scummvm/engines/hugo/metaengine.cpp

359 lines
11 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "engines/advancedDetector.h"
#include "common/system.h"
#include "common/savefile.h"
#include "common/textconsole.h"
#include "common/translation.h"
#include "graphics/thumbnail.h"
#include "graphics/surface.h"
#include "backends/keymapper/action.h"
#include "backends/keymapper/keymapper.h"
#include "backends/keymapper/standard-actions.h"
#include "hugo/hugo.h"
#include "hugo/detection.h"
namespace Hugo {
uint32 HugoEngine::getFeatures() const {
return _gameDescription->desc.flags;
}
const char *HugoEngine::getGameId() const {
return _gameDescription->desc.gameId;
}
class HugoMetaEngine : public AdvancedMetaEngine<HugoGameDescription> {
public:
const char *getName() const override {
return "hugo";
}
Common::Error createInstance(OSystem *syst, Engine **engine, const HugoGameDescription *gd) const override;
bool hasFeature(MetaEngineFeature f) const override;
Common::KeymapArray initKeymaps(const char *target) const override;
int getMaximumSaveSlot() const override;
SaveStateList listSaves(const char *target) const override;
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
bool removeSaveState(const char *target, int slot) const override;
Common::String getSavegameFile(int saveGameIdx, const char *target) const override {
if (!target)
target = getName();
if (saveGameIdx == kSavegameFilePattern)
return Common::String::format("%s-##.SAV", target);
else
return Common::String::format("%s-%02d.SAV", target, saveGameIdx);
}
};
Common::Error HugoMetaEngine::createInstance(OSystem *syst, Engine **engine, const HugoGameDescription *gd) const {
*engine = new HugoEngine(syst,gd);
((HugoEngine *)*engine)->initGame(gd);
return Common::kNoError;
}
bool HugoMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves) ||
(f == kSupportsLoadingDuringStartup) ||
(f == kSupportsDeleteSave) ||
(f == kSavesSupportMetaInfo) ||
(f == kSavesSupportThumbnail) ||
(f == kSavesSupportCreationDate);
}
Common::KeymapArray HugoMetaEngine::initKeymaps(const char *target) const {
using namespace Common;
using namespace Hugo;
Keymap *engineKeyMap = new Keymap(Keymap::kKeymapTypeGame, "hugo-default", _("Default keymappings"));
Keymap *gameKeyMap = new Keymap(Keymap::kKeymapTypeGame, "game-shortcuts", _("Game keymappings"));
Action *act;
act = new Action(kStandardActionLeftClick, _("Left Click"));
act->setLeftClickEvent();
act->addDefaultInputMapping("MOUSE_LEFT");
act->addDefaultInputMapping("JOY_A");
act->addDefaultInputMapping("KP_PLUS");
engineKeyMap->addAction(act);
act = new Action(kStandardActionRightClick, _("Right Click"));
act->setRightClickEvent();
act->addDefaultInputMapping("MOUSE_RIGHT");
act->addDefaultInputMapping("JOY_B");
act->addDefaultInputMapping("KP_MINUS");
engineKeyMap->addAction(act);
act = new Action("USERHELP", _("User help"));
act->setCustomEngineActionEvent(kActionUserHelp);
act->addDefaultInputMapping("F1");
act->addDefaultInputMapping("JOY_Y");
engineKeyMap->addAction(act);
act = new Action("TOGGLESOUND", _("Toggle sound"));
act->setCustomEngineActionEvent(kActionToggleSound);
act->addDefaultInputMapping("F2");
engineKeyMap->addAction(act);
act = new Action("REPEATLINE", _("Repeat last line"));
act->setCustomEngineActionEvent(kActionRepeatLine);
act->addDefaultInputMapping("F3");
act->addDefaultInputMapping("JOY_RIGHT_STICK");
engineKeyMap->addAction(act);
act = new Action("SAVEGAME", _("Save game"));
act->setCustomEngineActionEvent(kActionSaveGame);
act->addDefaultInputMapping("F4");
act->addDefaultInputMapping("C+s");
act->addDefaultInputMapping("JOY_LEFT_SHOULDER");
engineKeyMap->addAction(act);
act = new Action("RESTOREGAME", _("Restore game"));
act->setCustomEngineActionEvent(kActionRestoreGame);
act->addDefaultInputMapping("F5");
act->addDefaultInputMapping("C+l");
act->addDefaultInputMapping("JOY_RIGHT_SHOULDER");
engineKeyMap->addAction(act);
act = new Action("NEWGAME", _("New game"));
act->setCustomEngineActionEvent(kActionNewGame);
act->addDefaultInputMapping("C+n");
act->addDefaultInputMapping("JOY_GUIDE");
engineKeyMap->addAction(act);
act = new Action("INVENTORY", _("Show inventory"));
act->setCustomEngineActionEvent(kActionInventory);
act->addDefaultInputMapping("F6");
act->addDefaultInputMapping("JOY_X");
engineKeyMap->addAction(act);
act = new Action("TURBOMODE", _("Turbo mode"));
act->setCustomEngineActionEvent(kActionToggleTurbo);
act->addDefaultInputMapping("F8");
act->addDefaultInputMapping("JOY_LEFT_STICK");
engineKeyMap->addAction(act);
act = new Action("ESC", _("Escape"));
act->setCustomEngineActionEvent(kActionEscape);
act->addDefaultInputMapping("Escape");
act->addDefaultInputMapping("JOY_BACK");
engineKeyMap->addAction(act);
// I18N: Move actor in the top direction
act = new Action("MOVETOP", _("Move to top"));
act->setCustomEngineActionEvent(kActionMoveTop);
act->addDefaultInputMapping("KP8");
act->addDefaultInputMapping("UP");
act->addDefaultInputMapping("JOY_UP");
gameKeyMap->addAction(act);
// I18N: Move actor in the bottom direction
act = new Action("MOVEBOTTOM", _("Move to bottom"));
act->setCustomEngineActionEvent(kActionMoveBottom);
act->addDefaultInputMapping("KP2");
act->addDefaultInputMapping("DOWN");
act->addDefaultInputMapping("JOY_DOWN");
gameKeyMap->addAction(act);
// I18N: Move actor in the left direction
act = new Action("MOVELEFT", _("Move to left"));
act->setCustomEngineActionEvent(kActionMoveLeft);
act->addDefaultInputMapping("KP4");
act->addDefaultInputMapping("LEFT");
act->addDefaultInputMapping("JOY_LEFT");
gameKeyMap->addAction(act);
// I18N: Move actor in the right direction
act = new Action("MOVERIGHT", _("Move to right"));
act->setCustomEngineActionEvent(kActionMoveRight);
act->addDefaultInputMapping("KP6");
act->addDefaultInputMapping("RIGHT");
act->addDefaultInputMapping("JOY_RIGHT");
gameKeyMap->addAction(act);
// I18N: Move actor in the top-left direction
act = new Action("MOVETOPLEFT", _("Move to top left"));
act->setCustomEngineActionEvent(kActionMoveTopLeft);
act->addDefaultInputMapping("KP7");
gameKeyMap->addAction(act);
// I18N: Move actor in the top-right direction
act = new Action("MOVETOPRIGHT", _("Move to top right"));
act->setCustomEngineActionEvent(kActionMoveTopRight);
act->addDefaultInputMapping("KP9");
gameKeyMap->addAction(act);
// I18N: Move actor in the bottom-left direction
act = new Action("MOVEBTMLEFT", _("Move to bottom left"));
act->setCustomEngineActionEvent(kActionMoveBottomLeft);
act->addDefaultInputMapping("KP1");
gameKeyMap->addAction(act);
// I18N: Move actor in the bottom-right direction
act = new Action("MOVEBTMRIGHT", _("Move to bottom right"));
act->setCustomEngineActionEvent(kActionMoveBottomRight);
act->addDefaultInputMapping("KP3");
gameKeyMap->addAction(act);
KeymapArray keymaps(2);
keymaps[0] = engineKeyMap;
keymaps[1] = gameKeyMap;
return keymaps;
}
int HugoMetaEngine::getMaximumSaveSlot() const { return 99; }
SaveStateList HugoMetaEngine::listSaves(const char *target) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Common::StringArray filenames;
Common::String pattern = target;
pattern += "-##.SAV";
filenames = saveFileMan->listSavefiles(pattern);
SaveStateList saveList;
char slot[3];
for (Common::StringArray::const_iterator filename = filenames.begin(); filename != filenames.end(); ++filename) {
slot[0] = filename->c_str()[filename->size() - 6];
slot[1] = filename->c_str()[filename->size() - 5];
slot[2] = '\0';
// Obtain the last 2 digits of the filename (without extension), since they correspond to the save slot
int slotNum = atoi(slot);
if (slotNum >= 0 && slotNum <= getMaximumSaveSlot()) {
Common::InSaveFile *file = saveFileMan->openForLoading(*filename);
if (file) {
int saveVersion = file->readByte();
if (saveVersion != kSavegameVersion) {
warning("Savegame of incompatible version");
delete file;
continue;
}
// read name
uint16 nameSize = file->readUint16BE();
if (nameSize >= 255) {
delete file;
continue;
}
char name[256];
file->read(name, nameSize);
name[nameSize] = 0;
saveList.push_back(SaveStateDescriptor(this, slotNum, name));
delete file;
}
}
}
// Sort saves based on slot number.
Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
return saveList;
}
SaveStateDescriptor HugoMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
Common::InSaveFile *file = g_system->getSavefileManager()->openForLoading(getSavegameFile(slot, target));
if (file) {
int saveVersion = file->readByte();
if (saveVersion != kSavegameVersion) {
warning("Savegame of incompatible version");
delete file;
return SaveStateDescriptor();
}
uint32 saveNameLength = file->readUint16BE();
char saveName[256];
file->read(saveName, saveNameLength);
saveName[saveNameLength] = 0;
SaveStateDescriptor desc(this, slot, saveName);
// Protect slot 99 (used for 'restart game')
if (slot == 99) {
desc.setDeletableFlag(false);
desc.setWriteProtectedFlag(true);
}
Graphics::Surface *thumbnail;
if (!Graphics::loadThumbnail(*file, thumbnail)) {
warning("Missing or broken savegame thumbnail");
delete file;
return SaveStateDescriptor();
}
desc.setThumbnail(thumbnail);
uint32 saveDate = file->readUint32BE();
uint16 saveTime = file->readUint16BE();
int day = (saveDate >> 24) & 0xFF;
int month = (saveDate >> 16) & 0xFF;
int year = saveDate & 0xFFFF;
desc.setSaveDate(year, month, day);
int hour = (saveTime >> 8) & 0xFF;
int minutes = saveTime & 0xFF;
desc.setSaveTime(hour, minutes);
delete file;
return desc;
}
SaveStateDescriptor desc(this, slot, Common::String());
// Protect slot 99 (used for 'restart game')
if (slot == 99)
desc.setWriteProtectedFlag(true);
return desc;
}
bool HugoMetaEngine::removeSaveState(const char *target, int slot) const {
return g_system->getSavefileManager()->removeSavefile(getSavegameFile(slot, target));
}
} // End of namespace Hugo
#if PLUGIN_ENABLED_DYNAMIC(HUGO)
REGISTER_PLUGIN_DYNAMIC(HUGO, PLUGIN_TYPE_ENGINE, Hugo::HugoMetaEngine);
#else
REGISTER_PLUGIN_STATIC(HUGO, PLUGIN_TYPE_ENGINE, Hugo::HugoMetaEngine);
#endif
namespace Hugo {
void HugoEngine::initGame(const HugoGameDescription *gd) {
_gameType = gd->gameType;
_platform = gd->desc.platform;
_packedFl = (getFeatures() & GF_PACKED);
_gameVariant = _gameType - 1 + ((_platform == Common::kPlatformWindows) ? 0 : 3);
}
} // End of namespace Hugo