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https://github.com/scummvm/scummvm.git
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119 lines
4.2 KiB
C++
119 lines
4.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "graphics/cursorman.h"
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#include "hypno/hypno.h"
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namespace Hypno {
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static const byte MOUSECURSOR_SCI[] = {
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1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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1, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0,
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1, 3, 3, 1, 0, 0, 0, 0, 0, 0, 0,
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1, 3, 3, 3, 1, 0, 0, 0, 0, 0, 0,
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1, 3, 3, 3, 3, 1, 0, 0, 0, 0, 0,
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1, 3, 3, 3, 3, 3, 1, 0, 0, 0, 0,
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1, 3, 3, 3, 3, 3, 3, 1, 0, 0, 0,
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1, 3, 3, 3, 3, 3, 3, 3, 1, 0, 0,
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1, 3, 3, 3, 3, 3, 3, 3, 3, 1, 0,
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1, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1,
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1, 3, 3, 3, 3, 3, 1, 0, 0, 0, 0,
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1, 3, 1, 0, 1, 3, 3, 1, 0, 0, 0,
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1, 1, 0, 0, 1, 3, 3, 1, 0, 0, 0,
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0, 0, 0, 0, 0, 1, 3, 3, 1, 0, 0,
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0, 0, 0, 0, 0, 1, 3, 3, 1, 0, 0,
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0, 0, 0, 0, 0, 0, 1, 3, 3, 1, 0};
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static const byte circleCursor[] = {
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0, 0, 0, 0, 250, 250, 250, 250, 250, 0, 0, 0, 0,
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0, 0, 250, 250, 0, 0, 0, 0, 0, 250, 250, 0, 0,
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0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0,
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0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0,
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250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250,
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250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250,
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250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250,
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0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0,
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0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0,
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0, 0, 250, 250, 0, 0, 0, 0, 0, 250, 250, 0, 0,
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0, 0, 0, 0, 250, 250, 250, 250, 250, 0, 0, 0, 0};
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static const byte targetCursor[] = {
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0, 0, 0, 252, 252, 252, 252, 252, 252, 252, 252, 252, 0, 0, 0,
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0, 0, 252, 0, 0, 250, 250, 250, 250, 250, 0, 0, 252, 0, 0,
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0, 252, 0, 250, 250, 0, 0, 0, 0, 0, 250, 250, 0, 252, 0,
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252, 0, 250, 0, 0, 252, 252, 252, 252, 252, 0, 0, 250, 0, 252,
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252, 0, 250, 0, 252, 0, 0, 0, 0, 0, 252, 0, 250, 0, 252,
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252, 250, 0, 252, 0, 0, 0, 0, 0, 0, 0, 252, 0, 250, 252,
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252, 250, 0, 252, 0, 0, 0, 0, 0, 0, 0, 252, 0, 250, 252,
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252, 250, 0, 252, 0, 0, 0, 0, 0, 0, 0, 252, 0, 250, 252,
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252, 0, 250, 0, 252, 0, 0, 0, 0, 0, 252, 0, 250, 0, 252,
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252, 0, 250, 0, 0, 252, 252, 252, 252, 252, 0, 0, 250, 0, 252,
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0, 252, 0, 250, 250, 0, 0, 0, 0, 0, 250, 250, 0, 252, 0,
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0, 0, 252, 0, 0, 250, 250, 250, 250, 250, 0, 0, 252, 0, 0,
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0, 0, 0, 252, 252, 252, 252, 252, 252, 252, 252, 252, 0, 0, 0};
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static const byte crosshairCursor[] = {
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0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 250, 250, 250, 250, 250, 0, 0, 0, 0, 0,
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0, 0, 0, 250, 250, 0, 0, 250, 0, 0, 250, 250, 0, 0, 0,
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0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0,
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0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0,
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0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0,
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250, 250, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 250, 250,
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0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0,
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0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0,
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0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0,
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0, 0, 0, 250, 250, 0, 0, 250, 0, 0, 250, 250, 0, 0, 0,
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0, 0, 0, 0, 0, 250, 250, 250, 250, 250, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0};
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struct CursorTable {
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const char *name;
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const void *buf;
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int w;
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int h;
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int hotspotX;
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int hotspotY;
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};
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static const CursorTable cursorTable[] = {
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{"default", MOUSECURSOR_SCI, 11, 16, 0, 0},
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{"arcade", circleCursor, 13, 11, 7, 5},
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{"target", targetCursor, 15, 13, 8, 6},
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{"crosshair", crosshairCursor, 15, 13, 8, 6},
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{nullptr, nullptr, 0, 0, 0, 0}};
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void WetEngine::changeCursor(const Common::String &cursor) {
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const CursorTable *entry = cursorTable;
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while (entry->name) {
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if (cursor == entry->name)
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break;
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entry++;
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}
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assert(entry->name);
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CursorMan.replaceCursor(entry->buf, entry->w, entry->h, entry->hotspotX, entry->hotspotY, 0);
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CursorMan.showMouse(true);
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}
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} // End of namespace Hypno
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