mirror of
https://github.com/scummvm/scummvm.git
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Trying to make this code a bit less ugly. It has been hacked up by basically every Japanese and Chinese version in different ways. This is a start to revert some of the hacks.
156 lines
4.5 KiB
C++
156 lines
4.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#if defined(ENABLE_EOB) || defined(ENABLE_LOL)
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#ifndef KYRA_TEXT_EOB_H
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#define KYRA_TEXT_EOB_H
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#include "common/scummsys.h"
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#include "kyra/graphics/screen.h"
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namespace Kyra {
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class KyraRpgEngine;
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class TextDisplayer_rpg {
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public:
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TextDisplayer_rpg(KyraRpgEngine *engine, Screen *scr);
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virtual ~TextDisplayer_rpg();
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void setupField(int dim, bool mode);
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virtual void printDialogueText(int stringId, const char *pageBreakString, const char *pageBreakString2 = 0);
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virtual void printDialogueText(const char *str, bool wait = false);
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void printMessage(const char *str, int textColor = -1, ...);
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virtual void printShadedText(const char *str, int x = -1, int y = -1, int textColor = -1, int shadowColor = -1, int pitchW = -1, int pitchH = -1, int marginRight = 0, bool screenUpdate = true) {}
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virtual int clearDim(int dim);
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void clearCurDim();
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void resetDimTextPositions(int dim);
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void resetPageBreakString();
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void setPageBreakFlag();
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void removePageBreakFlag();
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void allowPageBreak(bool mode) { _allowPageBreak = mode; }
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void setWaitButtonMode(int mode) { _waitButtonMode = mode; }
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int lineCount() const { return _lineCount; }
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//const uint8 *colorMap() const { return _colorMap; }
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// These methods are ScummVM specific. They are supposed to make necessary modifications
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// to the text displayer for the various Japanese and Chinese versions without too much
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// hackery...
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void setColorMapping(int sd, uint8 from, uint8 to);
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void setShadowColor(int sd, int col) { applySetting(sd, kShadowColor, col); }
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void setLineSpacing(int sd, int spacing) { applySetting(sd, kLineSpacing, spacing); }
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void setVisualLineSpacingAdjust(int sd, int adj) { applySetting(sd, kVisualLineSpacingAdjust, adj); }
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void setCharSpacing(int sd, int spacing) { applySetting(sd, kCharSpacing, spacing); }
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protected:
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virtual KyraRpgEngine *vm() { return _vm; }
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virtual Screen *screen() { return _screen; }
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virtual void displayText(char *str, ...);
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char parseCommand();
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void readNextPara();
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void printLine(char *str);
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virtual void textPageBreak();
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void displayWaitButton();
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void convertString(char *str);
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char *_dialogueBuffer;
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const char *_tempString1;
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const char *_tempString2;
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char *_currentLine;
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char _ctrl[3];
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uint16 _lineWidth;
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uint32 _numCharsTotal;
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uint32 _numCharsLeft;
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uint32 _numCharsPrinted;
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bool _printFlag;
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bool _twoByteLineBreakFlag;
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const bool _pc98TextMode;
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Common::String _pageBreakString;
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Common::String _scriptParaString;
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int _lineCount;
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bool _allowPageBreak;
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int _waitButtonSpace;
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int _waitButtonMode;
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static const char _pageBreakDefault[3][5];
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struct TextDimData {
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uint8 color1;
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uint8 color2;
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uint16 column;
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uint8 line;
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// These properties don't appear in the original code. The various Japanese and Chinese versions
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// just had their modifications hacked in in whatever way the devs felt like. These properties
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// help making the necessary adjustments without too much hackery...
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int lineSpacing;
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int visualLineSpacingAdjust; // LOL PC-98 has the worst hack here. The visual line spacing is different than the one that is used to measure the text field space.
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int charSpacing;
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int shadowColor;
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int noHalfWidthLineEnd;
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uint8 *colorMap;
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};
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TextDimData *_textDimData;
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const int _dimCount;
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KyraRpgEngine *_vm;
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private:
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bool isTwoByteChar(uint8 c) const;
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void applySetting(int sd, int ix, int val);
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uint8 remapColor(int sd, uint8 color) const;
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enum TextFieldVar {
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kLineSpacing = 0,
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kVisualLineSpacingAdjust,
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kCharSpacing,
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kShadowColor,
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kNoHalfWidthLineEnd,
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kOutOfRange
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};
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Screen *_screen;
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char *_table1;
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char *_table2;
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Screen::FontId _waitButtonFont;
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uint8 _colorMap[256];
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bool _isChinese;
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};
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} // End of namespace Kyra
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#endif
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#endif // ENABLE_EOB || ENABLE_LOL
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