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BTN_TYPE_SL_LOAD,
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BTN_TYPE_SL_CANCEL,
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BTN_TYPE_SL_TEXT,
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BTN_TYPE_OM_DONE,
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BTN_TYPE_OM_CANCEL,
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// Riddle
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BTN_TYPE_OM_SCROLLING_ON,
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BTN_TYPE_OM_SCROLLING_OFF
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};
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int32 itemFlags = 0;
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int32 buttonType = 0;
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const char *prompt = nullptr;
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menuItem *assocItem = nullptr;
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int32 specialTag = 0;
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static menuItemButton *add(guiMenu *myMenu, int32 tag, int32 x, int32 y, int32 w, int32 h, CALLBACK callback = nullptr,
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int32 buttonType = 0, bool ghosted = false, bool transparent = false,
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const char *prompt = nullptr, ItemHandlerFunction i_handler = (ItemHandlerFunction)handler);
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static void disableButton(menuItemButton *myItem, int32 tag, guiMenu *myMenu);
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static void enableButton(menuItemButton *myItem, int32 tag, guiMenu *myMenu);
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static bool handler(menuItemButton *theItem, int32 eventType, int32 event,
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int32 x, int32 y, void **currItem);
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};
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struct menuItemHSlider : public menuItem {
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private:
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static void drawHSlider(menuItemHSlider *myItem, guiMenu *myMenu, int32 x, int32 y, int32, int32);
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static bool handler(menuItemHSlider *myItem, int32 eventType, int32 event, int32 x, int32 y, void **currItem);
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public:
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int32 itemFlags = 0;
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int32 thumbW = 0, thumbH = 0;
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int32 thumbX = 0, maxThumbX = 0;
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int32 percent = 0;
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enum {
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H_THUMB_NORM = 0,
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H_THUMB_OVER = 1,
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H_THUMB_PRESS = 2
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};
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static menuItemHSlider *add(guiMenu *myMenu, int32 tag,
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int32 x, int32 y, int32 w, int32 h, int32 initPercent = 0,
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CALLBACK callback = nullptr, bool transparent = false);
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};
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struct menuItemVSlider : public menuItem {
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private:
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static int32 whereIsCursor(menuItemVSlider *myVSlider, int32 y);
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public:
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int32 itemFlags = 0;
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int32 thumbW = 0, thumbH = 0;
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int32 thumbY = 0, minThumbY = 0, maxThumbY = 0;
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int32 percent = 0;
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enum {
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VS_NORM = 0x0000,
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VS_OVER = 0x0001,
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VS_PRESS = 0x0002,
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VS_GREY = 0x0003,
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VS_STATUS = 0x000f,
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VS_UP = 0x0010,
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VS_PAGE_UP = 0x0020,
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VS_THUMB = 0x0030,
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VS_PAGE_DOWN = 0x0040,
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VS_DOWN = 0x0050,
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VS_COMPONENT = 0x00f0
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};
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static menuItemVSlider *add(guiMenu *myMenu, int32 tag, int32 x, int32 y, int32 w, int32 h,
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int32 initPercent = 0, CALLBACK callback = nullptr, bool transparent = false);
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static void disableVSlider(menuItemVSlider *myItem, int32 tag, guiMenu *myMenu);
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static void enableVSlider(menuItemVSlider *myItem, int32 tag, guiMenu *myMenu);
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static void drawVSlider(menuItemVSlider *myItem, guiMenu *myMenu, int32 x, int32 y, int32, int32);
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static bool handler(menuItemVSlider *myItem, int32 eventType, int32 event, int32 x, int32 y, void **currItem);
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};
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struct menuItemTextField : public menuItem {
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int32 itemFlags = 0;
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int32 specialTag = 0;
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int32 pixWidth = 0;
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char prompt[80] = { 0 };
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char *promptEnd = nullptr;
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char *cursor = nullptr;
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enum {
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TF_NORM = 0,
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TF_OVER = 1,
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TF_GREY = 2
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};
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static menuItemTextField *add(guiMenu *myMenu, int32 tag, int32 x, int32 y, int32 w, int32 h, int32 initFlags,
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const char *prompt = nullptr, int32 specialtag = 0, CALLBACK callback = nullptr, bool transparent = false);
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static bool handler(menuItemTextField *myItem, int32 eventType, int32 event, int32 x, int32 y, void **currItem);
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static void drawTextField(menuItemTextField *myItem, guiMenu *myMenu, int32 x, int32 y, int32, int32);
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};
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struct guiMenu {
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private:
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static void show(void *s, void *r, void *b, int32 destX, int32 destY);
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static bool eventHandler(guiMenu *theMenu, int32 eventType, int32 parm1, int32 parm2, int32 parm3, bool *currScreen);
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public:
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GrBuff *menuBuffer = nullptr;
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menuItem *itemList = nullptr;
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CALLBACK cb_return = nullptr;
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CALLBACK cb_esc = nullptr;
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EventHandler menuEventHandler = nullptr;
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static bool initialize(RGB8 *myPalette);
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static void shutdown(bool fadeToColor);
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static guiMenu *create(Sprite *backgroundSprite, int32 x1, int32 y1, int32 scrnFlags);
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static void destroy(guiMenu *myMenu);
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static void configure(guiMenu *myMenu, CALLBACK cb_return, CALLBACK cb_esc);
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static GrBuff *copyBackground(guiMenu *myMenu, int32 x, int32 y, int32 w, int32 h);
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static menuItem *getItem(int32 tag, guiMenu *myMenu);
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static void itemDelete(menuItem *myItem, int32 tag, guiMenu *myMenu);
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static void itemRefresh(menuItem *myItem, int32 tag, guiMenu *myMenu);
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static bool loadSprites(const char *series, int32 numSprites);
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static void unloadSprites();
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};
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struct MenuGlobals {
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//GLOBAL VARS
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bool menuSystemInitialized = false;
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bool buttonClosesDialog = false;
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bool interfaceWasVisible = false;
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RGB8 *menuPalette = nullptr;
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bool dumpedCodes = false;
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bool dumpedBackground = false;
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menuItem *menuCurrItem = nullptr;
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guiMenu *gameMenu = nullptr;
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guiMenu *opMenu = nullptr;
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guiMenu *slMenu = nullptr;
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guiMenu *errMenu = nullptr;
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//menu sprite series vars
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char *menuSeriesResource = nullptr;
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MemHandle menuSeriesHandle = nullptr;
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int32 menuSeriesOffset = 0;
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int32 menuSeriesPalOffset = 0;
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Font *menuFont = nullptr;
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// menu sprites array (used to hold all the sprites for the current menu, spriteCount is set tot he number of sprites in the series)
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int32 spriteCount = 0;
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Sprite **menuSprites = nullptr;
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// VARS SPECIFIC TO THE GAME MENUS SYSTEM
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// An array of slot titles used by the save/load menus
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char **slotTitles = nullptr;
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bool *slotInUse = nullptr;
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int32 firstSlotIndex = 0; // Slot at the top of the list on menu
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int32 slotSelected = -1; // Slot currently selected
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bool deleteSaveDesc = false;
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Sprite **thumbNails = nullptr;
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Sprite *saveLoadThumbNail = nullptr; // Original used for menu display
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Graphics::Surface _thumbnail; // ScummVM version used for savegame
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int32 sizeofThumbData = -1;
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int32 thumbIndex = 0;
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bool currMenuIsSave = true; // Used to determine load or save menu
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bool saveLoadFromHotkey = false; // Come from hotkey, not through game menu
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bool gameMenuFromMain = false; // Come from main menu, not through escape
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int32 remember_digi_volume = 0; // For cancelling out of the options menu
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int32 remember_digestability = 0; // For cancelling out of the options menu
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~MenuGlobals() {
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_thumbnail.free();
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}
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};
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extern void gui_DrawSprite(Sprite *mySprite, Buffer *myBuff, int32 x, int32 y);
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//======================================
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//
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// gamemenu module defines
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//
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#define MENU_DEPTH 9 // video depth for menu popup boxes
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#define MAX_SLOTS 99 // number of save games you can have
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#define MAX_SLOTS_SHOWN 8 // number of slots in the scrolling field
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} // namespace GUI
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} // namespace M4
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#endif
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