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99 lines
3.2 KiB
C++
99 lines
3.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GOT_MESSAGES_H
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#define GOT_MESSAGES_H
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#include "common/events.h"
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#include "common/str.h"
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namespace Got {
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class UIElement;
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struct Message {};
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struct FocusMessage : public Message {
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UIElement *_priorView = nullptr;
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FocusMessage() : Message() {}
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FocusMessage(UIElement *priorView) : Message(), _priorView(priorView) {}
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};
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struct UnfocusMessage : public Message {};
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struct MouseEnterMessage : public Message {};
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struct MouseLeaveMessage : public Message {};
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struct KeypressMessage : public Message, public Common::KeyState {
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KeypressMessage() : Message() {}
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KeypressMessage(const Common::KeyState &ks) : Message(), Common::KeyState(ks) {}
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};
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struct MouseMessage : public Message {
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enum Button { MB_LEFT,
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MB_RIGHT,
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MB_MIDDLE };
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Button _button;
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Common::Point _pos;
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MouseMessage() : Message(), _button(MB_LEFT) {}
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MouseMessage(Button btn, const Common::Point &pos) : Message(), _button(btn), _pos(pos) {}
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MouseMessage(Common::EventType type, const Common::Point &pos);
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};
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struct MouseDownMessage : public MouseMessage {
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MouseDownMessage() : MouseMessage() {}
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MouseDownMessage(Button btn, const Common::Point &pos) : MouseMessage(btn, pos) {}
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MouseDownMessage(Common::EventType type, const Common::Point &pos) : MouseMessage(type, pos) {}
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};
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struct MouseUpMessage : public MouseMessage {
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MouseUpMessage() : MouseMessage() {}
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MouseUpMessage(Button btn, const Common::Point &pos) : MouseMessage(btn, pos) {}
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MouseUpMessage(Common::EventType type, const Common::Point &pos) : MouseMessage(type, pos) {}
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};
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typedef MouseMessage MouseMoveMessage;
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struct GameMessage : public Message {
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Common::String _name;
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int _value;
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Common::String _stringValue;
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GameMessage() : Message(), _value(-1) {}
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GameMessage(const Common::String &name) : Message(), _name(name), _value(-1) {}
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GameMessage(const Common::String &name, int value) : Message(), _name(name), _value(value) {}
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GameMessage(const Common::String &name, const Common::String &value) : Message(), _name(name), _stringValue(value), _value(0) {}
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};
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struct ValueMessage : public Message {
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int _value;
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ValueMessage() : Message(), _value(0) {}
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ValueMessage(int value) : Message(), _value(value) {}
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};
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struct ActionMessage : public Message {
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int _action;
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ActionMessage() : Message(), _action(0) {}
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ActionMessage(int action) : Message(), _action(action) {}
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};
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} // namespace Got
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#endif
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