scummvm/engines/m4/dbg/dbg_defs.h
Paul Gilbert fd4e2883b1 M4: Implementing lots of wscript and dependencies
Oh, soooo many dependencies.
2023-12-24 01:53:38 +01:00

51 lines
1.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef M4_DBG_DBG_DEFS_H
#define M4_DBG_DBG_DEFS_H
#include "m4/m4_types.h"
#include "m4/dbg/dbg_defs.h"
#include "m4/gui/gui_dialog.h"
#include "m4/wscript/ws_machine.h"
namespace M4 {
struct DBGSequSR {
DBGSequSR *next;
int32 prevSequHash;
int32 returnOffset;
};
struct DBGWatch {
DBGWatch *next;
DBGWatch *prev;
machine *m;
Dialog *d;
bool moreInfo;
bool machStep;
int32 sequHash;
bool sequStep;
};
} // namespace M4
#endif