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51 lines
1.3 KiB
C++
51 lines
1.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "got/data/sd_data.h"
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#include "got/utils/file.h"
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namespace Got {
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#define SD_DATA_SIZE 61440
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SdData::SdData() {
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_data = new byte[SD_DATA_SIZE];
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}
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SdData::~SdData() {
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delete[] _data;
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}
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void SdData::load() {
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const Common::String fname = Common::String::format("SDAT%d", _area);
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resourceRead(fname, _data);
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}
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void SdData::setArea(int area) {
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_area = area;
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load();
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}
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void SdData::sync(Common::Serializer &s) {
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s.syncBytes(_data, SD_DATA_SIZE);
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}
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} // namespace Got
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