scummvm/engines/icb/gfx/psx_pchmd.h
D G Turner f2cb975193 ICB: Fix Remaining Redundant Declaration Warning
This is emitted by GCC if -Wredundant-decls is passed.
2022-03-09 12:51:05 +00:00

245 lines
6.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1999-2000 Revolution Software Ltd.
* This code is based on source code created by Revolution Software,
* used with permission.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ICB_PSX_PCHMD_H
#define ICB_PSX_PCHMD_H
#include "engines/icb/gfx/psx_pcdefines.h"
namespace ICB {
const int32 HMD_FUS3 = 0x00000048; // Flat, Un-textured, Self-Luminous Triangle
const int32 HMD_FTS3 = 0x00000049; // Flat, Textured, Self-Luminous Triangle
const int32 HMD_GUS3 = 0x0000004c; // Gouraud, Un-textured, Self-Luminous Triangle
const int32 HMD_GTS3 = 0x0000004d; // Gouraud, Textured, Self-Luminous Triangle
const int32 HMD_FUL3 = 0x00000008; // Flat, Un-textured, Lit Triangle
const int32 HMD_FTL3 = 0x00000009; // Flat, Textured, Lit Triangle
const int32 HMD_GUL3 = 0x0000000c; // Gouraud, Un-textured, Lit Triangle
const int32 HMD_GTL3 = 0x0000000d; // Gouraud, Textured, Lit Triangle
const int32 TRIANGLE = 0x00000666; // Just 3 vertices for shadow polygon
const int32 HMD_FUS3_SIZE = 3;
const int32 HMD_GUS3_SIZE = 5;
const int32 HMD_FTS3_SIZE = 5;
const int32 HMD_GTS3_SIZE = 7;
const int32 HMD_FUL3_SIZE = 3;
const int32 HMD_GUL3_SIZE = 4;
const int32 HMD_FTL3_SIZE = 5;
const int32 HMD_GTL3_SIZE = 6;
const int32 TRIANGLE_SIZE = 2;
int32 decodeHMDpolygon(uint32 primType, uint32 pcplatform, uint32 *&pp, uint32 &code0, uint32 &r0, uint32 &g0, uint32 &b0, uint32 &code1, uint32 &r1, uint32 &g1, uint32 &b1, uint32 &code2, uint32 &r2,
uint32 &g2, uint32 &b2, uint32 &u0, uint32 &v0, uint32 &u1, uint32 &v1, uint32 &u2, uint32 &v2, uint32 &cba, uint32 &cx, uint32 &cy, uint32 &tsb, uint32 &tp, uint32 &n0, uint32 &vert0,
uint32 &n1, uint32 &vert1, uint32 &n2, uint32 &vert2, uint32 dump);
// Handy structures for decoding polygon information
// Flat, Un-textured, Self-Luminous Triangle
// Each polygon is 3 32-bit WORDS
// Bit 31 ----> Bit 0
//
// 8-bits | 8-bits | 8-bits | 8-bits
// 0x20 | Blue | Green | Red
// 16-bits | 8-bits | 8-bits
// --------------------------
// vp1 | vp0
// pad | vp2
typedef struct PolyFUS3 {
uint8 r0, g0, b0, code0;
uint16 vp0, vp1;
uint16 vp2, pad;
} PolyFUS3;
// Gouraud, Un-textured, Self-Luminous Triangle
// Each polygon is 5 32-bit WORDS
// Bit 31 ----> Bit 0
//
// 8-bits | 8-bits | 8-bits | 8-bits
// 0x30 | Blue0 | Green0 | Red0
// 0x30 | Blue1 | Green1 | Red1
// 0x30 | Blue2 | Green2 | Red2
// 16-bits | 8-bits | 8-bits
// --------------------------
// vp1 | vp0
// pad | vp2
typedef struct PolyGUS3 {
uint8 r0, g0, b0, code0;
uint8 r1, g1, b1, code1;
uint8 r2, g2, b2, code2;
uint16 vp0, vp1;
uint16 vp2, pad;
} PolyGUS3;
// Flat, Textured, Self-Luminous Triangle
// Each polygon is 5 32-bit WORDS
// Structure is :
// Bit 31 ----> Bit 0
//
// 8-bits | 8-bits | 8-bits | 8-bits
// 0x24 | Blue | Green | Red
// 16-bits | 8-bits | 8-bits
// --------------------------
// cba | v0 | u0
// tsb | v1 | u1
// vp0 | v2 | u2
// --------------------------
// vp2 | vp1
typedef struct PolyFTS3 {
uint8 r0, g0, b0, code0;
uint8 u0, v0;
uint16 cba;
uint8 u1, v1;
uint16 tsb;
uint8 u2, v2;
uint16 vp0;
uint16 vp1, vp2;
} PolyFTS3;
// Gouraud, Textured, Self-Luminous Triangle
// Each polygon is 7 32-bit WORDS
// Structure is :
// Bit 31 ----> Bit 0
//
// 8-bits | 8-bits | 8-bits | 8-bits
// 0x34 | Blue0 | Green0 | Red0
// 0x34 | Blue1 | Green1 | Red1
// 0x34 | Blue2 | Green2 | Red2
// 16-bits | 8-bits | 8-bits
// --------------------------
// cba | v0 | u0
// tsb | v1 | u1
// vp0 | v2 | u2
// --------------------------
// vp2 | vp2
typedef struct PolyGTS3 {
uint8 r0, g0, b0, code0;
uint8 r1, g1, b1, code1;
uint8 r2, g2, b2, code2;
uint8 u0, v0;
uint16 cba;
uint8 u1, v1;
uint16 tsb;
uint8 u2, v2;
uint16 vp0;
uint16 vp1, vp2;
} PolyGTS3;
// Flat, Un-textured, Lit Triangle
// Each polygon is 3 32-bit WORDS
// Bit 31 ----> Bit 0
//
// 8-bits | 8-bits | 8-bits | 8-bits
// 0x20 | Blue | Green | Red
// 16-bits | 16-bits
// ------------------
// vp0 | np0
// vp2 | vp1
typedef struct PolyFUL3 {
uint8 r0, g0, b0, code0;
uint16 np0, vp0;
uint16 vp1, vp2;
} PolyFUL3;
// Gouraud, Un-textured, Lit Triangle
// Each polygon is 4 32-bit WORDS
// Bit 31 ----> Bit 0
//
// 8-bits | 8-bits | 8-bits | 8-bits
// 0x20 | Blue | Green | Red
// 16-bits | 8-bits | 8-bits
// --------------------------
// vp0 | np0
// vp1 | np1
// vp2 | np2
typedef struct PolyGUL3 {
uint8 r0, g0, b0, code0;
uint16 np0, vp0;
uint16 np1, vp1;
uint16 np2, vp2;
} PolyGUL3;
// Flat, Textured, Lit Triangle
// Each polygon is 5 32-bit WORDS
// Structure is :
// Bit 31 ----> Bit 0
//
// 16-bits | 8-bits | 8-bits
// --------------------------
// cba | v0 | u0
// tsb | v1 | u1
// pad | v2 | u2
// --------------------------
// vp0 | np0
// vp2 | vp1
typedef struct PolyFTL3 {
uint8 u0, v0;
uint16 cba;
uint8 u1, v1;
uint16 tsb;
uint8 u2, v2;
uint16 pad;
uint16 np0, vp0;
uint16 vp1, vp2;
} PolyFTL3;
// Gouraud, Textured, Lit Triangle
// Each polygon is 6 32-bit WORDS
// Structure is :
// Bit 31 ----> Bit 0
//
// 16-bits | 8-bits | 8-bits
// --------------------------
// cba | v0 | u0
// tsb | v1 | u1
// pad | v2 | u2
// --------------------------
// vp0 | np0
// vp1 | np1
// vp2 | np2
//
typedef struct PolyGTL3 {
uint8 u0, v0;
uint16 cba;
uint8 u1, v1;
uint16 tsb;
uint8 u2, v2;
uint16 pad;
uint16 np0, vp0;
uint16 np1, vp1;
uint16 np2, vp2;
} PolyGTL3;
#if (_PSX == 0) || (_PSX_ON_PC == 1)
void MatrixToAngles(MATRIX *A, SVECTOR *rotvec);
#endif // #if (_PSX==0) || (_PSX_ON_PC==1)
} // End of namespace ICB
#endif // #ifndef PSX_PCHMD_H