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53 lines
1.5 KiB
C++
53 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ILLUSIONS_CURSOR_H
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#define ILLUSIONS_CURSOR_H
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namespace Illusions {
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class Control;
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class IllusionsEngine;
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class Cursor {
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public:
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Cursor(IllusionsEngine *vm);
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void place(Control *control, uint32 sequenceId);
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void setActorIndex(int actorIndex, int a, int b);
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void setControl(Control *control);
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void show();
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void hide();
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void cursorControlRoutine(Control *control, uint32 deltaTime);
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//protected:
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public:
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IllusionsEngine *_vm;
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Control *_control;
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uint32 _sequenceId;
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int _status;
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int _cursorNum;
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int _field_10;
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int _visibleCtr;
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int16 _x, _y;
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};
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} // End of namespace Illusions
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#endif // ILLUSIONS_CURSOR_H
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