scummvm/engines/m4/gui/gui_menu_items.h

394 lines
11 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef M4_GUI_GUI_MENU_ITEMS_H
#define M4_GUI_GUI_MENU_ITEMS_H
#include "graphics/surface.h"
#include "m4/m4_types.h"
#include "m4/graphics/gr_buff.h"
#include "m4/gui/gui_univ.h"
namespace M4 {
namespace Burger {
namespace GUI {
enum options_menu_sprites {
OM_DIALOG_BOX,
OM_SLIDER_BTN_NORM,
OM_SLIDER_BTN_OVER,
OM_SLIDER_BTN_PRESS,
OM_SLIDER_BAR,
OM_DONE_BTN_GREY,
OM_DONE_BTN_NORM,
OM_DONE_BTN_OVER,
OM_DONE_BTN_PRESS,
OM_CANCEL_BTN_NORM,
OM_CANCEL_BTN_OVER,
OM_CANCEL_BTN_PRESS,
OM_TOTAL_SPRITES
};
} // namespace GUI
} // namespace Burger
namespace Riddle {
namespace GUI {
enum options_menu_sprites {
OM_DIALOG_BOX,
OM_SLIDER_BTN_NORM = 5,
OM_SLIDER_BTN_OVER = 6,
OM_SLIDER_BTN_PRESS = 7,
OM_SCROLLING_ON_BTN_NORM = 8,
OM_SCROLLING_ON_BTN_OVER = 9,
OM_SCROLLING_ON_BTN_PRESS = 13,
OM_SCROLLING_OFF_BTN_NORM = 11,
OM_SCROLLING_OFF_BTN_OVER = 12,
OM_SCROLLING_OFF_BTN_PRESS = 10,
OM_TOTAL_SPRITES = 14
};
} // namespace GUI
} // namespace Riddle
namespace GUI {
#define _GM(X) ::M4::g_vars->_menu.X
#define LockMouseSprite mouse_lock_sprite
#define UnlockMouseSprite mouse_unlock_sprite
enum save_load_menu_item_tags {
SL_TAG_SAVE = 100,
SL_TAG_SAVE_LABEL,
SL_TAG_LOAD,
SL_TAG_LOAD_LABEL,
SL_TAG_CANCEL,
SL_TAG_SAVE_TITLE_LABEL,
SL_TAG_LOAD_TITLE_LABEL,
SL_TAG_VSLIDER,
SL_TAG_THUMBNAIL
};
struct menuItem;
struct guiMenu;
typedef bool (*ItemHandlerFunction)(menuItem *theItem, int32 eventType, int32 event, int32 x, int32 y, void **currItem);
typedef void (*DrawFunction)(void *source, guiMenu *dest, int32 x1, int32 y1, int32 x2, int32 y2);
typedef void (*DestroyFunction)(menuItem *theItem);
typedef M4CALLBACK CALLBACK;
typedef M4sprite Sprite;
enum game_menu_sprites {
GM_DIALOG_BOX,
GM_BUTTON_GREY,
GM_BUTTON_NORM,
GM_BUTTON_OVER,
GM_BUTTON_PRESS,
GM_TOTAL_SPRITES
};
struct guiMenu;
struct menuItem {
enum {
TEXT_COLOR_GREY_HILITE = 192,
TEXT_COLOR_GREY_FOREGROUND = 210,
TEXT_COLOR_GREY_SHADOW = 229,
TEXT_COLOR_NORM_HILITE = 3,
TEXT_COLOR_NORM_FOREGROUND = 2,
TEXT_COLOR_NORM_SHADOW = 1,
TEXT_COLOR_OVER_HILITE = 3,
TEXT_COLOR_OVER_FOREGROUND = 2,
TEXT_COLOR_OVER_SHADOW = 1,
TEXT_COLOR_PRESS_HILITE = 3,
TEXT_COLOR_PRESS_FOREGROUND = 2,
TEXT_COLOR_PRESS_SHADOW = 1,
};
menuItem *next = nullptr;
menuItem *prev = nullptr;
guiMenu *myMenu = nullptr;
int32 tag = 0;
int32 x1 = 0, y1 = 0, x2 = 0, y2 = 0;
bool transparent = false;
GrBuff *background = nullptr;
CALLBACK callback = nullptr;
DrawFunction redraw = nullptr;
DestroyFunction destroy = nullptr;
ItemHandlerFunction itemEventHandler = nullptr;
static void destroyItem(menuItem *theItem);
static bool cursorInsideItem(menuItem *myItem, int32 cursorX, int32 cursorY);
};
struct menuItemMsg : public menuItem {
private:
static void drawMsg(menuItemMsg *myItem, guiMenu *myMenu, int32 x, int32 y, int32, int32);
public:
int32 itemFlags = 0;
static menuItemMsg *msgAdd(guiMenu *myMenu, int32 tag, int32 x, int32 y, int32 w, int32 h, bool transparent = false);
static void disableMsg(menuItemMsg *myItem, int32 tag, guiMenu *myMenu);
static void enableMsg(menuItemMsg *myItem, int32 tag, guiMenu *myMenu);
};
struct menuItemButton : public menuItem {
private:
static void drawButton(menuItemButton *myItem, guiMenu *myMenu,
int32 x, int32 y, int32, int32);
public:
enum button_states {
BTN_STATE_NORM = 0,
BTN_STATE_OVER = 1,
BTN_STATE_PRESS = 2,
BTN_STATE_GREY = 3
};
enum button_types {
BTN_TYPE_GM_GENERIC,
// Burger
BTN_TYPE_SL_SAVE,
BTN_TYPE_SL_LOAD,
BTN_TYPE_SL_CANCEL,
BTN_TYPE_SL_TEXT,
BTN_TYPE_OM_DONE,
BTN_TYPE_OM_CANCEL,
// Riddle
BTN_TYPE_OM_SCROLLING_ON,
BTN_TYPE_OM_SCROLLING_OFF
};
int32 itemFlags = 0;
int32 buttonType = 0;
const char *prompt = nullptr;
menuItem *assocItem = nullptr;
int32 specialTag = 0;
static menuItemButton *add(guiMenu *myMenu, int32 tag, int32 x, int32 y, int32 w, int32 h, CALLBACK callback = nullptr,
int32 buttonType = 0, bool ghosted = false, bool transparent = false,
const char *prompt = nullptr, ItemHandlerFunction i_handler = (ItemHandlerFunction)handler);
static void disableButton(menuItemButton *myItem, int32 tag, guiMenu *myMenu);
static void enableButton(menuItemButton *myItem, int32 tag, guiMenu *myMenu);
static bool handler(menuItemButton *theItem, int32 eventType, int32 event,
int32 x, int32 y, void **currItem);
};
struct menuItemHSlider : public menuItem {
private:
static void drawHSlider(menuItemHSlider *myItem, guiMenu *myMenu, int32 x, int32 y, int32, int32);
static bool handler(menuItemHSlider *myItem, int32 eventType, int32 event, int32 x, int32 y, void **currItem);
public:
int32 itemFlags = 0;
int32 thumbW = 0, thumbH = 0;
int32 thumbX = 0, maxThumbX = 0;
int32 percent = 0;
enum {
H_THUMB_NORM = 0,
H_THUMB_OVER = 1,
H_THUMB_PRESS = 2
};
static menuItemHSlider *add(guiMenu *myMenu, int32 tag,
int32 x, int32 y, int32 w, int32 h, int32 initPercent = 0,
CALLBACK callback = nullptr, bool transparent = false);
};
struct menuItemVSlider : public menuItem {
private:
static int32 whereIsCursor(menuItemVSlider *myVSlider, int32 y);
public:
int32 itemFlags = 0;
int32 thumbW = 0, thumbH = 0;
int32 thumbY = 0, minThumbY = 0, maxThumbY = 0;
int32 percent = 0;
enum {
VS_NORM = 0x0000,
VS_OVER = 0x0001,
VS_PRESS = 0x0002,
VS_GREY = 0x0003,
VS_STATUS = 0x000f,
VS_UP = 0x0010,
VS_PAGE_UP = 0x0020,
VS_THUMB = 0x0030,
VS_PAGE_DOWN = 0x0040,
VS_DOWN = 0x0050,
VS_COMPONENT = 0x00f0
};
static menuItemVSlider *add(guiMenu *myMenu, int32 tag, int32 x, int32 y, int32 w, int32 h,
int32 initPercent = 0, CALLBACK callback = nullptr, bool transparent = false);
static void disableVSlider(menuItemVSlider *myItem, int32 tag, guiMenu *myMenu);
static void enableVSlider(menuItemVSlider *myItem, int32 tag, guiMenu *myMenu);
static void drawVSlider(menuItemVSlider *myItem, guiMenu *myMenu, int32 x, int32 y, int32, int32);
static bool handler(menuItemVSlider *myItem, int32 eventType, int32 event, int32 x, int32 y, void **currItem);
};
struct menuItemTextField : public menuItem {
int32 itemFlags = 0;
int32 specialTag = 0;
int32 pixWidth = 0;
char prompt[80] = { 0 };
char *promptEnd = nullptr;
char *cursor = nullptr;
enum {
TF_NORM = 0,
TF_OVER = 1,
TF_GREY = 2
};
static menuItemTextField *add(guiMenu *myMenu, int32 tag, int32 x, int32 y, int32 w, int32 h, int32 initFlags,
const char *prompt = nullptr, int32 specialtag = 0, CALLBACK callback = nullptr, bool transparent = false);
static bool handler(menuItemTextField *myItem, int32 eventType, int32 event, int32 x, int32 y, void **currItem);
static void drawTextField(menuItemTextField *myItem, guiMenu *myMenu, int32 x, int32 y, int32, int32);
};
struct guiMenu {
private:
static void show(void *s, void *r, void *b, int32 destX, int32 destY);
static bool eventHandler(guiMenu *theMenu, int32 eventType, int32 parm1, int32 parm2, int32 parm3, bool *currScreen);
public:
GrBuff *menuBuffer = nullptr;
menuItem *itemList = nullptr;
CALLBACK cb_return = nullptr;
CALLBACK cb_esc = nullptr;
EventHandler menuEventHandler = nullptr;
static bool initialize(RGB8 *myPalette);
static void shutdown(bool fadeToColor);
static guiMenu *create(Sprite *backgroundSprite, int32 x1, int32 y1, int32 scrnFlags);
static void destroy(guiMenu *myMenu);
static void configure(guiMenu *myMenu, CALLBACK cb_return, CALLBACK cb_esc);
static GrBuff *copyBackground(guiMenu *myMenu, int32 x, int32 y, int32 w, int32 h);
static menuItem *getItem(int32 tag, guiMenu *myMenu);
static void itemDelete(menuItem *myItem, int32 tag, guiMenu *myMenu);
static void itemRefresh(menuItem *myItem, int32 tag, guiMenu *myMenu);
static bool loadSprites(const char *series, int32 numSprites);
static void unloadSprites();
};
struct MenuGlobals {
//GLOBAL VARS
bool menuSystemInitialized = false;
bool buttonClosesDialog = false;
bool interfaceWasVisible = false;
RGB8 *menuPalette = nullptr;
bool dumpedCodes = false;
bool dumpedBackground = false;
menuItem *menuCurrItem = nullptr;
guiMenu *gameMenu = nullptr;
guiMenu *opMenu = nullptr;
guiMenu *slMenu = nullptr;
guiMenu *errMenu = nullptr;
//menu sprite series vars
char *menuSeriesResource = nullptr;
MemHandle menuSeriesHandle = nullptr;
int32 menuSeriesOffset = 0;
int32 menuSeriesPalOffset = 0;
Font *menuFont = nullptr;
// menu sprites array (used to hold all the sprites for the current menu, spriteCount is set tot he number of sprites in the series)
int32 spriteCount = 0;
Sprite **menuSprites = nullptr;
// VARS SPECIFIC TO THE GAME MENUS SYSTEM
// An array of slot titles used by the save/load menus
char **slotTitles = nullptr;
bool *slotInUse = nullptr;
int32 firstSlotIndex = 0; // Slot at the top of the list on menu
int32 slotSelected = -1; // Slot currently selected
bool deleteSaveDesc = false;
Sprite **thumbNails = nullptr;
Sprite *saveLoadThumbNail = nullptr; // Original used for menu display
Graphics::Surface _thumbnail; // ScummVM version used for savegame
int32 sizeofThumbData = -1;
int32 thumbIndex = 0;
bool currMenuIsSave = true; // Used to determine load or save menu
bool saveLoadFromHotkey = false; // Come from hotkey, not through game menu
bool gameMenuFromMain = false; // Come from main menu, not through escape
int32 remember_digi_volume = 0; // For cancelling out of the options menu
int32 remember_digestability = 0; // For cancelling out of the options menu
~MenuGlobals() {
_thumbnail.free();
}
};
extern void gui_DrawSprite(Sprite *mySprite, Buffer *myBuff, int32 x, int32 y);
//======================================
//
// gamemenu module defines
//
#define MENU_DEPTH 9 // video depth for menu popup boxes
#define MAX_SLOTS 99 // number of save games you can have
#define MAX_SLOTS_SHOWN 8 // number of slots in the scrolling field
} // namespace GUI
} // namespace M4
#endif