scummvm/engines/illusions/updatefunctions.cpp
2025-03-27 13:47:57 +08:00

82 lines
2.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "illusions/updatefunctions.h"
#include "illusions/time.h"
#include "common/algorithm.h"
#include "common/system.h"
namespace Illusions {
// UpdateFunctions
UpdateFunctions::UpdateFunctions() {
_lastTimerUpdateTime = 0;
}
UpdateFunctions::~UpdateFunctions() {
// Free update functions
for (auto *updateFunction : _updateFunctions) {
delete updateFunction;
}
}
void UpdateFunctions::add(int priority, uint32 sceneId, UpdateFunctionCallback *callback) {
UpdateFunction *updateFunction = new UpdateFunction();
updateFunction->_priority = priority;
updateFunction->_sceneId = sceneId;
updateFunction->_callback = callback;
UpdateFunctionListIterator insertionPos = Common::find_if(_updateFunctions.begin(), _updateFunctions.end(),
FindInsertionPosition(priority));
_updateFunctions.insert(insertionPos, updateFunction);
}
void UpdateFunctions::update() {
// Avoid running updates multiple times in the current time slice
while (_lastTimerUpdateTime == getCurrentTime()) {
g_system->delayMillis(10); // CHECKME Timer resolution
}
_lastTimerUpdateTime = getCurrentTime();
UpdateFunctionListIterator it = _updateFunctions.begin();
while (it != _updateFunctions.end()) {
int r = (*it)->run();
switch (r) {
case kUFNext:
++it;
break;
case kUFTerminate:
delete *it;
it = _updateFunctions.erase(it);
break;
default:
break;
}
}
}
void UpdateFunctions::terminateByScene(uint32 sceneId) {
for (auto &updateFunction : _updateFunctions) {
if (updateFunction->_sceneId == sceneId)
updateFunction->terminate();
}
}
} // End of namespace Illusions