mirror of
https://github.com/scummvm/scummvm.git
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359 lines
11 KiB
C++
359 lines
11 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "engines/advancedDetector.h"
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#include "common/system.h"
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#include "common/savefile.h"
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#include "common/textconsole.h"
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#include "common/translation.h"
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#include "graphics/thumbnail.h"
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#include "graphics/surface.h"
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#include "backends/keymapper/action.h"
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#include "backends/keymapper/keymapper.h"
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#include "backends/keymapper/standard-actions.h"
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#include "hugo/hugo.h"
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#include "hugo/detection.h"
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namespace Hugo {
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uint32 HugoEngine::getFeatures() const {
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return _gameDescription->desc.flags;
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}
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const char *HugoEngine::getGameId() const {
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return _gameDescription->desc.gameId;
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}
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class HugoMetaEngine : public AdvancedMetaEngine<HugoGameDescription> {
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public:
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const char *getName() const override {
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return "hugo";
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}
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Common::Error createInstance(OSystem *syst, Engine **engine, const HugoGameDescription *gd) const override;
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bool hasFeature(MetaEngineFeature f) const override;
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Common::KeymapArray initKeymaps(const char *target) const override;
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int getMaximumSaveSlot() const override;
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SaveStateList listSaves(const char *target) const override;
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SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
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bool removeSaveState(const char *target, int slot) const override;
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Common::String getSavegameFile(int saveGameIdx, const char *target) const override {
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if (!target)
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target = getName();
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if (saveGameIdx == kSavegameFilePattern)
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return Common::String::format("%s-##.SAV", target);
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else
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return Common::String::format("%s-%02d.SAV", target, saveGameIdx);
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}
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};
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Common::Error HugoMetaEngine::createInstance(OSystem *syst, Engine **engine, const HugoGameDescription *gd) const {
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*engine = new HugoEngine(syst,gd);
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((HugoEngine *)*engine)->initGame(gd);
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return Common::kNoError;
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}
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bool HugoMetaEngine::hasFeature(MetaEngineFeature f) const {
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return
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(f == kSupportsListSaves) ||
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(f == kSupportsLoadingDuringStartup) ||
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(f == kSupportsDeleteSave) ||
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(f == kSavesSupportMetaInfo) ||
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(f == kSavesSupportThumbnail) ||
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(f == kSavesSupportCreationDate);
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}
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Common::KeymapArray HugoMetaEngine::initKeymaps(const char *target) const {
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using namespace Common;
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using namespace Hugo;
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Keymap *engineKeyMap = new Keymap(Keymap::kKeymapTypeGame, "hugo-default", _("Default keymappings"));
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Keymap *gameKeyMap = new Keymap(Keymap::kKeymapTypeGame, "game-shortcuts", _("Game keymappings"));
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Action *act;
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act = new Action(kStandardActionLeftClick, _("Left Click"));
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act->setLeftClickEvent();
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act->addDefaultInputMapping("MOUSE_LEFT");
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act->addDefaultInputMapping("JOY_A");
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act->addDefaultInputMapping("KP_PLUS");
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engineKeyMap->addAction(act);
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act = new Action(kStandardActionRightClick, _("Right Click"));
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act->setRightClickEvent();
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act->addDefaultInputMapping("MOUSE_RIGHT");
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act->addDefaultInputMapping("JOY_B");
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act->addDefaultInputMapping("KP_MINUS");
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engineKeyMap->addAction(act);
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act = new Action("USERHELP", _("User help"));
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act->setCustomEngineActionEvent(kActionUserHelp);
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act->addDefaultInputMapping("F1");
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act->addDefaultInputMapping("JOY_Y");
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engineKeyMap->addAction(act);
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act = new Action("TOGGLESOUND", _("Toggle sound"));
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act->setCustomEngineActionEvent(kActionToggleSound);
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act->addDefaultInputMapping("F2");
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engineKeyMap->addAction(act);
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act = new Action("REPEATLINE", _("Repeat last line"));
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act->setCustomEngineActionEvent(kActionRepeatLine);
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act->addDefaultInputMapping("F3");
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act->addDefaultInputMapping("JOY_RIGHT_STICK");
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engineKeyMap->addAction(act);
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act = new Action("SAVEGAME", _("Save game"));
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act->setCustomEngineActionEvent(kActionSaveGame);
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act->addDefaultInputMapping("F4");
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act->addDefaultInputMapping("C+s");
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act->addDefaultInputMapping("JOY_LEFT_SHOULDER");
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engineKeyMap->addAction(act);
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act = new Action("RESTOREGAME", _("Restore game"));
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act->setCustomEngineActionEvent(kActionRestoreGame);
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act->addDefaultInputMapping("F5");
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act->addDefaultInputMapping("C+l");
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act->addDefaultInputMapping("JOY_RIGHT_SHOULDER");
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engineKeyMap->addAction(act);
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act = new Action("NEWGAME", _("New game"));
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act->setCustomEngineActionEvent(kActionNewGame);
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act->addDefaultInputMapping("C+n");
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act->addDefaultInputMapping("JOY_GUIDE");
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engineKeyMap->addAction(act);
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act = new Action("INVENTORY", _("Show inventory"));
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act->setCustomEngineActionEvent(kActionInventory);
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act->addDefaultInputMapping("F6");
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act->addDefaultInputMapping("JOY_X");
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engineKeyMap->addAction(act);
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act = new Action("TURBOMODE", _("Turbo mode"));
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act->setCustomEngineActionEvent(kActionToggleTurbo);
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act->addDefaultInputMapping("F8");
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act->addDefaultInputMapping("JOY_LEFT_STICK");
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engineKeyMap->addAction(act);
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act = new Action("ESC", _("Escape"));
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act->setCustomEngineActionEvent(kActionEscape);
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act->addDefaultInputMapping("Escape");
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act->addDefaultInputMapping("JOY_BACK");
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engineKeyMap->addAction(act);
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// I18N: Move actor in the top direction
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act = new Action("MOVETOP", _("Move to top"));
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act->setCustomEngineActionEvent(kActionMoveTop);
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act->addDefaultInputMapping("KP8");
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act->addDefaultInputMapping("UP");
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act->addDefaultInputMapping("JOY_UP");
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gameKeyMap->addAction(act);
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// I18N: Move actor in the bottom direction
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act = new Action("MOVEBOTTOM", _("Move to bottom"));
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act->setCustomEngineActionEvent(kActionMoveBottom);
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act->addDefaultInputMapping("KP2");
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act->addDefaultInputMapping("DOWN");
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act->addDefaultInputMapping("JOY_DOWN");
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gameKeyMap->addAction(act);
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// I18N: Move actor in the left direction
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act = new Action("MOVELEFT", _("Move to left"));
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act->setCustomEngineActionEvent(kActionMoveLeft);
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act->addDefaultInputMapping("KP4");
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act->addDefaultInputMapping("LEFT");
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act->addDefaultInputMapping("JOY_LEFT");
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gameKeyMap->addAction(act);
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// I18N: Move actor in the right direction
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act = new Action("MOVERIGHT", _("Move to right"));
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act->setCustomEngineActionEvent(kActionMoveRight);
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act->addDefaultInputMapping("KP6");
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act->addDefaultInputMapping("RIGHT");
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act->addDefaultInputMapping("JOY_RIGHT");
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gameKeyMap->addAction(act);
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// I18N: Move actor in the top-left direction
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act = new Action("MOVETOPLEFT", _("Move to top left"));
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act->setCustomEngineActionEvent(kActionMoveTopLeft);
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act->addDefaultInputMapping("KP7");
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gameKeyMap->addAction(act);
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// I18N: Move actor in the top-right direction
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act = new Action("MOVETOPRIGHT", _("Move to top right"));
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act->setCustomEngineActionEvent(kActionMoveTopRight);
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act->addDefaultInputMapping("KP9");
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gameKeyMap->addAction(act);
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// I18N: Move actor in the bottom-left direction
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act = new Action("MOVEBTMLEFT", _("Move to bottom left"));
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act->setCustomEngineActionEvent(kActionMoveBottomLeft);
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act->addDefaultInputMapping("KP1");
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gameKeyMap->addAction(act);
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// I18N: Move actor in the bottom-right direction
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act = new Action("MOVEBTMRIGHT", _("Move to bottom right"));
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act->setCustomEngineActionEvent(kActionMoveBottomRight);
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act->addDefaultInputMapping("KP3");
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gameKeyMap->addAction(act);
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KeymapArray keymaps(2);
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keymaps[0] = engineKeyMap;
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keymaps[1] = gameKeyMap;
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return keymaps;
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}
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int HugoMetaEngine::getMaximumSaveSlot() const { return 99; }
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SaveStateList HugoMetaEngine::listSaves(const char *target) const {
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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Common::StringArray filenames;
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Common::String pattern = target;
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pattern += "-##.SAV";
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filenames = saveFileMan->listSavefiles(pattern);
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SaveStateList saveList;
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char slot[3];
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for (Common::StringArray::const_iterator filename = filenames.begin(); filename != filenames.end(); ++filename) {
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slot[0] = filename->c_str()[filename->size() - 6];
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slot[1] = filename->c_str()[filename->size() - 5];
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slot[2] = '\0';
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// Obtain the last 2 digits of the filename (without extension), since they correspond to the save slot
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int slotNum = atoi(slot);
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if (slotNum >= 0 && slotNum <= getMaximumSaveSlot()) {
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Common::InSaveFile *file = saveFileMan->openForLoading(*filename);
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if (file) {
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int saveVersion = file->readByte();
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if (saveVersion != kSavegameVersion) {
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warning("Savegame of incompatible version");
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delete file;
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continue;
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}
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// read name
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uint16 nameSize = file->readUint16BE();
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if (nameSize >= 255) {
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delete file;
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continue;
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}
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char name[256];
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file->read(name, nameSize);
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name[nameSize] = 0;
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saveList.push_back(SaveStateDescriptor(this, slotNum, name));
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delete file;
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}
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}
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}
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// Sort saves based on slot number.
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Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
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return saveList;
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}
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SaveStateDescriptor HugoMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
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Common::InSaveFile *file = g_system->getSavefileManager()->openForLoading(getSavegameFile(slot, target));
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if (file) {
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int saveVersion = file->readByte();
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if (saveVersion != kSavegameVersion) {
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warning("Savegame of incompatible version");
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delete file;
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return SaveStateDescriptor();
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}
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uint32 saveNameLength = file->readUint16BE();
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char saveName[256];
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file->read(saveName, saveNameLength);
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saveName[saveNameLength] = 0;
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SaveStateDescriptor desc(this, slot, saveName);
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// Protect slot 99 (used for 'restart game')
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if (slot == 99) {
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desc.setDeletableFlag(false);
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desc.setWriteProtectedFlag(true);
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}
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Graphics::Surface *thumbnail;
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if (!Graphics::loadThumbnail(*file, thumbnail)) {
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warning("Missing or broken savegame thumbnail");
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delete file;
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return SaveStateDescriptor();
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}
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desc.setThumbnail(thumbnail);
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uint32 saveDate = file->readUint32BE();
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uint16 saveTime = file->readUint16BE();
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int day = (saveDate >> 24) & 0xFF;
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int month = (saveDate >> 16) & 0xFF;
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int year = saveDate & 0xFFFF;
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desc.setSaveDate(year, month, day);
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int hour = (saveTime >> 8) & 0xFF;
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int minutes = saveTime & 0xFF;
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desc.setSaveTime(hour, minutes);
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delete file;
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return desc;
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}
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SaveStateDescriptor desc(this, slot, Common::String());
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// Protect slot 99 (used for 'restart game')
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if (slot == 99)
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desc.setWriteProtectedFlag(true);
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return desc;
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}
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bool HugoMetaEngine::removeSaveState(const char *target, int slot) const {
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return g_system->getSavefileManager()->removeSavefile(getSavegameFile(slot, target));
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}
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} // End of namespace Hugo
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#if PLUGIN_ENABLED_DYNAMIC(HUGO)
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REGISTER_PLUGIN_DYNAMIC(HUGO, PLUGIN_TYPE_ENGINE, Hugo::HugoMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(HUGO, PLUGIN_TYPE_ENGINE, Hugo::HugoMetaEngine);
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#endif
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namespace Hugo {
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void HugoEngine::initGame(const HugoGameDescription *gd) {
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_gameType = gd->gameType;
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_platform = gd->desc.platform;
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_packedFl = (getFeatures() & GF_PACKED);
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_gameVariant = _gameType - 1 + ((_platform == Common::kPlatformWindows) ? 0 : 3);
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}
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} // End of namespace Hugo
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