mirror of
https://github.com/scummvm/scummvm.git
synced 2025-04-02 10:52:32 -04:00
76 lines
2.2 KiB
C++
76 lines
2.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* Additional copyright for this file:
|
|
* Copyright (C) 1999-2000 Revolution Software Ltd.
|
|
* This code is based on source code created by Revolution Software,
|
|
* used with permission.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#ifndef ICB_PSX_OT_H
|
|
#define ICB_PSX_OT_H
|
|
|
|
namespace ICB {
|
|
|
|
// By default setup for a reverse OT
|
|
#if defined FORWARD_OT
|
|
#define OT_LAST OT_SIZE - 1
|
|
#define OT_FIRST 0
|
|
#define OT_DIRECTION 1
|
|
#else
|
|
#define OT_LAST 0
|
|
#define OT_FIRST OT_SIZE - 1
|
|
#define OT_DIRECTION -1
|
|
#endif // #if defined FORWARD_OT
|
|
|
|
// Where to put the DR_LOAD primitives in the OT list
|
|
#define DRLOAD_OT OT_FIRST
|
|
|
|
// Where to put the profiling bars
|
|
#ifdef PROFILE_FIRST
|
|
#define PROFILE_OT OT_FIRST
|
|
#else
|
|
#define PROFILE_OT (OT_LAST - OT_DIRECTION)
|
|
#endif
|
|
|
|
// Where to put the BG sprites in the OT list
|
|
#define OT_BG (OT_FIRST + OT_DIRECTION)
|
|
|
|
// Where to put the PROP sprites in the OT list
|
|
#define OT_PROPS (OT_BG + OT_DIRECTION)
|
|
|
|
// Where to put the LAYER sprites in the OT list
|
|
#define OT_LAYERS (OT_PROPS + OT_DIRECTION)
|
|
|
|
// Where to put the text
|
|
#define OT_TEXT (OT_LAST - OT_DIRECTION - OT_DIRECTION - OT_DIRECTION)
|
|
|
|
// Where to put the mission based darkening semi-trans tile
|
|
#define OT_DARKEN (OT_TEXT + OT_DIRECTION)
|
|
|
|
// Where to put the icons
|
|
#define OT_ICONS (OT_TEXT)
|
|
|
|
// Where to put the set gfx fade up/down tiles
|
|
#define OT_GFX (OT_DARKEN - OT_DIRECTION)
|
|
|
|
} // End of namespace ICB
|
|
|
|
#endif // #ifndef PSX_OT_H
|