mirror of
https://github.com/scummvm/scummvm.git
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319 lines
9.1 KiB
C++
319 lines
9.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of Penumbra Overture.
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*/
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#include "hpl1/penumbra-overture/DeathMenu.h"
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#include "hpl1/penumbra-overture/GraphicsHelper.h"
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#include "hpl1/penumbra-overture/Init.h"
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#include "hpl1/penumbra-overture/MainMenu.h"
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#include "hpl1/penumbra-overture/MapHandler.h"
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#include "hpl1/penumbra-overture/Player.h"
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#include "hpl1/penumbra-overture/SaveHandler.h"
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//////////////////////////////////////////////////////////////////////////
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// BUTTON
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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cDeathMenuButton::cDeathMenuButton(cInit *apInit, cVector2f avPos, const tWString &asText) {
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mpInit = apInit;
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mpDrawer = mpInit->mpGame->GetGraphics()->GetDrawer();
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mvPositon = cVector3f(avPos.x, avPos.y, 40);
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mvFontSize = cVector2f(21, 21);
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msText = asText;
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mpFont = mpInit->mpGame->GetResources()->GetFontManager()->CreateFontData("verdana.fnt");
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mRect.w = mpFont->getLength(mvFontSize, msText.c_str());
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mRect.h = mvFontSize.y + 3;
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mRect.x = avPos.x - mRect.w / 2;
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mRect.y = avPos.y + 3;
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mfAlpha = 0;
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mbOver = false;
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}
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cDeathMenuButton::~cDeathMenuButton() {
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mpInit->mpGame->GetResources()->GetFontManager()->Destroy(mpFont);
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}
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//-----------------------------------------------------------------------
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void cDeathMenuButton::OnUpdate(float afTimeStep) {
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if (mbOver) {
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mfAlpha += 0.8f * afTimeStep;
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if (mfAlpha > 1)
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mfAlpha = 1;
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} else {
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mfAlpha -= 1.6f * afTimeStep;
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if (mfAlpha < 0)
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mfAlpha = 0;
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}
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}
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//-----------------------------------------------------------------------
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void cDeathMenuButton::OnDraw() {
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float fAlpha = mpInit->mpDeathMenu->mfAlpha;
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mpFont->draw(mvPositon, mvFontSize, cColor(0.8f, 0.7f, 0.7f, fAlpha), eFontAlign_Center, msText);
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mpFont->draw(mvPositon + cVector3f(0, 0, 1), mvFontSize, cColor(1, 0, 0, fAlpha * mfAlpha), eFontAlign_Center, msText);
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}
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//-----------------------------------------------------------------------
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void cDeathMenuButton::OnMouseOver(bool abOver) {
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mbOver = abOver;
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}
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//-----------------------------------------------------------------------
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//////////////////////////////////////////////////////////////////////////
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// CONTINUE
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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void cDeathMenuButton_Continue::OnMouseDown() {
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tWString save = mpInit->mpSaveHandler->GetLatest(_W("????:*"));
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if (save != _W(""))
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mpInit->mpSaveHandler->LoadGameFromFile(save);
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}
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//-----------------------------------------------------------------------
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void cDeathMenuButton_Continue::OnMouseUp() {
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}
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//-----------------------------------------------------------------------
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//////////////////////////////////////////////////////////////////////////
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// BACK TO MAIN
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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void cDeathMenuButton_BackToMain::OnMouseDown() {
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mpInit->ResetGame(true);
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mpInit->mpMainMenu->SetActive(true);
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}
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//-----------------------------------------------------------------------
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void cDeathMenuButton_BackToMain::OnMouseUp() {
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}
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//-----------------------------------------------------------------------
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//////////////////////////////////////////////////////////////////////////
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// CONSTRUCTORS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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cDeathMenu::cDeathMenu(cInit *apInit) : iUpdateable("NumericalPanel") {
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mpInit = apInit;
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mpDrawer = mpInit->mpGame->GetGraphics()->GetDrawer();
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// Load graphics (use notebook background for now).
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mpGfxBackground = mpDrawer->CreateGfxObject("notebook_background.bmp", "diffalpha2d");
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mpFont = mpInit->mpGame->GetResources()->GetFontManager()->CreateFontData("verdana.fnt");
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Reset();
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}
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//-----------------------------------------------------------------------
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cDeathMenu::~cDeathMenu(void) {
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STLDeleteAll(mlstButtons);
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mpDrawer->DestroyGfxObject(mpGfxBackground);
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}
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//-----------------------------------------------------------------------
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//////////////////////////////////////////////////////////////////////////
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// PUBLIC METHODS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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void cDeathMenu::Reset() {
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mbActive = false;
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mfAlpha = 0;
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mbMouseIsDown = false;
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}
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//-----------------------------------------------------------------------
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void cDeathMenu::OnDraw() {
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if (mfAlpha == 0)
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return;
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mpDrawer->DrawGfxObject(mpGfxBackground, cVector3f(0, 0, 0), cVector2f(800, 600), cColor(1, mfAlpha));
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mpFont->drawWordWrap(cVector3f(400, 210, 40), 500, 25, 24, cColor(0.7f, 0.3f, 0.3f), eFontAlign_Center,
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kTranslate("DeathMenu", "YouAreDead"));
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////////////////////////////////
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// Update buttons
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tDeathMenuButtonListIt it = mlstButtons.begin();
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for (; it != mlstButtons.end(); ++it) {
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cDeathMenuButton *pButton = *it;
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pButton->OnDraw();
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}
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}
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//-----------------------------------------------------------------------
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void cDeathMenu::Update(float afTimeStep) {
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////////////////////////////////
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// Check active and fade
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if (mbActive == false) {
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mfAlpha -= 2.5f * afTimeStep;
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if (mfAlpha < 0)
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mfAlpha = 0;
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return;
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} else {
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// Bad hack fix... owell
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mpInit->mpPlayer->SetCrossHairState(eCrossHairState_Pointer);
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mfAlpha += 2.3f * afTimeStep;
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if (mfAlpha > 1)
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mfAlpha = 1;
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}
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////////////////////////////////
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// Update buttons
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tDeathMenuButtonListIt it = mlstButtons.begin();
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for (; it != mlstButtons.end(); ++it) {
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cDeathMenuButton *pButton = *it;
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pButton->OnUpdate(afTimeStep);
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if (cMath::PointBoxCollision(mvMousePos, pButton->GetRect())) {
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pButton->OnMouseOver(true);
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} else {
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pButton->OnMouseOver(false);
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}
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}
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}
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//-----------------------------------------------------------------------
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void cDeathMenu::SetMousePos(const cVector2f &avPos) {
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mvMousePos = avPos;
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mpInit->mpPlayer->SetCrossHairPos(mvMousePos);
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}
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void cDeathMenu::AddMousePos(const cVector2f &avRel) {
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mvMousePos += avRel;
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if (mvMousePos.x < 0)
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mvMousePos.x = 0;
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if (mvMousePos.x >= 800)
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mvMousePos.x = 800;
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if (mvMousePos.y < 0)
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mvMousePos.y = 0;
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if (mvMousePos.y >= 600)
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mvMousePos.y = 600;
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mpInit->mpPlayer->SetCrossHairPos(mvMousePos);
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}
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//-----------------------------------------------------------------------
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void cDeathMenu::OnMouseDown(eMButton aButton) {
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////////////////////////////////
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// Update buttons
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tDeathMenuButtonListIt it = mlstButtons.begin();
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for (; it != mlstButtons.end(); ++it) {
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cDeathMenuButton *pButton = *it;
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if (cMath::PointBoxCollision(mvMousePos, pButton->GetRect())) {
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pButton->OnMouseDown();
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}
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}
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mbMouseIsDown = true;
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}
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void cDeathMenu::OnMouseUp(eMButton aButton) {
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////////////////////////////////
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// Update buttons
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tDeathMenuButtonListIt it = mlstButtons.begin();
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for (; it != mlstButtons.end(); ++it) {
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cDeathMenuButton *pButton = *it;
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if (cMath::PointBoxCollision(mvMousePos, pButton->GetRect())) {
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pButton->OnMouseUp();
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}
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}
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mbMouseIsDown = false;
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}
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//-----------------------------------------------------------------------
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void cDeathMenu::SetActive(bool abX) {
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if (mbActive == abX)
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return;
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mbActive = abX;
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if (mbActive) {
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mLastCrossHairState = mpInit->mpPlayer->GetCrossHairState();
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mpInit->mpPlayer->SetCrossHairPos(mvMousePos);
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mpInit->mpPlayer->SetCrossHairState(eCrossHairState_Pointer);
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STLDeleteAll(mlstButtons);
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// Continue
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tWString latestSave = mpInit->mpSaveHandler->GetLatest(_W("????:*"));
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if (latestSave != _W("")) {
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mlstButtons.push_back(hplNew(cDeathMenuButton_Continue, (mpInit, cVector2f(400, 290), kTranslate("DeathMenu", "Continue"))));
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}
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// Back to Main
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mlstButtons.push_back(hplNew(cDeathMenuButton_BackToMain, (mpInit, cVector2f(400, 350), kTranslate("DeathMenu", "BackToMainMenu"))));
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} else {
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mpInit->mpPlayer->SetCrossHairState(mLastCrossHairState);
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mpInit->mpPlayer->SetCrossHairPos(cVector2f(400, 300));
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}
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}
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//-----------------------------------------------------------------------
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void cDeathMenu::OnExit() {
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SetActive(false);
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}
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//-----------------------------------------------------------------------
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