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57 lines
2 KiB
C++
57 lines
2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "illusions/duckman/illusions_duckman.h"
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#include "illusions/threads/causethread_duckman.h"
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#include "illusions/actor.h"
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#include "illusions/input.h"
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namespace Illusions {
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// CauseThread_Duckman
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CauseThread_Duckman::CauseThread_Duckman(IllusionsEngine_Duckman *vm, uint32 threadId, uint32 callingThreadId, uint notifyFlags,
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uint32 triggerThreadId)
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: Thread(vm, threadId, callingThreadId, notifyFlags), _vm(vm), _triggerThreadId(triggerThreadId), _flag(false) {
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_type = kTTCauseThread;
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_sceneId = _vm->getCurrentScene();
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}
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int CauseThread_Duckman::onUpdate() {
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if (_flag) {
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if (_vm->getCurrentScene() == _sceneId) {
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Control *cursorCursor = _vm->getObjectControl(Illusions::CURSOR_OBJECT_ID);
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cursorCursor->appearActor();
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_vm->_input->discardEvent(kEventLeftClick);
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}
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return kTSTerminate;
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} else {
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_sceneId = _vm->getCurrentScene();
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Control *cursorCursor = _vm->getObjectControl(Illusions::CURSOR_OBJECT_ID);
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cursorCursor->disappearActor();
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_vm->_input->discardEvent(kEventLeftClick);
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_vm->startScriptThread(_triggerThreadId, _threadId);
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_flag = true;
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return kTSSuspend;
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}
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}
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} // End of namespace Illusions
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