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537 lines
18 KiB
C++
537 lines
18 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1999-2000 Revolution Software Ltd.
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* This code is based on source code created by Revolution Software,
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* used with permission.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ICB_PX_CAPRI_MATHS_PC_H
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#define ICB_PX_CAPRI_MATHS_PC_H
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#include "common/util.h"
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namespace ICB {
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#if (_PSX_ON_PC == 0) && !defined ICB_PX_CAPRI_MATHS_PC_H
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// make our own equivalents
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typedef struct MATRIXPC {
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int32 m[3][3]; /* 3x3 rotation matrix */
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int32 pad;
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int32 t[3]; /* transfer vector */
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MATRIXPC() { pad = 0; }
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} MATRIXPC;
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/* int32 word type 3D vector */
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typedef struct VECTOR {
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int32 vx, vy;
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int32 vz, pad;
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VECTOR() { pad = 0; }
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} VECTOR;
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/* short word type 3D vector */
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typedef struct SVECTORPC {
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int32 vx, vy;
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int32 vz, pad;
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SVECTORPC() { pad = 0; }
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bool operator==(const SVECTORPC &v) { return ((v.vx == vx) && (v.vy == vy) && (v.vz == vz)); }
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} SVECTORPC;
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/* short word type 3D vector */
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typedef struct CVECTOR {
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uint8 r, g;
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int16 b, pad;
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CVECTOR() { pad = 0; }
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bool operator==(const CVECTOR &v) { return ((v.r == r) && (v.g == g) && (v.b == b)); }
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} CVECTOR;
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#endif // #if (_PSX_ON_PC==0)
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//-=- Definitions -=-//
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const int32 ONE_PC_SCALE = 12;
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const int32 ONE_PC = 1 << ONE_PC_SCALE;
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const float myPI_PC = 3.141592654f;
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const int32 ZSCALE = 1;
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inline int32 myNINT_PC(float f) {
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if (f >= 0.0f)
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return int(f + 0.5f);
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else
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return int(f - 0.5f);
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}
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//------------------------------------------------------------------------
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#define VectorNormal_pc myVectorNormal_pc
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#define ApplyMatrixLV_pc myApplyMatrixLV_pc
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#define ApplyMatrixSV_pc myApplyMatrixSV_pc
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#define RotMatrix_gte_pc myRotMatrix_gte_pc
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#define gte_MulMatrix0_pc mygte_MulMatrix0_pc
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#define gte_RotTrans_pc mygte_RotTrans_pc
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#define gte_RotTransPers_pc mygte_RotTransPers_pc
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#define gte_RotTransPers3_pc mygte_RotTransPers3_pc
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#define gte_SetRotMatrix_pc mygte_SetRotMatrix_pc
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#define gte_SetTransMatrix_pc mygte_SetTransMatrix_pc
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#define gte_ApplyRotMatrix_pc mygte_ApplyRotMatrix_pc
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#define gte_SetGeomScreen_pc mygte_SetGeomScreen_pc
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#define gte_SetBackColor_pc mygte_SetBackColor_pc
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#define gte_SetColorMatrix_pc mygte_SetColorMatrix_pc
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#define gte_SetLightMatrix_pc mygte_SetLightMatrix_pc
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#define gte_NormalColorCol_pc mygte_NormalColorCol_pc
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#define gte_NormalColorCol3_pc mygte_NormalColorCol3_pc
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#define gte_NormalClip_pc mygte_NormalClip_pc
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#define gte_AverageZ3_pc mygte_AverageZ3_pc
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#define gte_SetScreenScaleShift_pc mygte_SetScreenScaleShift_pc
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//------------------------------------------------------------------------
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extern MATRIXPC *gterot_pc;
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extern MATRIXPC *gtetrans_pc;
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extern MATRIXPC *gtecolour_pc;
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extern MATRIXPC *gtelight_pc;
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extern int32 gteback_pc[3];
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extern int32 gtegeomscrn_pc;
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extern int32 gtescreenscaleshift_pc;
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//------------------------------------------------------------------------
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inline void myApplyMatrixLV_pc(MATRIXPC *m, VECTOR *invec, VECTOR *outvec);
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inline void myApplyMatrixSV_pc(MATRIXPC *m, SVECTORPC *invec, SVECTORPC *outvec);
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inline void myApplyMatrixSV_pc(MATRIXPC *m, SVECTOR *invec, SVECTORPC *outvec);
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inline int32 myVectorNormal_pc(VECTOR *in0, VECTOR *out0);
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inline void mygte_MulMatrix0_pc(MATRIXPC *m1, MATRIXPC *m2, MATRIXPC *out);
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inline void mygte_RotTrans_pc(SVECTORPC *in0, VECTOR *out0, int32 *flag);
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inline void mygte_RotTrans_pc(SVECTOR *in0, VECTOR *out0, int32 *flag);
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inline void mygte_RotTransPers_pc(SVECTORPC *in0, SVECTORPC *sxy0, int32 *p, int32 *flag, int32 *z);
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inline void mygte_RotTransPers_pc(SVECTOR *in0, SVECTORPC *sxy0, int32 *p, int32 *flag, int32 *z);
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inline void mygte_RotTransPers3_pc(SVECTORPC *in0, SVECTORPC *in1, SVECTORPC *in2, SVECTORPC *sxy0, SVECTORPC *sxy1, SVECTORPC *sxy2, int32 *p, int32 *flag, int32 *z);
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inline void mygte_SetRotMatrix_pc(MATRIXPC *m);
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inline void mygte_SetTransMatrix_pc(MATRIXPC *m);
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inline void mygte_ApplyRotMatrix_pc(SVECTORPC *invec, VECTOR *outvec);
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inline void myRotMatrix_gte_pc(SVECTOR *rot, MATRIXPC *m);
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inline void mygte_SetColorMatrix_pc(MATRIXPC *m);
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inline void mygte_SetLightMatrix_pc(MATRIXPC *m);
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inline void mygte_SetGeomScreen_pc(int32 h);
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inline void mygte_SetBackColor_pc(int32 r, int32 g, int32 b);
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inline void mygte_SetScreenScaleShift_pc(int32 shift);
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inline void mygte_NormalColorCol_pc(SVECTOR *v0, CVECTOR *in0, CVECTOR *out0);
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inline void mygte_NormalColorCol3_pc(SVECTOR *v0, SVECTOR *v1, SVECTOR *v2, CVECTOR *in0, CVECTOR *out0, CVECTOR *out1, CVECTOR *out2);
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inline void mygte_NormalClip_pc(SVECTORPC *sxy0, SVECTORPC *sxy1, SVECTORPC *sxy2, int32 *flag);
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inline void mygte_NormalClip_pc(SVECTOR *sxy0, SVECTOR *sxy1, SVECTOR *sxy2, int32 *flag);
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inline void mygte_AverageZ3_pc(int32 z0, int32 z1, int32 z2, int32 *sz);
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//------------------------------------------------------------------------
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inline void myApplyMatrixLV_pc(MATRIXPC *m, VECTOR *invec, VECTOR *outvec) {
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outvec->vx = (m->m[0][0] * invec->vx + m->m[0][1] * invec->vy + m->m[0][2] * invec->vz) / ONE_PC;
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outvec->vy = (m->m[1][0] * invec->vx + m->m[1][1] * invec->vy + m->m[1][2] * invec->vz) / ONE_PC;
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outvec->vz = (m->m[2][0] * invec->vx + m->m[2][1] * invec->vy + m->m[2][2] * invec->vz) / ONE_PC;
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}
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//------------------------------------------------------------------------
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inline void myApplyMatrixSV_pc(MATRIXPC *m, SVECTORPC *invec, SVECTORPC *outvec) {
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outvec->vx = (int)((m->m[0][0] * invec->vx + m->m[0][1] * invec->vy + m->m[0][2] * invec->vz) / ONE_PC);
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outvec->vy = (int)((m->m[1][0] * invec->vx + m->m[1][1] * invec->vy + m->m[1][2] * invec->vz) / ONE_PC);
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outvec->vz = (int)((m->m[2][0] * invec->vx + m->m[2][1] * invec->vy + m->m[2][2] * invec->vz) / ONE_PC);
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}
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//------------------------------------------------------------------------
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inline void myApplyMatrixSV_pc(MATRIXPC *m, SVECTOR *invec, SVECTORPC *outvec) {
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outvec->vx = (int)((m->m[0][0] * (int)invec->vx + m->m[0][1] * (int)invec->vy + m->m[0][2] * (int)invec->vz) / ONE_PC);
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outvec->vy = (int)((m->m[1][0] * (int)invec->vx + m->m[1][1] * (int)invec->vy + m->m[1][2] * (int)invec->vz) / ONE_PC);
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outvec->vz = (int)((m->m[2][0] * (int)invec->vx + m->m[2][1] * (int)invec->vy + m->m[2][2] * (int)invec->vz) / ONE_PC);
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}
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//------------------------------------------------------------------------
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inline void mygte_MulMatrix0_pc(MATRIXPC *m1, MATRIXPC *m2, MATRIXPC *out) {
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MATRIXPC local;
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MATRIXPC *work;
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if ((out == m1) || (out == m2))
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work = &local;
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else
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work = out;
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work->m[0][0] = (int)((m1->m[0][0] * m2->m[0][0] + m1->m[0][1] * m2->m[1][0] + m1->m[0][2] * m2->m[2][0]) / ONE_PC);
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work->m[0][1] = (int)((m1->m[0][0] * m2->m[0][1] + m1->m[0][1] * m2->m[1][1] + m1->m[0][2] * m2->m[2][1]) / ONE_PC);
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work->m[0][2] = (int)((m1->m[0][0] * m2->m[0][2] + m1->m[0][1] * m2->m[1][2] + m1->m[0][2] * m2->m[2][2]) / ONE_PC);
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work->m[1][0] = (int)((m1->m[1][0] * m2->m[0][0] + m1->m[1][1] * m2->m[1][0] + m1->m[1][2] * m2->m[2][0]) / ONE_PC);
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work->m[1][1] = (int)((m1->m[1][0] * m2->m[0][1] + m1->m[1][1] * m2->m[1][1] + m1->m[1][2] * m2->m[2][1]) / ONE_PC);
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work->m[1][2] = (int)((m1->m[1][0] * m2->m[0][2] + m1->m[1][1] * m2->m[1][2] + m1->m[1][2] * m2->m[2][2]) / ONE_PC);
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work->m[2][0] = (int)((m1->m[2][0] * m2->m[0][0] + m1->m[2][1] * m2->m[1][0] + m1->m[2][2] * m2->m[2][0]) / ONE_PC);
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work->m[2][1] = (int)((m1->m[2][0] * m2->m[0][1] + m1->m[2][1] * m2->m[1][1] + m1->m[2][2] * m2->m[2][1]) / ONE_PC);
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work->m[2][2] = (int)((m1->m[2][0] * m2->m[0][2] + m1->m[2][1] * m2->m[1][2] + m1->m[2][2] * m2->m[2][2]) / ONE_PC);
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if (work != out) {
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out->m[0][0] = work->m[0][0];
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out->m[0][1] = work->m[0][1];
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out->m[0][2] = work->m[0][2];
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out->m[1][0] = work->m[1][0];
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out->m[1][1] = work->m[1][1];
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out->m[1][2] = work->m[1][2];
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out->m[2][0] = work->m[2][0];
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out->m[2][1] = work->m[2][1];
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out->m[2][2] = work->m[2][2];
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}
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}
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//------------------------------------------------------------------------
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inline void mygte_SetRotMatrix_pc(MATRIXPC *m) { *gterot_pc = *m; }
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//------------------------------------------------------------------------
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inline void mygte_SetTransMatrix_pc(MATRIXPC *m) { *gtetrans_pc = *m; }
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//------------------------------------------------------------------------
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inline void mygte_ApplyRotMatrix_pc(SVECTORPC *invec, VECTOR *outvec) {
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outvec->vx = ((gterot_pc->m[0][0] * invec->vx + gterot_pc->m[0][1] * invec->vy + gterot_pc->m[0][2] * invec->vz) / ONE_PC);
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outvec->vy = ((gterot_pc->m[1][0] * invec->vx + gterot_pc->m[1][1] * invec->vy + gterot_pc->m[1][2] * invec->vz) / ONE_PC);
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outvec->vz = ((gterot_pc->m[2][0] * invec->vx + gterot_pc->m[2][1] * invec->vy + gterot_pc->m[2][2] * invec->vz) / ONE_PC);
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}
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//------------------------------------------------------------------------
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inline void mygte_RotTrans_pc(SVECTORPC *in0, VECTOR *out0, int32 *flag) {
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mygte_ApplyRotMatrix_pc(in0, out0);
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out0->vx += gtetrans_pc->t[0];
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out0->vy += gtetrans_pc->t[1];
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out0->vz += gtetrans_pc->t[2];
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// What GTE flags should we set ?
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*flag = 0;
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}
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//------------------------------------------------------------------------
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inline void mygte_RotTrans_pc(SVECTOR *in0, VECTOR *out0, int32 *flag) {
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SVECTORPC sv_pc;
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sv_pc.vx = in0->vx;
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sv_pc.vy = in0->vy;
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sv_pc.vz = in0->vz;
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mygte_ApplyRotMatrix_pc(&sv_pc, out0);
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out0->vx += gtetrans_pc->t[0];
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out0->vy += gtetrans_pc->t[1];
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out0->vz += gtetrans_pc->t[2];
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// What GTE flags should we set ?
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*flag = 0;
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}
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//------------------------------------------------------------------------
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inline void mygte_RotTransPers_pc(SVECTORPC *in0, SVECTORPC *sxy0, int32 * /* p */, int32 *flag, int32 *z) {
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VECTOR cam;
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cam.vx = ((gterot_pc->m[0][0] * in0->vx + gterot_pc->m[0][1] * in0->vy + gterot_pc->m[0][2] * in0->vz) / ONE_PC);
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cam.vy = ((gterot_pc->m[1][0] * in0->vx + gterot_pc->m[1][1] * in0->vy + gterot_pc->m[1][2] * in0->vz) / ONE_PC);
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cam.vz = ((gterot_pc->m[2][0] * in0->vx + gterot_pc->m[2][1] * in0->vy + gterot_pc->m[2][2] * in0->vz) / ONE_PC);
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cam.vx += (gtetrans_pc->t[0] << gtescreenscaleshift_pc);
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cam.vy += (gtetrans_pc->t[1] << gtescreenscaleshift_pc);
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cam.vz += (gtetrans_pc->t[2] << gtescreenscaleshift_pc);
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*flag = 0;
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if (cam.vz != 0) {
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sxy0->vx = (int)((cam.vx * gtegeomscrn_pc) / cam.vz);
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sxy0->vy = (int)((cam.vy * gtegeomscrn_pc) / cam.vz);
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} else {
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// To force an error and hence an illegal polygon
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sxy0->vx = 2048;
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sxy0->vy = 2048;
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}
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cam.vz >>= gtescreenscaleshift_pc;
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*z = cam.vz / 4;
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if (abs(sxy0->vx) > 1024)
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*flag |= 0x80000000;
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if (abs(sxy0->vy) > 1024)
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*flag |= 0x80000000;
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// set the value of flag : closer than h/2
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if (cam.vz < 0)
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*flag |= 0x80000000;
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}
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//------------------------------------------------------------------------
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inline void mygte_RotTransPers_pc(SVECTOR *in0, SVECTORPC *sxy0, int32 * /* p */, int32 *flag, int32 *z) {
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VECTOR cam;
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cam.vx = ((gterot_pc->m[0][0] * (int)in0->vx + gterot_pc->m[0][1] * (int)in0->vy + gterot_pc->m[0][2] * (int)in0->vz) / ONE_PC);
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cam.vy = ((gterot_pc->m[1][0] * (int)in0->vx + gterot_pc->m[1][1] * (int)in0->vy + gterot_pc->m[1][2] * (int)in0->vz) / ONE_PC);
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cam.vz = ((gterot_pc->m[2][0] * (int)in0->vx + gterot_pc->m[2][1] * (int)in0->vy + gterot_pc->m[2][2] * (int)in0->vz) / ONE_PC);
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cam.vx += (gtetrans_pc->t[0] << gtescreenscaleshift_pc);
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cam.vy += (gtetrans_pc->t[1] << gtescreenscaleshift_pc);
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cam.vz += (gtetrans_pc->t[2] << gtescreenscaleshift_pc);
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*flag = 0;
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if (cam.vz != 0) {
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sxy0->vx = (int)((cam.vx * gtegeomscrn_pc) / cam.vz);
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sxy0->vy = (int)((cam.vy * gtegeomscrn_pc) / cam.vz);
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} else {
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// To force an error and hence an illegal polygon
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sxy0->vx = 2048;
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sxy0->vy = 2048;
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}
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cam.vz >>= gtescreenscaleshift_pc;
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*z = cam.vz / 4;
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if (abs(sxy0->vx) > 1024)
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*flag |= 0x80000000;
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if (abs(sxy0->vy) > 1024)
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*flag |= 0x80000000;
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// set the value of flag : closer than h/2
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if (cam.vz < 0)
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*flag |= 0x80000000;
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}
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//------------------------------------------------------------------------
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inline void mygte_RotTransPers3_pc(SVECTORPC *in0, SVECTORPC *in1, SVECTORPC *in2, SVECTORPC *sxy0, SVECTORPC *sxy1, SVECTORPC *sxy2, int32 *p, int32 *flag, int32 *z) {
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int32 z0, z1, z2;
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int32 p0, p1, p2;
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int32 flag0, flag1, flag2;
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mygte_RotTransPers_pc(in0, sxy0, &p0, &flag0, &z0);
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mygte_RotTransPers_pc(in1, sxy1, &p1, &flag1, &z1);
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mygte_RotTransPers_pc(in2, sxy2, &p2, &flag2, &z2);
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// What GTE flags should we set ?
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*flag = flag0 | flag1 | flag2;
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*p = p2;
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*z = z2;
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}
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//------------------------------------------------------------------------
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inline void myRotMatrix_gte_pc(SVECTOR *rot, MATRIXPC *m) {
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float ang0 = (float)rot->vx * 2.0f * myPI_PC / 4096;
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MATRIXPC m0;
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int32 c0 = myNINT_PC(ONE_PC * (float)cos(ang0));
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int32 s0 = myNINT_PC(ONE_PC * (float)sin(ang0));
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m0.m[0][0] = ONE_PC;
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m0.m[0][1] = 0;
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m0.m[0][2] = 0;
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|
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m0.m[1][0] = 0;
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m0.m[1][1] = c0;
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m0.m[1][2] = -s0;
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m0.m[2][0] = 0;
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m0.m[2][1] = s0;
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m0.m[2][2] = c0;
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|
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float ang1 = (float)rot->vy * 2.0f * myPI_PC / 4096;
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int32 c1 = myNINT_PC(ONE_PC * (float)cos(ang1));
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int32 s1 = myNINT_PC(ONE_PC * (float)sin(ang1));
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|
MATRIXPC m1;
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|
m1.m[0][0] = c1;
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m1.m[0][1] = 0;
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m1.m[0][2] = s1;
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|
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m1.m[1][0] = 0;
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|
m1.m[1][1] = ONE_PC;
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|
m1.m[1][2] = 0;
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|
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m1.m[2][0] = -s1;
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|
m1.m[2][1] = 0;
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|
m1.m[2][2] = c1;
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|
|
|
float ang2 = (float)rot->vz * 2.0f * myPI_PC / 4096;
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|
int32 c2 = myNINT_PC(ONE_PC * (float)cos(ang2));
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|
int32 s2 = myNINT_PC(ONE_PC * (float)sin(ang2));
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|
MATRIXPC m2;
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|
|
|
m2.m[0][0] = c2;
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|
m2.m[0][1] = -s2;
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|
m2.m[0][2] = 0;
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|
|
|
m2.m[1][0] = s2;
|
|
m2.m[1][1] = c2;
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|
m2.m[1][2] = 0;
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|
|
|
m2.m[2][0] = 0;
|
|
m2.m[2][1] = 0;
|
|
m2.m[2][2] = ONE_PC;
|
|
|
|
mygte_MulMatrix0_pc(&m0, &m1, m);
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|
mygte_MulMatrix0_pc(m, &m2, m);
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|
}
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|
|
|
//------------------------------------------------------------------------
|
|
|
|
inline void mygte_SetBackColor_pc(int32 r, int32 g, int32 b) {
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|
gteback_pc[0] = r;
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|
gteback_pc[1] = g;
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|
gteback_pc[2] = b;
|
|
}
|
|
|
|
//------------------------------------------------------------------------
|
|
|
|
inline void mygte_SetColorMatrix_pc(MATRIXPC *m) { *gtecolour_pc = *m; }
|
|
|
|
//------------------------------------------------------------------------
|
|
|
|
inline void mygte_SetLightMatrix_pc(MATRIXPC *m) { *gtelight_pc = *m; }
|
|
|
|
//------------------------------------------------------------------------
|
|
|
|
inline void mygte_SetGeomScreen_pc(int32 h) { gtegeomscrn_pc = h; }
|
|
|
|
//------------------------------------------------------------------------
|
|
|
|
inline void mygte_NormalColorCol_pc(SVECTOR *v0, CVECTOR *in0, CVECTOR *out0) {
|
|
SVECTORPC lightEffect;
|
|
// Normal line vector(local) -> light source effect
|
|
ApplyMatrixSV_pc(gtelight_pc, v0, &lightEffect);
|
|
if (lightEffect.vx < 0)
|
|
lightEffect.vx = 0;
|
|
if (lightEffect.vy < 0)
|
|
lightEffect.vy = 0;
|
|
if (lightEffect.vz < 0)
|
|
lightEffect.vz = 0;
|
|
|
|
// Light source effect -> Colour effect(local colour matrix+back colour)
|
|
SVECTORPC colourEffect;
|
|
ApplyMatrixSV_pc(gtecolour_pc, &lightEffect, &colourEffect);
|
|
if (colourEffect.vx < 0)
|
|
colourEffect.vx = 0;
|
|
if (colourEffect.vy < 0)
|
|
colourEffect.vy = 0;
|
|
if (colourEffect.vz < 0)
|
|
colourEffect.vz = 0;
|
|
|
|
// colourEffect is 0-ONE_PC (2^ONE_PC_SCALE)
|
|
// gteback is 0-255 (2^8)
|
|
colourEffect.vx = ((colourEffect.vx >> (ONE_PC_SCALE - 8)) + gteback_pc[0]);
|
|
colourEffect.vy = ((colourEffect.vy >> (ONE_PC_SCALE - 8)) + gteback_pc[1]);
|
|
colourEffect.vz = ((colourEffect.vz >> (ONE_PC_SCALE - 8)) + gteback_pc[2]);
|
|
|
|
// 256 = 1.0 in colourEffect
|
|
// 128 = 1.0 in in0
|
|
int32 red = ((in0->r * colourEffect.vx) >> 8);
|
|
int32 green = ((in0->g * colourEffect.vy) >> 8);
|
|
int32 blue = ((in0->b * colourEffect.vz) >> 8);
|
|
|
|
if (red > 255)
|
|
red = 255;
|
|
if (green > 255)
|
|
green = 255;
|
|
if (blue > 255)
|
|
blue = 255;
|
|
|
|
out0->r = (uint8)(red);
|
|
out0->g = (uint8)(green);
|
|
out0->b = (uint8)(blue);
|
|
}
|
|
|
|
//------------------------------------------------------------------------
|
|
|
|
inline void mygte_NormalColorCol3_pc(SVECTOR *v0, SVECTOR *v1, SVECTOR *v2, CVECTOR *in0, CVECTOR *out0, CVECTOR *out1, CVECTOR *out2) {
|
|
gte_NormalColorCol_pc(v0, in0, out0);
|
|
gte_NormalColorCol_pc(v1, in0, out1);
|
|
gte_NormalColorCol_pc(v2, in0, out2);
|
|
}
|
|
|
|
//------------------------------------------------------------------------
|
|
|
|
inline int32 myVectorNormal_pc(VECTOR *in0, VECTOR *out0) {
|
|
int32 r2 = (in0->vx * in0->vx + in0->vy * in0->vy + in0->vz * in0->vz);
|
|
float r = (float)sqrt((float)r2) / (float)ONE_PC;
|
|
|
|
if (fabs(r) < 1.0e-6)
|
|
return 0;
|
|
|
|
out0->vx = (int32)((float)in0->vx / r);
|
|
out0->vy = (int32)((float)in0->vy / r);
|
|
out0->vz = (int32)((float)in0->vz / r);
|
|
return r2;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
inline void mygte_NormalClip_pc(SVECTORPC *sxy0, SVECTORPC *sxy1, SVECTORPC *sxy2, int32 *flag) {
|
|
// compute the cross-product of (v1-v0) x (v2-v0)
|
|
int32 l0x = sxy1->vx - sxy0->vx;
|
|
int32 l0y = sxy1->vy - sxy0->vy;
|
|
int32 l1x = sxy2->vx - sxy0->vx;
|
|
int32 l1y = sxy2->vy - sxy0->vy;
|
|
|
|
*flag = ((l0x * l1y) - (l0y * l1x));
|
|
}
|
|
|
|
//------------------------------------------------------------------------
|
|
|
|
inline void mygte_NormalClip_pc(SVECTOR *sxy0, SVECTOR *sxy1, SVECTOR *sxy2, int32 *flag) {
|
|
// compute the cross-product of (v1-v0) x (v2-v0)
|
|
int32 l0x = sxy1->vx - sxy0->vx;
|
|
int32 l0y = sxy1->vy - sxy0->vy;
|
|
int32 l1x = sxy2->vx - sxy0->vx;
|
|
int32 l1y = sxy2->vy - sxy0->vy;
|
|
|
|
*flag = ((l0x * l1y) - (l0y * l1x));
|
|
}
|
|
|
|
//------------------------------------------------------------------------
|
|
|
|
inline void mygte_AverageZ3_pc(int32 z0, int32 z1, int32 z2, int32 *sz) {
|
|
*sz = (z0 + z1 + z2) / 3;
|
|
*sz /= 4;
|
|
}
|
|
|
|
//------------------------------------------------------------------------
|
|
|
|
inline void mygte_SetScreenScaleShift_pc(int32 shift) { gtescreenscaleshift_pc = shift; }
|
|
|
|
//------------------------------------------------------------------------
|
|
|
|
} // End of namespace ICB
|
|
|
|
#endif // #ifndef __PC_CAPRI_MATHS_PC_H
|