mirror of
https://github.com/scummvm/scummvm.git
synced 2025-04-02 10:52:32 -04:00
97 lines
2.7 KiB
C++
97 lines
2.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* Additional copyright for this file:
|
|
* Copyright (C) 1999-2000 Revolution Software Ltd.
|
|
* This code is based on source code created by Revolution Software,
|
|
* used with permission.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#ifndef ICB_PSX_CLUT_H
|
|
#define ICB_PSX_CLUT_H
|
|
|
|
namespace ICB {
|
|
|
|
// Where the actor cluts go
|
|
#define CHARACTER_CLUT_X (0)
|
|
#define CHARACTER_CLUT_Y (240)
|
|
|
|
// Where the actor alternate cluts go
|
|
#define CHARACTER_ALTERNATE_CLUT_X (512)
|
|
#define CHARACTER_ALTERNATE_CLUT_Y (500)
|
|
|
|
// Where the background goes
|
|
#define BACKGROUND_CLUT_X (0)
|
|
#define BACKGROUND_CLUT_Y (496)
|
|
|
|
// Where the icons put their CLUT's
|
|
#define ICONS_CLUT_X (0)
|
|
#define ICONS_CLUT_Y (497)
|
|
|
|
// Where the text CLUT lives
|
|
#define TEXT_CLUT_X (0)
|
|
#define TEXT_CLUT_Y (498)
|
|
|
|
// Where the layer Z-map CLUT lives
|
|
#define LAYERS_ZMAP_CLUT_X (0)
|
|
#define LAYERS_ZMAP_CLUT_Y (499)
|
|
|
|
// Where the solid layers CLUT lives
|
|
#define LAYERS_SOLID_CLUT_X (0)
|
|
#define LAYERS_SOLID_CLUT_Y (500)
|
|
|
|
// Where the solid layers CLUT lives
|
|
#define LAYERS_SOLIDFG_CLUT_X (0)
|
|
#define LAYERS_SOLIDFG_CLUT_Y (501)
|
|
|
|
// Where the semi-trans additive CLUT lives
|
|
#define LAYERS_SEMIADD_CLUT_X (0)
|
|
#define LAYERS_SEMIADD_CLUT_Y (502)
|
|
|
|
// Where the semi-trans average CLUT lives
|
|
#define LAYERS_SEMIAVG_CLUT_X (0)
|
|
#define LAYERS_SEMIAVG_CLUT_Y (503)
|
|
|
|
// Where the remora sprites CLUT lives
|
|
#define REMORA_SPRITE_CLUT_X (0)
|
|
#define REMORA_SPRITE_CLUT_Y (504)
|
|
|
|
// Where the props put their CLUT's
|
|
#define PROPS_CLUT_X (256)
|
|
#define PROPS_CLUT_Y (240)
|
|
#define PROPS_CLUT_MAX_Y (255)
|
|
|
|
// Where the layer CLUT's live
|
|
#define LAYER_CLUT_X (512 + 128)
|
|
#define LAYER_CLUT_MAX_Y (511)
|
|
|
|
// Where the PSX debug font lives
|
|
#define FNTLOAD_X (768)
|
|
#define FNTLOAD_Y (256)
|
|
|
|
// Where the text characters get loaded into
|
|
#define TEXT_FONT_X (512)
|
|
#define TEXT_FONT_Y (240)
|
|
#define TEXT_FONT_MAX_X (1024)
|
|
#define TEXT_FONT_MAX_Y (256)
|
|
|
|
} // End of namespace ICB
|
|
|
|
#endif // #ifndef PSX_CLUT_H
|