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137 lines
2.9 KiB
C++
137 lines
2.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of Penumbra Overture.
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*/
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#ifndef GAME_NUMERICAL_PANEL_H
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#define GAME_NUMERICAL_PANEL_H
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#include "hpl1/engine/engine.h"
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#include "hpl1/penumbra-overture/GameTypes.h"
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using namespace hpl;
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class cInit;
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//---------------------------
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class cNumericalPanel;
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class cNumericalButton {
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public:
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cNumericalButton(cInit *apInit, cNumericalPanel *apPanel, cVector2f avPos, cVector2f avSize, int alNum);
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~cNumericalButton();
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void OnUpdate(float afTimeStep);
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void OnDraw();
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void OnMouseDown();
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void OnMouseUp();
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void OnMouseOver(bool abOver);
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const cRect2f &GetRect() { return mRect; }
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private:
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cGfxObject *mpGfxUp;
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cGfxObject *mpGfxDown;
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float mfAlpha;
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bool mbOver;
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cInit *mpInit;
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cGraphicsDrawer *mpDrawer;
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cNumericalPanel *mpPanel;
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cVector3f mvPositon;
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cRect2f mRect;
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int mlNum;
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};
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typedef Common::List<cNumericalButton *> tNumericalButtonList;
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typedef tNumericalButtonList::iterator tNumericalButtonListIt;
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//---------------------------------------------
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class cNumericalPanel : public iUpdateable {
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friend class cNumericalButton;
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public:
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cNumericalPanel(cInit *apInit);
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~cNumericalPanel();
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void Reset();
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void OnDraw();
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void Update(float afTimeStep);
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void SetMousePos(const cVector2f &avPos);
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void AddMousePos(const cVector2f &avRel);
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cVector2f GetMousePos() { return mvMousePos; }
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void OnMouseDown(eMButton aButton);
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void OnMouseUp(eMButton aButton);
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void SetActive(bool abX);
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bool IsActive() { return mbActive; }
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void OnExit();
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void AddDigit(int alNum);
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void SetUp(const tString &asName, const tString &asCallback);
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void SetCode(tIntVec &avCode);
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private:
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cInit *mpInit;
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cGraphicsDrawer *mpDrawer;
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cGfxObject *mpGfxBackground;
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cGfxObject *mpGfxPanel;
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bool mbMouseIsDown;
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bool mbActive;
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float mfAlpha;
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cVector2f mvMousePos;
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eCrossHairState mLastCrossHairState;
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tNumericalButtonList mlstButtons;
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tString msName;
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tString msCallback;
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tIntVec mvDigits;
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tIntVec mvCode;
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};
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//---------------------------------------------
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#endif // GAME_NUMERICAL_PANEL_H
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