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233 lines
8 KiB
C++
233 lines
8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "illusions/illusions.h"
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#include "illusions/bbdou/illusions_bbdou.h"
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#include "illusions/duckman/illusions_duckman.h"
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#include "backends/keymapper/action.h"
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#include "backends/keymapper/keymapper.h"
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#include "backends/keymapper/standard-actions.h"
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#include "common/config-manager.h"
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#include "common/translation.h"
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#include "engines/advancedDetector.h"
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#include "common/savefile.h"
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#include "common/system.h"
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#include "base/plugins.h"
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#include "graphics/thumbnail.h"
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#include "illusions/detection.h"
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namespace Illusions {
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int IllusionsEngine::getGameId() const {
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return _gameDescription->gameId;
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}
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Common::Language IllusionsEngine::getGameLanguage() const {
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return _gameDescription->desc.language;
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}
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} // End of namespace Illusions
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class IllusionsMetaEngine : public AdvancedMetaEngine<Illusions::IllusionsGameDescription> {
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public:
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const char *getName() const override {
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return "illusions";
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}
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bool hasFeature(MetaEngineFeature f) const override;
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Common::Error createInstance(OSystem *syst, Engine **engine, const Illusions::IllusionsGameDescription *desc) const override;
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int getMaximumSaveSlot() const override;
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SaveStateList listSaves(const char *target) const override;
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SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
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bool removeSaveState(const char *target, int slot) const override;
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Common::KeymapArray initKeymaps(const char *target) const override;
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};
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bool IllusionsMetaEngine::hasFeature(MetaEngineFeature f) const {
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return
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(f == kSupportsListSaves) ||
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(f == kSupportsDeleteSave) ||
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(f == kSupportsLoadingDuringStartup) ||
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(f == kSavesSupportMetaInfo) ||
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(f == kSavesSupportThumbnail) ||
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(f == kSimpleSavesNames) ||
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(f == kSavesSupportCreationDate);
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}
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bool IllusionsMetaEngine::removeSaveState(const char *target, int slot) const {
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Common::String fileName = Common::String::format("%s.%03d", target, slot);
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return g_system->getSavefileManager()->removeSavefile(fileName);
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}
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Common::KeymapArray IllusionsMetaEngine::initKeymaps(const char *target) const {
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using namespace Common;
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using namespace Illusions;
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Keymap *engineKeyMap = new Keymap(Keymap::kKeymapTypeGame, "illusions-default", _("Default keymappings"));
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Keymap *gameKeyMap = new Keymap(Keymap::kKeymapTypeGame, "game-shortcuts", _("Game keymappings"));
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Common::Action *act;
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act = new Action(kStandardActionLeftClick, _("Left Click"));
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act->setLeftClickEvent();
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act->addDefaultInputMapping("MOUSE_LEFT");
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act->addDefaultInputMapping("JOY_A");
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act->addDefaultInputMapping("RETURN");
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engineKeyMap->addAction(act);
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act = new Action(kStandardActionRightClick, _("Right Click"));
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act->setRightClickEvent();
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act->addDefaultInputMapping("MOUSE_RIGHT");
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act->addDefaultInputMapping("JOY_B");
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act->addDefaultInputMapping("BACKSPACE");
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engineKeyMap->addAction(act);
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act = new Action("CRSRUP", _("Move cursor up"));
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act->setCustomEngineActionEvent(kActionCursorUp);
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act->addDefaultInputMapping("JOY_UP");
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act->addDefaultInputMapping("UP");
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act->allowKbdRepeats();
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gameKeyMap->addAction(act);
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act = new Action("CRSRDOWN", _("Move cursor down"));
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act->setCustomEngineActionEvent(kActionCursorDown);
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act->addDefaultInputMapping("JOY_DOWN");
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act->addDefaultInputMapping("DOWN");
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act->allowKbdRepeats();
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gameKeyMap->addAction(act);
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act = new Action("CRSRLEFT", _("Move cursor left"));
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act->setCustomEngineActionEvent(kActionCursorLeft);
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act->addDefaultInputMapping("JOY_LEFT");
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act->addDefaultInputMapping("LEFT");
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act->allowKbdRepeats();
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gameKeyMap->addAction(act);
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act = new Action("CRSRRIGHT", _("Move cursor right"));
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act->setCustomEngineActionEvent(kActionCursorRight);
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act->addDefaultInputMapping("JOY_RIGHT");
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act->addDefaultInputMapping("RIGHT");
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act->allowKbdRepeats();
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gameKeyMap->addAction(act);
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act = new Action("ABORT", _("Abort"));
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act->setCustomEngineActionEvent(kActionAbort);
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act->addDefaultInputMapping("ESCAPE");
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act->addDefaultInputMapping("JOY_X");
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gameKeyMap->addAction(act);
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act = new Action("SKIP", _("Skip"));
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act->setCustomEngineActionEvent(kActionSkip);
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act->addDefaultInputMapping("SPACE");
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gameKeyMap->addAction(act);
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act = new Action("INVENTORY", _("Open inventory"));
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act->setCustomEngineActionEvent(kActionInventory);
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act->addDefaultInputMapping("TAB");
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act->addDefaultInputMapping("JOY_Y");
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gameKeyMap->addAction(act);
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act = new Action("ENCHEAT", _("Enable cheat mode"));
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act->setCustomEngineActionEvent(kActionCheatMode);
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act->addDefaultInputMapping("F1");
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act->addDefaultInputMapping("JOY_LEFT_SHOULDER");
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gameKeyMap->addAction(act);
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KeymapArray keymaps(2);
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keymaps[0] = engineKeyMap;
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keymaps[1] = gameKeyMap;
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return keymaps;
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}
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int IllusionsMetaEngine::getMaximumSaveSlot() const {
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return 999;
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}
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SaveStateList IllusionsMetaEngine::listSaves(const char *target) const {
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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Illusions::IllusionsEngine::SaveHeader header;
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Common::String pattern = target;
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pattern += ".???";
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Common::StringArray filenames;
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filenames = saveFileMan->listSavefiles(pattern.c_str());
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SaveStateList saveList;
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for (const auto &file : filenames) {
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// Obtain the last 3 digits of the filename, since they correspond to the save slot
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int slotNum = atoi(file.c_str() + file.size() - 3);
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if (slotNum >= 0 && slotNum <= 999) {
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Common::InSaveFile *in = saveFileMan->openForLoading(file.c_str());
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if (in) {
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if (Illusions::IllusionsEngine::readSaveHeader(in, header) == Illusions::IllusionsEngine::kRSHENoError) {
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saveList.push_back(SaveStateDescriptor(this, slotNum, header.description));
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}
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delete in;
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}
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}
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}
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Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
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return saveList;
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}
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SaveStateDescriptor IllusionsMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
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Common::String filename = Illusions::IllusionsEngine::getSavegameFilename(target, slot);
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Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(filename.c_str());
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if (in) {
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Illusions::IllusionsEngine::SaveHeader header;
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Illusions::IllusionsEngine::kReadSaveHeaderError error;
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error = Illusions::IllusionsEngine::readSaveHeader(in, header, false);
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delete in;
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if (error == Illusions::IllusionsEngine::kRSHENoError) {
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SaveStateDescriptor desc(this, slot, header.description);
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desc.setThumbnail(header.thumbnail);
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desc.setSaveDate(header.saveDate & 0xFFFF, (header.saveDate >> 16) & 0xFF, (header.saveDate >> 24) & 0xFF);
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desc.setSaveTime((header.saveTime >> 16) & 0xFF, (header.saveTime >> 8) & 0xFF);
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desc.setPlayTime(header.playTime * 1000);
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return desc;
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}
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}
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return SaveStateDescriptor();
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}
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Common::Error IllusionsMetaEngine::createInstance(OSystem *syst, Engine **engine, const Illusions::IllusionsGameDescription *gd) const {
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switch (gd->gameId) {
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case Illusions::kGameIdBBDOU:
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*engine = new Illusions::IllusionsEngine_BBDOU(syst, gd);
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break;
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case Illusions::kGameIdDuckman:
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*engine = new Illusions::IllusionsEngine_Duckman(syst, gd);
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break;
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default:
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return Common::kUnsupportedGameidError;
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}
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return Common::kNoError;
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}
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#if PLUGIN_ENABLED_DYNAMIC(ILLUSIONS)
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REGISTER_PLUGIN_DYNAMIC(ILLUSIONS, PLUGIN_TYPE_ENGINE, IllusionsMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(ILLUSIONS, PLUGIN_TYPE_ENGINE, IllusionsMetaEngine);
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#endif
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