scummvm/engines/icb/gfx/psx_camera.h
2021-12-26 21:19:38 +01:00

84 lines
2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1999-2000 Revolution Software Ltd.
* This code is based on source code created by Revolution Software,
* used with permission.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ICB_PSX_CAMERA_H
#define ICB_PSX_CAMERA_H
#include "engines/icb/gfx/psx_pcdefines.h"
#include "engines/icb/common/px_rcutypes.h"
#include "engines/icb/common/px_common.h"
namespace ICB {
#define PSX_CAMERA_ID "CAM"
#define PSX_CAMERA_SCHEMA 2
#define PSX_WEATHER_NONE 0
#define PSX_WEATHER_SNOW 1
#define PSX_WEATHER_RAIN 2
typedef struct {
MATRIX view;
uint16 focLen;
} psxPCcameraOld;
typedef struct {
MATRIX view;
uint16 focLen;
int32 pos[3];
} psxPCcamera;
typedef struct {
float m[3][3];
float t[3];
float fov;
int32 width;
int32 height;
} psxFloatCamera;
typedef struct {
char id[4];
int32 schema;
MATRIX view;
int32 pan;
uint16 focLen;
int32 weatherType;
int32 lightning;
int32 windx;
int32 windy;
int32 windz;
int32 particleCount;
} psxCamera;
// Useful camera and co-ordinate system based maths
void makeLSmatrix(MATRIX *ws, MATRIX *lw, MATRIX *ls);
void psxWorldToFilm(const PXvector_PSX &worldpos, const psxCamera &camera, bool8 &is_onfilm, PXvector_PSX &filmpos);
} // End of namespace ICB
#endif // #ifndef PSX_CAMERA_H