scummvm/engines/hpl1/penumbra-overture/FadeHandler.cpp
2022-12-23 14:03:28 +01:00

161 lines
4.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of Penumbra Overture.
*/
#include "hpl1/penumbra-overture/FadeHandler.h"
#include "hpl1/penumbra-overture/GameEntity.h"
#include "hpl1/penumbra-overture/Init.h"
#include "hpl1/penumbra-overture/Inventory.h"
#include "hpl1/penumbra-overture/Player.h"
//////////////////////////////////////////////////////////////////////////
// CONSTRUCTORS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
cFadeHandler::cFadeHandler(cInit *apInit) : iUpdateable("FadeHandler") {
mpInit = apInit;
mpDrawer = mpInit->mpGame->GetGraphics()->GetDrawer();
mpBlackGfx = mpDrawer->CreateGfxObject("effect_black.bmp", "diffalpha2d");
Reset();
}
//-----------------------------------------------------------------------
cFadeHandler::~cFadeHandler(void) {
mpDrawer->DestroyGfxObject(mpBlackGfx);
}
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// PUBLIC METHODS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
void cFadeHandler::FadeOut(float afTime) {
if (afTime <= 0)
mfAlphaAdd = 1000000.0f;
else
mfAlphaAdd = (1.0f / afTime);
mbActive = true;
Update(1.0f / 60.0f);
}
//-----------------------------------------------------------------------
void cFadeHandler::FadeIn(float afTime) {
if (afTime <= 0)
mfAlphaAdd = -100000.0f;
else
mfAlphaAdd = -(1.0f / afTime);
mbActive = true;
Update(1.0f / 60.0f);
}
//-----------------------------------------------------------------------
bool cFadeHandler::IsActive() {
return mbActive;
}
//-----------------------------------------------------------------------
void cFadeHandler::OnStart() {
}
//-----------------------------------------------------------------------
void cFadeHandler::SetWideScreenActive(bool abX) {
mbWideScreenActive = abX;
}
//-----------------------------------------------------------------------
void cFadeHandler::Update(float afTimeStep) {
if (mbActive) {
mfAlpha += mfAlphaAdd * afTimeStep;
if (mfAlphaAdd < 0) {
if (mfAlpha < 0) {
mbActive = false;
mfAlpha = 0;
}
} else {
if (mfAlpha > 1) {
mbActive = false;
mfAlpha = 1;
}
}
}
//////////////////////////////////
// Wide Screen
if (mbWideScreenActive) {
mfWideScreenAlpha += 0.8f * afTimeStep;
if (mfWideScreenAlpha > 1)
mfWideScreenAlpha = 1;
} else {
mfWideScreenAlpha -= 0.7f * afTimeStep;
if (mfWideScreenAlpha < 0)
mfWideScreenAlpha = 0;
}
}
//-----------------------------------------------------------------------
void cFadeHandler::Reset() {
mfWideScreenAlpha = 0;
mbWideScreenActive = false;
mfAlpha = 0;
mfAlphaAdd = 0;
mbActive = false;
}
//-----------------------------------------------------------------------
void cFadeHandler::OnDraw() {
if (mfAlpha != 0)
mpDrawer->DrawGfxObject(mpBlackGfx, cVector3f(0, 0, 150), cVector2f(800, 600), cColor(1, mfAlpha));
if (mfWideScreenAlpha != 0) {
mpDrawer->DrawGfxObject(mpBlackGfx, cVector3f(0, 0, 40), cVector2f(800, 75), cColor(1, mfWideScreenAlpha));
mpDrawer->DrawGfxObject(mpBlackGfx, cVector3f(0, 525, 40), cVector2f(800, 75), cColor(1, mfWideScreenAlpha));
}
}
//-----------------------------------------------------------------------