mirror of
https://github.com/scummvm/scummvm.git
synced 2025-04-02 10:52:32 -04:00
144 lines
2.8 KiB
C++
144 lines
2.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
/*
|
|
* Copyright (C) 2006-2010 - Frictional Games
|
|
*
|
|
* This file is part of Penumbra Overture.
|
|
*/
|
|
|
|
#ifndef GAME_INTRO_STORY_H
|
|
#define GAME_INTRO_STORY_H
|
|
|
|
#include "hpl1/engine/engine.h"
|
|
|
|
#include "hpl1/penumbra-overture/GameTypes.h"
|
|
|
|
using namespace hpl;
|
|
|
|
class cInit;
|
|
|
|
#define INTRO_IMAGE_NUM (6)
|
|
|
|
//----------------------------------------
|
|
|
|
class cIntroImage {
|
|
public:
|
|
cIntroImage();
|
|
~cIntroImage();
|
|
|
|
void Update(float afTimeStep);
|
|
|
|
void OnDraw();
|
|
|
|
void FadeBrightnessTo(float afDarkness, float afTime);
|
|
void FadeAlphaTo(float afDarkness, float afTime);
|
|
|
|
void MoveTo(const cVector3f &avPos, float afTime);
|
|
|
|
void Reset();
|
|
|
|
//////////////
|
|
// Variables
|
|
cVector3f mvCameraPosition;
|
|
cVector3f mvFinalPos;
|
|
cVector3f mvPosStep;
|
|
float mfPosCount;
|
|
cVector3f mvPosDistMul;
|
|
|
|
tVector3fList mlstPrevPos;
|
|
int mlMaxPrevPos;
|
|
|
|
iTexture *mpTexture;
|
|
|
|
bool mbActive;
|
|
|
|
float mfBrightness;
|
|
float mfBrightnessStep;
|
|
float mfFinalBrightness;
|
|
|
|
float mfAlpha;
|
|
float mfAlphaStep;
|
|
float mfFinalAlpha;
|
|
|
|
tVertexVec mvVtxVec;
|
|
|
|
cInit *mpInit;
|
|
iLowLevelGraphics *mpLowGfx;
|
|
cTextureManager *mpTexManager;
|
|
};
|
|
|
|
//----------------------------------------
|
|
|
|
class cIntroStory : public iUpdateable {
|
|
public:
|
|
cIntroStory(cInit *apInit);
|
|
~cIntroStory();
|
|
|
|
void Update(float afTimeStep);
|
|
void Reset();
|
|
void OnDraw();
|
|
void OnPostSceneDraw();
|
|
|
|
void Exit();
|
|
|
|
bool IsActive() { return mbActive; }
|
|
void SetActive(bool abX);
|
|
|
|
private:
|
|
void SetMessage(const tWString &asMess);
|
|
|
|
void Image00();
|
|
void Image01();
|
|
void Image02();
|
|
void Image03();
|
|
void Image04();
|
|
void Image05();
|
|
|
|
bool mbSearchNext;
|
|
|
|
cInit *mpInit;
|
|
iLowLevelGraphics *mpLowGfx;
|
|
cTextureManager *mpTexManager;
|
|
cSoundHandler *mpSoundHandler;
|
|
|
|
iTexture *mpBlackTexture;
|
|
|
|
cIntroImage mvImages[INTRO_IMAGE_NUM];
|
|
|
|
float mfTimerCount;
|
|
int mlNextStop;
|
|
|
|
float mfVoiceVol;
|
|
|
|
FontData *mpFont;
|
|
|
|
bool mbActive;
|
|
|
|
tWString msMessage;
|
|
tWString msCentreText;
|
|
|
|
eButtonHandlerState mLastButtonState;
|
|
};
|
|
|
|
//----------------------------------------
|
|
|
|
#endif // GAME_INTRO_STORY_H
|