scummvm/engines/icb/common/revtex_api.h
2022-08-05 17:31:40 +02:00

73 lines
2.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1999-2000 Revolution Software Ltd.
* This code is based on source code created by Revolution Software,
* used with permission.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ICB_REVTEX_API_H
#define ICB_REVTEX_API_H
namespace ICB {
#define REVTEX_API_ID "RTX"
#define REVTEX_API_SCHEMA_ICB 1
#define REVTEX_API_SCHEMA_ELDORADO 2
#define MAX_PAL_ENTRIES (256)
typedef struct revtex_API_header {
char id[4];
uint32 schema;
} revtex_API_header;
// The level pointers within the RevTexture structure in this structure
// are relative addresses which get converted to absolute pointer by
// calling the Map function
typedef struct revtex_API_v1 {
char id[4];
uint32 schema;
// RevTexture revtex;
uint32 palette[256]; // windows 32-bit RGB with 1 byte of padding
uint32 width; // must be power of 2
uint32 height; // must be power of 2
uint32 levelOffset[9]; // width/1 * height/1 -> width/256 * height/256
} revtex_API_v1;
typedef struct revtex_API_v2 {
char id[4];
uint32 schema;
uint32 transparent;
// RevTexture revtex;
uint32 palette[256]; // windows 32-bit RGB with 1 byte of padding
uint32 width; // must be power of 2
uint32 height; // must be power of 2
uint32 levelOffset[9]; // width/1 * height/1 -> width/256 * height/256
} revtex_API_v2;
} // End of namespace ICB
#endif // #ifndef REVTEX_API_H