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90 lines
2.1 KiB
C++
90 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef LASTEXPRESS_TRAIN_H
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#define LASTEXPRESS_TRAIN_H
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#include "lastexpress/entities/entity.h"
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namespace LastExpress {
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class LastExpressEngine;
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class Train : public Entity {
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public:
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Train(LastExpressEngine *engine);
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~Train() override {}
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/**
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* Saves the game
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*
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* @param savegameType The type of the savegame
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* @param param The param for the savegame (EventIndex or TimeValue)
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*/
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DECLARE_VFUNCTION_2(savegame, SavegameType savegameType, uint32 param)
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/**
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* Setup Chapter 1
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*/
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DECLARE_VFUNCTION(chapter1)
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/**
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* Setup Chapter 2
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*/
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DECLARE_VFUNCTION(chapter2)
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/**
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* Setup Chapter 3
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*/
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DECLARE_VFUNCTION(chapter3)
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/**
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* Setup Chapter 4
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*/
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DECLARE_VFUNCTION(chapter4)
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/**
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* Setup Chapter 5
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*/
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DECLARE_VFUNCTION(chapter5)
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/**
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* Handle Harem events
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*
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* @param compartment The compartment to handle
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* @param counter ??? (checked to decide which sound to make when knocking)
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*/
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DECLARE_FUNCTION_2(harem, ObjectIndex compartment, uint32 counter)
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/**
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* Handles Train events
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*/
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DECLARE_FUNCTION(process)
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private:
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// Helper methods
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void resetParam8();
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void handleCompartmentAction();
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};
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} // End of namespace LastExpress
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#endif // LASTEXPRESS_TRAIN_H
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