mirror of
https://github.com/scummvm/scummvm.git
synced 2025-04-02 10:52:32 -04:00
94 lines
2.4 KiB
C++
94 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* Additional copyright for this file:
|
|
* Copyright (C) 1999-2000 Revolution Software Ltd.
|
|
* This code is based on source code created by Revolution Software,
|
|
* used with permission.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#ifndef ICB_PSX_PCDEFINES_H
|
|
#define ICB_PSX_PCDEFINES_H
|
|
|
|
#include "common/types.h"
|
|
|
|
namespace ICB {
|
|
// make our own equivalents
|
|
typedef struct MATRIX {
|
|
int16 m[3][3]; /* 3x3 rotation matrix */
|
|
int16 pad;
|
|
int32 t[3]; /* transfer vector */
|
|
MATRIX() { pad = 0; }
|
|
} MATRIX;
|
|
|
|
typedef struct MATRIXPC {
|
|
int32 m[3][3]; /* 3x3 rotation matrix */
|
|
int32 pad;
|
|
int32 t[3]; /* transfer vector */
|
|
MATRIXPC() { pad = 0; }
|
|
} MATRIXPC;
|
|
|
|
/* int32 word type 3D vector */
|
|
typedef struct VECTOR {
|
|
int32 vx, vy;
|
|
int32 vz, pad;
|
|
VECTOR() { pad = 0; }
|
|
} VECTOR;
|
|
|
|
/* short word type 3D vector */
|
|
typedef struct SVECTOR {
|
|
int16 vx, vy;
|
|
int16 vz, pad;
|
|
} SVECTOR;
|
|
|
|
/* short word type 3D vector - PC version */
|
|
typedef struct SVECTORPC {
|
|
int32 vx, vy;
|
|
int32 vz, pad;
|
|
} SVECTORPC;
|
|
|
|
typedef struct CVECTOR {
|
|
/* color type vector */
|
|
uint8 r, g, b, cd;
|
|
} CVECTOR;
|
|
|
|
typedef struct {/* 2D short vector */
|
|
short vx, vy;
|
|
} DVECTOR;
|
|
|
|
typedef uint8 PACKET;
|
|
|
|
//-=- Definitions -=-//
|
|
#ifndef ONE
|
|
#define ONE 4096
|
|
#endif
|
|
#define PSX_SCREEN_WIDTH 512
|
|
#define PSX_SCREEN_HEIGHT 240
|
|
|
|
//-=- Macros -=-//
|
|
#define __nint__(x) (((x) > 0) ? int((x) + 0.5) : int((x)-0.5))
|
|
|
|
#define getTPage(tp, abr, x, y) ((((tp)&0x3) << 7) | (((abr)&0x3) << 5) | (((y)&0x100) >> 4) | (((x)&0x3ff) >> 6) | (((y)&0x200) << 2))
|
|
|
|
#define getClut(x, y) ((y << 6) | ((x >> 4) & 0x3f))
|
|
|
|
} // End of namespace ICB
|
|
|
|
#endif // __PSX_PcDefines_H__
|