scummvm/engines/icb/common/px_features.h
2021-12-26 21:19:38 +01:00

63 lines
2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1999-2000 Revolution Software Ltd.
* This code is based on source code created by Revolution Software,
* used with permission.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ICB_PX_FEATURES_H_INCLUDED
#define ICB_PX_FEATURES_H_INCLUDED
#include "engines/icb/common/px_common.h"
namespace ICB {
// These define the filenames for files containing floor maps.
#define PX_FILENAME_FEATURES_INFO "pxwgfeatures"
#ifndef PX_EXT_LINKED
#define PX_EXT_LINKED "linked"
#endif
#ifndef PSX_EXT_LINKED
#define PSX_EXT_LINKED "PSXlinked"
#endif
// This is the version for these files. The engine checks this runtime to know that it is running with
// the correct version of file.
#define VERSION_PXWGFEATURES 200
// enum _feature_type
// Not entirely sure what these will be yet. But here are a couple of suggestions.
enum _feature_type { ANIMATING = 0, FEATURE, OTHER };
// struct _feature_info
// This holds information about one prop.
typedef struct {
PXreal x, y, z; // Reference point for the prop.
PXreal floor_y; // Y projected down to the floor the prop is on.
_feature_type type; // The type of the prop.
PXfloat direction; // 0 - 99 (maybe use -1 to indicate no direction).
} _feature_info;
} // End of namespace ICB
#endif // #ifndef _PX_FEATURES_H_INCLUDED