scummvm/engines/illusions/metaengine.cpp
2025-03-27 13:47:57 +08:00

233 lines
8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "illusions/illusions.h"
#include "illusions/bbdou/illusions_bbdou.h"
#include "illusions/duckman/illusions_duckman.h"
#include "backends/keymapper/action.h"
#include "backends/keymapper/keymapper.h"
#include "backends/keymapper/standard-actions.h"
#include "common/config-manager.h"
#include "common/translation.h"
#include "engines/advancedDetector.h"
#include "common/savefile.h"
#include "common/system.h"
#include "base/plugins.h"
#include "graphics/thumbnail.h"
#include "illusions/detection.h"
namespace Illusions {
int IllusionsEngine::getGameId() const {
return _gameDescription->gameId;
}
Common::Language IllusionsEngine::getGameLanguage() const {
return _gameDescription->desc.language;
}
} // End of namespace Illusions
class IllusionsMetaEngine : public AdvancedMetaEngine<Illusions::IllusionsGameDescription> {
public:
const char *getName() const override {
return "illusions";
}
bool hasFeature(MetaEngineFeature f) const override;
Common::Error createInstance(OSystem *syst, Engine **engine, const Illusions::IllusionsGameDescription *desc) const override;
int getMaximumSaveSlot() const override;
SaveStateList listSaves(const char *target) const override;
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
bool removeSaveState(const char *target, int slot) const override;
Common::KeymapArray initKeymaps(const char *target) const override;
};
bool IllusionsMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves) ||
(f == kSupportsDeleteSave) ||
(f == kSupportsLoadingDuringStartup) ||
(f == kSavesSupportMetaInfo) ||
(f == kSavesSupportThumbnail) ||
(f == kSimpleSavesNames) ||
(f == kSavesSupportCreationDate);
}
bool IllusionsMetaEngine::removeSaveState(const char *target, int slot) const {
Common::String fileName = Common::String::format("%s.%03d", target, slot);
return g_system->getSavefileManager()->removeSavefile(fileName);
}
Common::KeymapArray IllusionsMetaEngine::initKeymaps(const char *target) const {
using namespace Common;
using namespace Illusions;
Keymap *engineKeyMap = new Keymap(Keymap::kKeymapTypeGame, "illusions-default", _("Default keymappings"));
Keymap *gameKeyMap = new Keymap(Keymap::kKeymapTypeGame, "game-shortcuts", _("Game keymappings"));
Common::Action *act;
act = new Action(kStandardActionLeftClick, _("Left Click"));
act->setLeftClickEvent();
act->addDefaultInputMapping("MOUSE_LEFT");
act->addDefaultInputMapping("JOY_A");
act->addDefaultInputMapping("RETURN");
engineKeyMap->addAction(act);
act = new Action(kStandardActionRightClick, _("Right Click"));
act->setRightClickEvent();
act->addDefaultInputMapping("MOUSE_RIGHT");
act->addDefaultInputMapping("JOY_B");
act->addDefaultInputMapping("BACKSPACE");
engineKeyMap->addAction(act);
act = new Action("CRSRUP", _("Move cursor up"));
act->setCustomEngineActionEvent(kActionCursorUp);
act->addDefaultInputMapping("JOY_UP");
act->addDefaultInputMapping("UP");
act->allowKbdRepeats();
gameKeyMap->addAction(act);
act = new Action("CRSRDOWN", _("Move cursor down"));
act->setCustomEngineActionEvent(kActionCursorDown);
act->addDefaultInputMapping("JOY_DOWN");
act->addDefaultInputMapping("DOWN");
act->allowKbdRepeats();
gameKeyMap->addAction(act);
act = new Action("CRSRLEFT", _("Move cursor left"));
act->setCustomEngineActionEvent(kActionCursorLeft);
act->addDefaultInputMapping("JOY_LEFT");
act->addDefaultInputMapping("LEFT");
act->allowKbdRepeats();
gameKeyMap->addAction(act);
act = new Action("CRSRRIGHT", _("Move cursor right"));
act->setCustomEngineActionEvent(kActionCursorRight);
act->addDefaultInputMapping("JOY_RIGHT");
act->addDefaultInputMapping("RIGHT");
act->allowKbdRepeats();
gameKeyMap->addAction(act);
act = new Action("ABORT", _("Abort"));
act->setCustomEngineActionEvent(kActionAbort);
act->addDefaultInputMapping("ESCAPE");
act->addDefaultInputMapping("JOY_X");
gameKeyMap->addAction(act);
act = new Action("SKIP", _("Skip"));
act->setCustomEngineActionEvent(kActionSkip);
act->addDefaultInputMapping("SPACE");
gameKeyMap->addAction(act);
act = new Action("INVENTORY", _("Open inventory"));
act->setCustomEngineActionEvent(kActionInventory);
act->addDefaultInputMapping("TAB");
act->addDefaultInputMapping("JOY_Y");
gameKeyMap->addAction(act);
act = new Action("ENCHEAT", _("Enable cheat mode"));
act->setCustomEngineActionEvent(kActionCheatMode);
act->addDefaultInputMapping("F1");
act->addDefaultInputMapping("JOY_LEFT_SHOULDER");
gameKeyMap->addAction(act);
KeymapArray keymaps(2);
keymaps[0] = engineKeyMap;
keymaps[1] = gameKeyMap;
return keymaps;
}
int IllusionsMetaEngine::getMaximumSaveSlot() const {
return 999;
}
SaveStateList IllusionsMetaEngine::listSaves(const char *target) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Illusions::IllusionsEngine::SaveHeader header;
Common::String pattern = target;
pattern += ".???";
Common::StringArray filenames;
filenames = saveFileMan->listSavefiles(pattern.c_str());
SaveStateList saveList;
for (const auto &file : filenames) {
// Obtain the last 3 digits of the filename, since they correspond to the save slot
int slotNum = atoi(file.c_str() + file.size() - 3);
if (slotNum >= 0 && slotNum <= 999) {
Common::InSaveFile *in = saveFileMan->openForLoading(file.c_str());
if (in) {
if (Illusions::IllusionsEngine::readSaveHeader(in, header) == Illusions::IllusionsEngine::kRSHENoError) {
saveList.push_back(SaveStateDescriptor(this, slotNum, header.description));
}
delete in;
}
}
}
Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
return saveList;
}
SaveStateDescriptor IllusionsMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
Common::String filename = Illusions::IllusionsEngine::getSavegameFilename(target, slot);
Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(filename.c_str());
if (in) {
Illusions::IllusionsEngine::SaveHeader header;
Illusions::IllusionsEngine::kReadSaveHeaderError error;
error = Illusions::IllusionsEngine::readSaveHeader(in, header, false);
delete in;
if (error == Illusions::IllusionsEngine::kRSHENoError) {
SaveStateDescriptor desc(this, slot, header.description);
desc.setThumbnail(header.thumbnail);
desc.setSaveDate(header.saveDate & 0xFFFF, (header.saveDate >> 16) & 0xFF, (header.saveDate >> 24) & 0xFF);
desc.setSaveTime((header.saveTime >> 16) & 0xFF, (header.saveTime >> 8) & 0xFF);
desc.setPlayTime(header.playTime * 1000);
return desc;
}
}
return SaveStateDescriptor();
}
Common::Error IllusionsMetaEngine::createInstance(OSystem *syst, Engine **engine, const Illusions::IllusionsGameDescription *gd) const {
switch (gd->gameId) {
case Illusions::kGameIdBBDOU:
*engine = new Illusions::IllusionsEngine_BBDOU(syst, gd);
break;
case Illusions::kGameIdDuckman:
*engine = new Illusions::IllusionsEngine_Duckman(syst, gd);
break;
default:
return Common::kUnsupportedGameidError;
}
return Common::kNoError;
}
#if PLUGIN_ENABLED_DYNAMIC(ILLUSIONS)
REGISTER_PLUGIN_DYNAMIC(ILLUSIONS, PLUGIN_TYPE_ENGINE, IllusionsMetaEngine);
#else
REGISTER_PLUGIN_STATIC(ILLUSIONS, PLUGIN_TYPE_ENGINE, IllusionsMetaEngine);
#endif