scummvm/engines/icb/common/px_prop_anims.h
2021-12-26 21:19:38 +01:00

74 lines
2.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1999-2000 Revolution Software Ltd.
* This code is based on source code created by Revolution Software,
* used with permission.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ICB_PX_PROP_ANIMS_H_INCLUDED
#define ICB_PX_PROP_ANIMS_H_INCLUDED
// Include headers needed by this file.
#include "engines/icb/common/px_common.h"
namespace ICB {
// These define the filenames for files containing prop animations.
// The PSX definition is in engine\p4_psx.h
#define PX_FILENAME_PROPANIMS "pxwgpropanims"
#ifndef PC_EXT_LINKED
#define PC_EXT_LINKED "linked"
#endif
#ifndef PSX_EXT_LINKED
#define PSX_EXT_LINKED "PSXlinked"
#endif
#ifdef PX_EXT_LINKED
#undef PX_EXT_LINKED
#endif
#define PX_EXT_LINKED PC_EXT_LINKED
#define VERSION_PXWGPROPANIMS 300
// This the animations for one prop.
typedef struct {
uint16 num_anims; // The number of animations this prop has.
uint16 anims[1]; // Array of file offsets to the entries for the animations.
} _animating_prop;
// This holds one animation and any associated barriers. Note that the offsets are relative to the
// start of this _animation_entry.
typedef struct {
uint16 name; // File offset of the name of the animation.
uint16 offset_barriers; // Offset to an array of barrier indices (NULL if none).
uint16 offset_heights; // Offset to an array of PxReal height values (0 means there isn't one).
uint8 num_frames; // Number of frames in the animation.
uint8 num_barriers_per_frame; // The number of barriers per frame (same for each frame and very often 1).
uint8 frames[1]; // The frames for the animation.
} _animation_entry;
} // End of namespace ICB
#endif // #ifndef _PX_PROP_ANIMS_H_INCLUDED