scummvm/engines/kyra/text/text_rpg.h
athrxx 1831f02c36 KYRA: (EOB/LOL) - reduce text displayer hacks
Trying to make this code a bit less ugly. It has been
hacked up by basically every Japanese and Chinese
version in different ways. This is a start to revert some
of the hacks.
2023-07-11 14:34:56 +02:00

156 lines
4.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#if defined(ENABLE_EOB) || defined(ENABLE_LOL)
#ifndef KYRA_TEXT_EOB_H
#define KYRA_TEXT_EOB_H
#include "common/scummsys.h"
#include "kyra/graphics/screen.h"
namespace Kyra {
class KyraRpgEngine;
class TextDisplayer_rpg {
public:
TextDisplayer_rpg(KyraRpgEngine *engine, Screen *scr);
virtual ~TextDisplayer_rpg();
void setupField(int dim, bool mode);
virtual void printDialogueText(int stringId, const char *pageBreakString, const char *pageBreakString2 = 0);
virtual void printDialogueText(const char *str, bool wait = false);
void printMessage(const char *str, int textColor = -1, ...);
virtual void printShadedText(const char *str, int x = -1, int y = -1, int textColor = -1, int shadowColor = -1, int pitchW = -1, int pitchH = -1, int marginRight = 0, bool screenUpdate = true) {}
virtual int clearDim(int dim);
void clearCurDim();
void resetDimTextPositions(int dim);
void resetPageBreakString();
void setPageBreakFlag();
void removePageBreakFlag();
void allowPageBreak(bool mode) { _allowPageBreak = mode; }
void setWaitButtonMode(int mode) { _waitButtonMode = mode; }
int lineCount() const { return _lineCount; }
//const uint8 *colorMap() const { return _colorMap; }
// These methods are ScummVM specific. They are supposed to make necessary modifications
// to the text displayer for the various Japanese and Chinese versions without too much
// hackery...
void setColorMapping(int sd, uint8 from, uint8 to);
void setShadowColor(int sd, int col) { applySetting(sd, kShadowColor, col); }
void setLineSpacing(int sd, int spacing) { applySetting(sd, kLineSpacing, spacing); }
void setVisualLineSpacingAdjust(int sd, int adj) { applySetting(sd, kVisualLineSpacingAdjust, adj); }
void setCharSpacing(int sd, int spacing) { applySetting(sd, kCharSpacing, spacing); }
protected:
virtual KyraRpgEngine *vm() { return _vm; }
virtual Screen *screen() { return _screen; }
virtual void displayText(char *str, ...);
char parseCommand();
void readNextPara();
void printLine(char *str);
virtual void textPageBreak();
void displayWaitButton();
void convertString(char *str);
char *_dialogueBuffer;
const char *_tempString1;
const char *_tempString2;
char *_currentLine;
char _ctrl[3];
uint16 _lineWidth;
uint32 _numCharsTotal;
uint32 _numCharsLeft;
uint32 _numCharsPrinted;
bool _printFlag;
bool _twoByteLineBreakFlag;
const bool _pc98TextMode;
Common::String _pageBreakString;
Common::String _scriptParaString;
int _lineCount;
bool _allowPageBreak;
int _waitButtonSpace;
int _waitButtonMode;
static const char _pageBreakDefault[3][5];
struct TextDimData {
uint8 color1;
uint8 color2;
uint16 column;
uint8 line;
// These properties don't appear in the original code. The various Japanese and Chinese versions
// just had their modifications hacked in in whatever way the devs felt like. These properties
// help making the necessary adjustments without too much hackery...
int lineSpacing;
int visualLineSpacingAdjust; // LOL PC-98 has the worst hack here. The visual line spacing is different than the one that is used to measure the text field space.
int charSpacing;
int shadowColor;
int noHalfWidthLineEnd;
uint8 *colorMap;
};
TextDimData *_textDimData;
const int _dimCount;
KyraRpgEngine *_vm;
private:
bool isTwoByteChar(uint8 c) const;
void applySetting(int sd, int ix, int val);
uint8 remapColor(int sd, uint8 color) const;
enum TextFieldVar {
kLineSpacing = 0,
kVisualLineSpacingAdjust,
kCharSpacing,
kShadowColor,
kNoHalfWidthLineEnd,
kOutOfRange
};
Screen *_screen;
char *_table1;
char *_table2;
Screen::FontId _waitButtonFont;
uint8 _colorMap[256];
bool _isChinese;
};
} // End of namespace Kyra
#endif
#endif // ENABLE_EOB || ENABLE_LOL