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135 lines
4.1 KiB
C++
135 lines
4.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ILLUSIONS_DUCKMAN_MENUSYSTEM_DUCKMAN_H
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#define ILLUSIONS_DUCKMAN_MENUSYSTEM_DUCKMAN_H
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#include "illusions/menusystem.h"
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namespace Illusions {
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enum SliderActionType {
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SFX,
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MUSIC,
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VOICE,
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TEXT_DURATION
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};
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enum {
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kDuckmanMainMenu,
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kDuckmanMainMenuDemo,
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kDuckmanLoadGameMenu,
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kDuckmanLoadGameFailedMenu,
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kDuckmanOptionsMenu,
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kDuckmanPauseMenu,
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kDuckmanDebugMenu,
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kDuckmanDebugPauseMenu,
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kDuckmanAddRemoveInventoryMenu,
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kDuckmanQueryQuitMenu,
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kDuckmanQueryRestartMenu,
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kDuckmanSaveCompleteMenu,
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kDuckmanLastMenuIndex
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};
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class IllusionsEngine_Duckman;
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class MenuActionUpdateSlider;
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class DuckmanMenuSystem : public BaseMenuSystem {
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public:
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DuckmanMenuSystem(IllusionsEngine_Duckman *vm);
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~DuckmanMenuSystem() override;
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void runMenu(MenuChoiceOffsets menuChoiceOffsets, int16 *menuChoiceOffset,
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uint32 menuId, uint32 duration, uint timeOutMenuChoiceIndex, uint32 menuCallerThreadId);
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public://protected:
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IllusionsEngine_Duckman *_vm;
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BaseMenu *_menus[kDuckmanLastMenuIndex];
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void clearMenus();
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void freeMenus();
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BaseMenu *getMenuById(int menuId) override;
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BaseMenu *createMenuById(int menuId);
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BaseMenu *createMainMenu();
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BaseMenu *createMainMenuDemo();
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BaseMenu *createLoadGameMenu();
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BaseMenu *createLoadGameFailedMenu();
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BaseMenu *createOptionsMenu();
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BaseMenu *createPauseMenu();
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BaseMenu *createQueryRestartMenu();
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BaseMenu *createQueryQuitMenu();
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BaseMenu *createSaveCompleteMenu();
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BaseMenu *createDebugMenu();
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BaseMenu *createDebugPauseMenu();
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BaseMenu *createAddRemoveInventoryMenu();
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int convertRootMenuId(uint32 menuId);
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bool initMenuCursor() override;
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int getGameState() override;
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void setGameState(int gameState) override;
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void setMenuCursorNum(int cursorNum) override;
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void playSoundEffect(int sfxId) override;
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private:
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MenuItem *createOptionsSliderMenuItem(MenuActionUpdateSlider **action, const Common::String &text,
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SliderActionType type, BaseMenu *baseMenu);
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};
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class MenuActionInventoryAddRemove : public BaseMenuAction {
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public:
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MenuActionInventoryAddRemove(BaseMenuSystem *menuSystem, IllusionsEngine_Duckman *vm, uint choiceIndex);
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void execute() override;
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protected:
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IllusionsEngine_Duckman *_vm;
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int _choiceIndex;
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};
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class MenuActionUpdateSlider : public BaseMenuAction {
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public:
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MenuActionUpdateSlider(BaseMenuSystem *menuSystem, BaseMenu *baseMenu, SliderActionType type, IllusionsEngine_Duckman *vm);
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void setMenuItem(MenuItem *menuItem) {
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_menuItem = menuItem;
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}
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void execute() override;
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void setSliderValue(uint8 newValue);
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protected:
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IllusionsEngine_Duckman *_vm;
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SliderActionType _type;
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MenuItem *_menuItem;
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BaseMenu *menu;
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int calcNewSliderValue(int newOffset);
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};
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class MenuActionResetOptionSliders : public BaseMenuAction {
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public:
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MenuActionResetOptionSliders(BaseMenuSystem *menuSystem,
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MenuActionUpdateSlider *sfxSlider,
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MenuActionUpdateSlider *musicSlider,
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MenuActionUpdateSlider *speechSlider,
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MenuActionUpdateSlider *textDurationSlider
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);
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void execute() override;
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protected:
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MenuActionUpdateSlider *_sfxSlider;
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MenuActionUpdateSlider *_musicSlider;
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MenuActionUpdateSlider *_speechSlider;
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MenuActionUpdateSlider *_textDurationSlider;
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};
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} // End of namespace Illusions
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#endif // ILLUSIONS_DUCKMAN_MENUSYSTEM_DUCKMAN_H
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