scummvm/engines/hpl1/penumbra-overture/MapLoadText.h
grisenti dfa544ae09
HPL1: replace font loading implementation
HPL1: remove missing header
2022-12-23 14:03:31 +01:00

91 lines
2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of Penumbra Overture.
*/
#ifndef GAME_MAP_LOAD_TEXT_H
#define GAME_MAP_LOAD_TEXT_H
#include "hpl1/engine/engine.h"
#include "hpl1/penumbra-overture/GameTypes.h"
using namespace hpl;
class cInit;
//-------------------------------------------------
class cMapLoadText : public iUpdateable {
public:
cMapLoadText(cInit *apInit);
~cMapLoadText();
void Reset();
void OnPostSceneDraw();
void OnDraw();
void Update(float afTimeStep);
void OnMouseDown(eMButton aButton);
void OnMouseUp(eMButton aButton);
void SetText(tString asCat, tString asEntry) {
msTextCat = asCat;
msTextEntry = asEntry;
}
void SetActive(bool abX);
bool IsActive() { return mbActive; }
void OnExit();
private:
void DrawText(bool abLoading);
cInit *mpInit;
cGraphicsDrawer *mpDrawer;
FontData *mpFont;
FontData *mpTextFont;
tWStringVec mvRows;
iTexture *mpBack;
tString msTextCat;
tString msTextEntry;
float mfAlpha;
float mfAlphaAdd;
bool mbActive;
};
//---------------------------------------------
#endif // GAME_MAP_LOAD_TEXT_H