scummvm/engines/kyra/gui/gui_v1.h

203 lines
4.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef KYRA_GUI_V1_H
#define KYRA_GUI_V1_H
#include "kyra/gui/gui.h"
namespace Kyra {
struct MenuItem {
bool enabled;
Common::String itemString;
uint16 itemId;
bool useItemString;
int16 x, y;
uint16 width, height;
uint8 textColor, highlightColor;
int16 titleX;
uint8 color1, color2;
uint8 bkgdColor;
Button::Callback callback;
int16 saveSlot;
const char *labelString;
uint16 labelId;
int16 labelX, labelY;
uint16 keyCode;
};
struct Menu {
int16 x, y;
uint16 width, height;
uint8 bkgdColor;
uint8 color1, color2;
const char *menuNameString;
uint16 menuNameId;
uint8 textColor;
int16 titleX, titleY;
uint8 highlightedItem;
uint8 numberOfItems;
int16 scrollUpButtonX, scrollUpButtonY;
int16 scrollDownButtonX, scrollDownButtonY;
MenuItem item[7];
};
class TextDisplayer;
class GUI_v1 : public GUI {
public:
GUI_v1(KyraEngine_v1 *vm);
~GUI_v1() override {}
// button specific
virtual Button *addButtonToList(Button *list, Button *newButton);
void processButton(Button *button) override = 0;
int processButtonList(Button *buttonList, uint16 inputFlags, int8 mouseWheel) override = 0;
virtual int redrawShadedButtonCallback(Button *button);
virtual int redrawButtonCallback(Button *button);
// menu specific
virtual void initMenuLayout(Menu &menu);
void initMenu(Menu &menu);
void processHighlights(Menu &menu);
// utilities for thumbnail creation
void createScreenThumbnail(Graphics::Surface &dst) override = 0;
protected:
TextDisplayer *_text;
Button *_menuButtonList;
bool _displayMenu;
bool _displaySubMenu;
bool _cancelSubMenu;
virtual void printMenuText(const Common::String &str, int x, int y, uint8 c0, uint8 c1, uint8 c2);
virtual int getMenuCenterStringX(const Common::String &str, int x1, int x2);
Button::Callback _redrawShadedButtonFunctor;
Button::Callback _redrawButtonFunctor;
virtual Button *getButtonListData() = 0;
virtual Button *getScrollUpButton() = 0;
virtual Button *getScrollDownButton() = 0;
virtual Button::Callback getScrollUpButtonHandler() const = 0;
virtual Button::Callback getScrollDownButtonHandler() const = 0;
virtual uint8 defaultColor1() const = 0;
virtual uint8 defaultColor2() const = 0;
virtual uint8 menuItemLabelColor() const = 0;
virtual Common::String getMenuTitle(const Menu &menu) = 0;
virtual Common::String getMenuItemTitle(const MenuItem &menuItem) = 0;
virtual Common::String getMenuItemLabel(const MenuItem &menuItem) = 0;
void updateAllMenuButtons();
void updateMenuButton(Button *button);
virtual void updateButton(Button *button);
void redrawText(const Menu &menu);
void redrawHighlight(const Menu &menu);
uint32 _lastScreenUpdate;
void checkTextfieldInput();
int _menuLabelYOffset;
};
class Movie;
class MainMenu {
public:
MainMenu(KyraEngine_v1 *vm);
virtual ~MainMenu() {}
struct Animation {
Animation() : anim(0), startFrame(0), endFrame(0), delay(0) {}
Movie *anim;
int startFrame;
int endFrame;
int delay;
};
struct StaticData {
const char *strings[5];
uint8 menuTable[7];
uint8 colorTable[4];
const uint8 *boxCoords;
Screen::FontId font;
int8 lineSpacingAdjust;
uint8 altColor;
};
void init(StaticData data, Animation anim);
int handle(int dim);
private:
KyraEngine_v1 *_vm;
Screen *_screen;
OSystem *_system;
StaticData _static;
struct AnimIntern {
int curFrame;
int direction;
};
Animation _anim;
AnimIntern _animIntern;
uint32 _nextUpdate;
void updateAnimation();
void draw(int select);
void drawBox(int x, int y, int w, int h, int fill);
bool getInput();
void printString(const char *string, int x, int y, int col1, int col2, int flags, ...) GCC_PRINTF(2, 8);
};
} // end of namesapce Kyra
#endif